øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=26.270e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9b43-3.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=4.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9b43-3.html.zxaõg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.ÆZOKtext/htmlISO-8859-1gzip@øÕÆZÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:31:52 GMT0ó°° ®0®P®€§²ð®`õg^ÿÿÿÿÿÿÿÿw?ÆZ Suggestions

Author Topic: Suggestions  (Read 99479 times)

TheNattak

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Re: Suggestions
« Reply #270 on: July 18, 2013, 02:27:18 AM »
Just fired up the PB Demo 3 (great job guys!) and thought it might be a good idea to take out the 'bleep' sound of the cursor for the music box. I feel it is annoying to hear it while browsing the list and simultaneously listening to a song. ;)

DrROBschiz

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Re: Suggestions
« Reply #271 on: November 12, 2013, 06:34:29 AM »
Finally firing up PB3!!!

Guess Ill post general impressions and feedback here!

So far so good. Whelk fight is still boring but goes much faster if you target the shell. I almost feel like this could just be reverted to Vanilla honesty

After that everything seems excellent! The difficulty and balance curve seems very well managed.

Currently playing through Sabin/Matt Scenario and had to adjust to the fact that hit rate takes a hit in the back row (unless you have high accuracy weapons). I feel like that Eagle Eye should help more. Doesn't seem to do a whole lot for accuracy considering it eats up a relic slot. I think its a fair trade off otherwise but should be offset a tad bit more with the Eagle Eye.

Now at the Vedlt and having a blast messing with Gau. It looks like you guys did give him the rage expansion since I have seem him use Attack and 2 specials on certain rages. Confirm/Deny?  There is a distinct lack of a healing rage which would be very helpful.

You guys did strike a very tight balance with money/items through progression. I pretty much have had to be very smart and economical for the most part.  Would love to see more rewards for flawless victories (some battles give nothing ) even if its just an extra potion.

Now another quickfire critiques:
- Whats up with forced multitarget on Fire?
- Steal rate seems improved over my last playthrough
- Loved Changes to Cyans Bushido skills. Having Seizure on Zan is really useful for certain enemies! Maybe raging fist could get a similar utility (chance to confuse?)

So far those are my only small criticisms! Excellent hack just like last time I played!

Ill have more to say soon!

Lenophis

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Re: Suggestions
« Reply #272 on: November 12, 2013, 12:06:00 PM »
So far so good. Whelk fight is still boring but goes much faster if you target the shell. I almost feel like this could just be reverted to Vanilla honesty
It probably won't be reverted to vanilla, but the shell probably still has too much HP.

Quote
After that everything seems excellent! The difficulty and balance curve seems very well managed.
:happy:

Quote
Currently playing through Sabin/Matt Scenario and had to adjust to the fact that hit rate takes a hit in the back row (unless you have high accuracy weapons). I feel like that Eagle Eye should help more. Doesn't seem to do a whole lot for accuracy considering it eats up a relic slot. I think its a fair trade off otherwise but should be offset a tad bit more with the Eagle Eye.
Hmmm, the Eagle Eye could give more of a bonus, yes.

Quote
Now at the Vedlt and having a blast messing with Gau. It looks like you guys did give him the rage expansion since I have seem him use Attack and 2 specials on certain rages. Confirm/Deny?  There is a distinct lack of a healing rage which would be very helpful.
Confirm. Gau will now at random do an attack as well as the other two options he has. Also, Nautiloid has Cure.

Quote
You guys did strike a very tight balance with money/items through progression. I pretty much have had to be very smart and economical for the most part.  Would love to see more rewards for flawless victories (some battles give nothing ) even if its just an extra potion.
All flawless victories give a bonus of some kind. There is an experience and gil boost which the player also gets. That boost is bigger if no item is dropped. :wink:

Quote
Now another quickfire critiques:
- Whats up with forced multitarget on Fire?
All of the first-tier spells have that targeting. Nobody has liked it, and it'll be changed.

Quote
- Steal rate seems improved over my last playthrough
Indeed, stealing is better overall. Failed attempts at stealing yield a hidden counter which gets added to stealing attempts. Eventually you will steal, unless you're fighting a monster just too powerful for you. :wink:

Quote
- Loved Changes to Cyans Bushido skills. Having Seizure on Zan is really useful for certain enemies!
It always had seizure...

Quote
Maybe raging fist could get a similar utility (chance to confuse?)
I don't think so. :yabin:

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DrROBschiz

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Re: Suggestions
« Reply #273 on: November 12, 2013, 12:36:05 PM »
Thanks for all the clarifications!

Ill likely have a lot more to ask you in the future. Is there a readme for this that explains some of the more technical changes?

I have been seeing a lot of hacks change formulas to have you stats have much deeper modification of various areas of performance

Mainly adjustments to strength/Vigor, Stamina, etc. Having Certain skills draw from certain stats for performance increases and such. (Is Bushido split between Magic/Strength/Stamina?)

