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*edit*That's how I found the Change Rod, pushing all the walls.
Certainly expanding the content of the game is what I was thinking of, and bringing it online would eliminate all those pesky things like memory constraints, worrying about what goes where and that damn compression, however I wasn't really thinking of actually making that new content (probably some though). The main bulk of the content I was thinking could be generated by users given the right development tools. Probably there would have to be some sort of process of approving a new quests based on quality and whether or not they seem to really advance or deepen the story line. Interaction between players would be tricky considering the style of game play, but allowing things like trading, chatting, fighting and stuff when you bump into other people would be really cool.
I don't know, I guess I'll start working on it. The first step I suppose is to pre-render the graphics, loading maps, and get basic animations (walking, background movements and stuff) working. If anyone is interested in helping out with anything, just let me know.
hey, so i found a translation of the ffiv Settei Shiryou Shuu, an ultimania-like book about ffiv. the website is here, in case anyone hasn't seen it:
http://home.att.net/~RCgamusic/ff4comp.htm
[spoiler]those "unknown" relic items are kinda neat. so far, just terra and celes can equip them. i assume strago and relm will be able to, as well?(maybe) i made sure to steal 4 from the ice rider(?) do they boost magic like earrings(which i hope are still in the game)? or are the earrings around to do that, and the unknown item just boosts stats and is stackable?[/spoiler]
[spoiler]binford 6100? i used to love that show when i was a kid! i still get to see it on nick at nite on occasion.
[/spoiler]
so i just took a trip up north of kholingen(sp?) to the guy-who-wants-to-build-the-colisseum's house...
[spoiler]are there still hero rings in this game, but not in the same spots? or did you get rid of them all? all i got in the pot was a "learn remedy" spell-relic.[/spoiler]
[spoiler]also, does the lucky ring make you attack 4 times? i'm trying to pin down why locke is doing it, but i can't seem to decide. it's either that or the agile knife. (i think...)
btw, i LOVE the fact that guy/locke is stealing 4 times per turn now. it's pretty amazing.[/spoiler]
[/spoiler]last time i edit before. i'm trying to keep my levels low, but it's really difficult, considering how quickly i seem to gain them. i'm not walking around trying to level at all, and my guys are between lv. 18 and 20, and i'm just beginning to walk around zozo. i've started to run from battles in zozo, so i don't get too strong. aside from the usual esper bonuses later on, is there any real reason to keep them low, jce? because, between the lucky rings i keep winning from the "slut" monsters, and powerful equipment, and the speedy level gains, it's not so much a hardtype as a very much "new' game. also, it seems like quite a few monsters have regen status, which is neat.
that guy at the top of the stairs in zozo... WOW, what a fight! now that's a high quality piece of hacking! took me 2 tries to beat him, but i had to run through all my x-potions, etc etc. outside of that, can you explain how espers work now? i was fooling around with them, but i don't quite get how it works. they don't teach anything anymore?
edit: loving the new stats for the 1st recruit-able ghost. it's more than just another body to take damage now.

no fenixdown usage? i NEVER stop to fight the phantom train, so this ought to be interesting.

[spoiler]farcen? where did that come from?[/spoiler]