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They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
Are you referring to the spell casted when you use it as an item? As far as I'm aware the spell casted uses it's normal casting success rates. In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does. Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths.
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
Are you referring to the spell casted when you use it as an item? As far as I'm aware the spell casted uses it's normal casting success rates. In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does. Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths.
Yes. The spell casted is definately having a 100% hit rate. The spell Piggy has a 10% hit rate. The Change Rod makes this work 100% of the time.
They have a hit rate of 100%... but that doesn't mean the spells they cast will succeed (mainly because of resistance). For example, the Slumber Sword's Sleep magic doesn't always work since it is level based.
Are you referring to the spell casted when you use it as an item? As far as I'm aware the spell casted uses it's normal casting success rates. In other words The White/Holy spear ALWAYS casts Holy/White because the regular spell does. Sleep has a high failure rate depending on the monsters ailment weaknesses/strengths.
Yes. The spell casted is definately having a 100% hit rate. The spell Piggy has a 10% hit rate. The Change Rod makes this work 100% of the time.
:wtf: How is that possible? Is there code somewhere in the ASM that makes the weapons' effects act differently than the normal spell versions?
I noticed the same thing, they have a 100% hit rate. The algorithm for item-spells must not use the hit rate % of the spell. Seems like quite a benefit, considering there's no MP cost as well. Probably why most of the spell power values seem low (I always thought the damage spells were too underpowered to be really useful).