Just curious how you built out the characters and what growth options exist for them!

Ill have much more feedback as I progress further!

DrROBschiz

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Re: Suggestions
« Reply #274 on: November 14, 2013, 11:49:59 AM »
I think I brought this up before but is the clock puzzle in Zozo actually solveable?

I know you said the chainsaw is no longer accessible but I wondered if something new was in there.

Lenophis

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Re: Suggestions
« Reply #275 on: November 14, 2013, 11:55:52 AM »
It's solveable, just not right away. :wink:

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kveldolf

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Thoughts and bugbears
« Reply #276 on: October 07, 2014, 10:04:46 PM »
My $.02 on the autosplit spells:

I'd go with Fire 1 being a single target spell that can't be spread and Fire 2 as the spread-only tier.  With Fire 3, give the option.
(Reasons in brevis: 1=Too small to reach many, 2=Too big to control, and 3=both finesse and power in exchange for plenty of MP. For Fire, the culmination of the logic is Merton for sheer power and Flare for ultimate magical focus and control.)



Some general notions:

  There is was at least one bit of advice in the Narshe School that sounds like the choice of spreading effects is the default, but that was fixed twixt 3.0 and 3.1.


  If flawless victory is considered a significant part of strategy, it warrants some deeper consideration. (As a neat little Easter egg or proof-of-concept, it's fine.) Sure, it's harder to code, but basing the flag on whether or not any party member got hit, not on damage taken or on the execution of something targeting them, would be an improvement. (Actually, though, getting hit by something that heals you really doesn't sound like a flaw in execution of strategy, so, yeah, actually basing it on damage or negative status change sounds likely optimal.) Dodging attacks to get a flawless victory really just feels better...(ed. Some experimenting later,& I see that is essentially how it works. It's just Runic & effects like Cure that spoof it. What's feasibility of making specific commands or effects flip the twiddle bit? Cure seems like it should be a part of this well-balanced "Flawless Victory," as does Drawing every single magical attack. It's hard to argue that letting yourself get struck by an attack that has no possibility of harming you is a flaw. Immunity to damage is easier to defend than absorbed ones, though.)

  Some fiddling with Noiseblaster could be interesting. A chance for enemies to run away if affected is cool. Increased chance to flee, possibly even being stunned, if hit before their first action could be neat.A reducing effect for each use in a single conflict seems fair.  (Getting used to all the racket) The thing dealing some sonic damage from the hideous noise also works for me. One advantage of giving it a small damage is that could wake up sleepyheads.

  Kirk is funny, but the quest is tedious.

  Peace Ring should protect vs. Seizures, too, as it seems to have the whole  "Calm" vibe.
BTW, so far Seizure is at least as common as Poison. Was playing that up that much intentional?

  Hermes' Sandals were named Telaria.


Other notes:

I get significant graphic breakup when fighting certain formations. (As noted below, this is far reduced in 3.1 vs. 3.0. Still present for many formations, especially if there are multiple in a horizontal row.)
Seizures are hard to distinguish from stop until the damage pops up. The colors are not clearly distinct.
Opera house borked. I used a purported pb 3 patch. Dunno. One of the rages uses a comma and a single line still so maybe it isn't the latest that it claimed. (I DLed latest patch I could find (3.1) and, yep, different version. Yep, works fine in 3.1.)
Blizzard cast onto an enemy that then gains allies remains single targeted. I only noticed this fighting Dadaluma. (3.0) It doesn't always happen, so bug.

Auction House works better than in the original. Still not a huge fan, but it's actually an auction, now. I do miss the airship model a little.

Most extreme Steals so far:
Safest: Living Dead and TrialRider (Is that the spelling actually intended, btw?)
Most frustrating: Spectre (Box on train)
(also one of the most important)
Most tedious was also TrialRider. (For whatever reason, after stealing two things, which took quite several apiece, it stopped succeeding for 35-45 attempts. It did eventually work, so patience is key. So is not injuring that stupid thing.)


  Guardian is certainly nasty. Those double taps mean it's literally impossible to beat him at the point I am at the game. This, it manages without being arbitrarily dubbed invincible: a dramatic improvement. Bravi.


PB3.1 Errors/bugs spotted (as I go.)

Bugbears:

  I cannot find any way in which Bandanna is superior to Headband and several in which it's worse, yet it's preferred by optimize.

  Less graphical squirreliness so far. That's nice. Still present. BioBlaster on Phantom Train, for example, would always have a few lines flake out. Certain potion animations mixed with multi-column formations often knock chunks apart. (Almost exclusive to the new formations.)

  Shadow's TwoSwd status is flaky. So far, the only times I've seen the bug are when I'm trying out different weapons for a given hand. When it happens, it'll blur/refuse like it's supposed to if you try to equip impossible EQ and then anything that refreshes the display will turn all the weapons grey. Backing out to the root of the equipment menu usually resets it. (Once, it just refreshed the display to what it should be if he had no dual wielding capacity.) Backing out to the main menu and coming back has never failed to reset this.

  Phantom Train: Engine Room - The event where you can read the note about the switches can be accessed on the bottom and second-to-bottom row of the screen, but doing so triggers a freeze.

  A poisoned Ghost loses HP per step even though they absorb the element. I'm going to suggest this probably means  neither appropriate immunities nor vulnerabilities are observed by step events, beyond step-event specific things like Float. Hunch says that it's not even elemental damage that Poison status triggers.

  Delirious Soldier: "I wanna see Loooola..." Dude gives you a "Cat's Bell" which is actually a "Ring of Fire". Kinda seems like a joke I'm missing.  Fridge Logic Smash: The letters from Lola are the only thing keeping him going, yet if  you complete the quest, they stop... The party killed the guy!!


  Preemptive attack on a single abolisher: Locke Steal, Sabin Aurabolt, Edgar Noiseblaster, Celes Runic; Abolisher used Beak on itself and then Aurabolt killed it. Single round victory with all laughs but not Flawless. No one was ever even targeted, so I can only imagine that Beak or Runic were at fault. Either way, a bug is around here somewhere.

  Improper Vectors: When you get to the vector palace(?) entry, (farthest north screen pre-banquet; site of 1st possible encounter with Guardian) you are turned back by a guard shooting out from the left. This works fine, but if you immediately try again, he'll shoot out from the middle and end up walking through walls. After this, you get Guardian. Apparently they get mad because you sucker a guard into falling to his death.

  Temporal Vectors Akimbo: Reentry to the Devil Labs is possible after the mine cart escape. (btw: like the improved Cid.) Not only does this trap you inside, which is forgivable, it gives you a message from Celes should you try to leave via the front door, which is clearly a bug.

  Thamasa's Deception: Thamasa's Elder's house is purported to be a cave on the Veldt. That tricksie elder, misleading everybody.

  I'm forgetting the oopsie on entering the Esper world, but there was another erroneous string label, IIRC.

Weirdness: (i.e. Don't know if this was meant to be or not, but I suspect not.)

  Cyan stumbles out to face Grunts and an officer... was it intentional that the Grunt be a significantly more dangerous foe? (It is.)

  "TrialRider" sounds like it might be a typo on "Trail Rider", though possibly not.

  Intangir is vulnerable to imp (which seems reasonable) but can cast Holy, which seems off. Also, and this is clearly intentional, but REGEN!? Yoy.
 
  Thamasa's Weapon, Armor, and Item shops say the line about foreigners and then let you shop at what I'm guessing are elevated prices, but the Relic shop does not. As no dialog differs, can't tell if this is intended.

  Knight Armor is a fine helm, by stats and icon, but the name, description, and actual equipment slot is body armor. This makes it sort weirdly, suck noodle,  and make no sense... but it isn't bugged, per se, so it's here rather than there.

Grammar/Spelling/Typography:

  <lf>=linefeed
  <ldq> and <rdq> = left and right double quotes

S.Figaro Escape: "Locke<lf><ldq>Can't be caught now, we've come to far.<rdq>" should be "Locke<lf><ldq>Can't be caught now; we've come too far.<rdq>" (comma splice and "to" instead of "too") (sidenote: Since "too far" is a more common phrase than "to far" you might consider a search and check of the phrase.)

Rage: SaladHoppr description = "Attack, Enrage" where the rest would be "Attack<lf>Enrage"
« Last Edit: October 21, 2014, 10:45:52 PM by kveldolf »
SCIML or slave-crown-induced memory-loss, is a serious ailment. If you or a loved one has SCIML, you need to seek medical attention immediately. Call 1-800-GESTAHL for more information and a list of qualified experts in your area today.

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Spooniest

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Re: Suggestions
« Reply #277 on: January 04, 2015, 05:38:34 AM »
Do you have a record of what's been changed already? How recent is it?
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JCE3000GT

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Re: Suggestions
« Reply #278 on: January 04, 2015, 12:50:30 PM »
I second this, I want to check it out on my RetroN5.  :)

koala_knight

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Re: Suggestions
« Reply #279 on: January 08, 2015, 08:28:24 PM »
  Peace Ring should protect vs. Seizures, too, as it seems to have the whole  "Calm" vibe.

I'm pretty sure in FF6 seizure refers to being physically seized, not epileptic seizure.

Lenophis

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Re: Suggestions
« Reply #280 on: January 11, 2015, 07:20:36 PM »
Do you have a record of what's been changed already? How recent is it?
Are you asking me or kveldolf?

If me, then I have a changelog that is about 900 kb in size, it's freaking enormous going all the way back to the beginning of the project in February 2005. Sadly, I don't have it with me since I'm at work right now, and I can't post it later at home because I have no internet currently!

119 bugs fixed and counting.

JCE3000GT

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Re: Suggestions
« Reply #281 on: January 11, 2015, 10:27:56 PM »
I can't post it later at home because I have no internet currently!

What would it cost to get internet again and would you take donations?!

Lenophis

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Re: Suggestions
« Reply #282 on: January 12, 2015, 06:08:15 PM »
What would it cost to get internet again and would you take donations?!
My stream page always has a donation button. As for the cost question, I live out in the boonies on a dirt road and it's all peaceful-like, so the only options are Satellite and DSL. DSL maxes out at 1.5 Mbit/sec down out here, but CenturyLink still charges an arm and a leg for it, I believe it's $29.99 a month.

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kveldolf

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Re: Suggestions
« Reply #283 on: April 24, 2015, 02:17:52 AM »
  Peace Ring should protect vs. Seizures, too, as it seems to have the whole  "Calm" vibe.

I'm pretty sure in FF6 seizure refers to being physically seized, not epileptic seizure.


 :eek: Nope. Caused by Thornlet and drains HP in the normal game. Now, if they just rename the status to "Bleeding" or even "Sap" (as banal as that would be), the suggestion is also handled.

Oh, I've got just the name: Twerking

Speaking of: I could totally see Cyan getting addicted to wearing a Peace Ring.

(Personally, I'd find it amusing if the Peace ring also causes Sleep, prevents Undead Status and also blocks Life effects. Sadly, that would be largely a waste of an item... unless some enemies existed to make that useful. Wrexsoul seems an interesting place to play around with that.) But I digress...

Anyhow, you could scope out:
http://finalfantasy.wikia.com/wiki/Sap_(Status)
FF6 Status Effects


...


An idea I had recently which would only fit an ambitious FF6 hack, which PB certainly is, though perhaps not PB:
Recreate Atma Weapon to better fit the description it's given. (It grows with the wielder and turns the wielder's spirit into a weapon and such like comments)

One approach I rather like is to have wielding an Atma/Atamos/Ultima weapon shunt any received experience point gains to a "character" representing the weapon. That "character" would have terrible attributes and development, but apply these attributes as bonuses to its wielder. (or bonuses calculated from these attributes)

Esper bonuses of the character granting the experience apply to the sword. One really odd option would be to apply the bonuses to the sword and the wielder whenever the sword levels up.

Anyhow, I was thinking that the damage should strike a target's MP and HP, and only deal with the target's magical evasion and defenses. Figure the MP would be a straight "spell" using pure magical damage calculations, while the physical uses a weird calculation where the magical attributes and physical both apply, thus generating a larger number.

(I'm updating OSes, right now, so I figured I'd toss this here in case things go sideways.)

Oh, also: Applying the target character's Stamina along with the spell power and caster's magical power in Cure-sequence spells makes a lot of sense. The high-stamina characters would be easier to heal and the low would be harder. For balance reasons, dropping the power a lot (yeah, even to the point of being a penalty for Cure) would be in order. It would also make sense to include Stamina in a few things like Poison and Seizure damage calculations. I'm not sure what changes were done with it, but these make a lot of sense.

In that vein: Hit % and Evasion % should be affected by Speed. I expect you already added something like that.
« Last Edit: October 14, 2015, 11:41:03 PM by kveldolf »
SCIML or slave-crown-induced memory-loss, is a serious ailment. If you or a loved one has SCIML, you need to seek medical attention immediately. Call 1-800-GESTAHL for more information and a list of qualified experts in your area today.

(Still must remember "Ma Chao...")

Spooniest

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Re: Suggestions
« Reply #284 on: January 30, 2017, 01:04:27 PM »
 :hmm:

I understand that I'm performing thread necromancy here (the pink-and-red box with the letters in it told me so) but I wanted to kind of begin to understand what this project is about, so I read the thread called "The Project."

I don't think I can wade through 6 pages of forum right now to see what's already been said, but has anyone considered that one thing the game does not do, that it sort of says it's going to do, is explain itself?

The philosophy behind the story's end result is extremely clear. The story itself is not. There are times when even the main plot of the story becomes incomprehensibly full of holes to the point that it utterly ruins dramatic moments. Kefka ambushing you in the Cave To The Sealed Gate is what I'm talking about.

This scene is entirely unnecessary and adds nothing to the plot but the fact that Terra has some ability over the door and the Espers just flew the heck off. Why is Kefka even there? He does nothing in that scene at all. His reveal of Emperor Gestahl's plan being fulfilled exactly falls flat under even the most basic examination of the logic presented by the game. Never mind that it's also coming from a total nitwit monster murder clown. Don't let that guy give plot details, come on.
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