Author Topic: FF2us Window Data  (Read 11854 times)

Dragonsbrethren

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Re: FF2us Window Data
« Reply #15 on: December 07, 2007, 11:15:32 PM »
There are pointers somewhere, I just haven't found them yet. They point to the entire menu, rather than separate strings.

Edit: This was semi-incorrect. Each window has its own pointer, a number of text strings share a pointer but others have their own.
« Last Edit: February 12, 2008, 03:07:10 PM by Dragonsbrethren »

Dragonsbrethren

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Re: FF2us Window Data
« Reply #16 on: December 08, 2007, 10:00:26 PM »
Here's a better example of how to position something on the screen, made for my upcoming document:



To get your positioning byte first find the row you want the element to appear on (Remember, for text the letters will be one row below the one you select, a leftover from the Japanese game) and drop the last two digits from it. Add the value for the column you want your element to start on to that and use it as your first positioning byte. Then you simply need to use the last two digits of the row as your second byte.

JCE3000GT

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Re: FF2us Window Data
« Reply #17 on: December 08, 2007, 10:06:42 PM »
Wow, that's actually a fantastic image   :omg:

JCE3000GT

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Re: FF2us Window Data
« Reply #18 on: December 12, 2007, 04:14:22 PM »
01/9000 - Something to do with the job class names.

(offsets with 200 byte header) [pointers in LoROM format]

91E9 - pointer for job class text
9211 - pointer for the character portraits
9234 - pointer for item names [item menu]
9249 - pointer for item names [battle treasure menu]
3241 - pointers for item names [event item select popup menu--aka Tail Collector]
355A - pointer for item names [get item in event/treasure]
1204C - pointer for item names [battle R-hand/L-hand equip menu (when you press up)]
12214 - pointer for item names [battle item menu?]
127A3 - pointer for item names [?]
14D80 - pointer for item names [use equipped weapon/shield in battle (when you press up)]
9308 - pointer for party sprites in the shop menu
11F41 - pointer for battle command names

« Last Edit: December 18, 2007, 02:10:02 PM by JCE3000GT »

Dragonsbrethren

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Re: FF2us Window Data
« Reply #19 on: December 12, 2007, 09:48:27 PM »
Cool, I was just going to look for those later tonight/tomorrow. Looks like my document will take a bit longer to write than I was expecting, we keep finding new things to include.

JCE3000GT

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Re: FF2us Window Data
« Reply #20 on: December 12, 2007, 11:48:17 PM »
I've found some more pointers but don't know what menu they pertain to.  Some list the same pointers to the same data that I've posted...odd.  o_O

Oh, and get that wiki up so we can start filling it up with the FF2us Hacking doc stuff.   :laugh:

*edit*
And I seem to be forgetting where the battle menu data is...I found the actual border drawing routine but not the menu data itself.

Dragonsbrethren

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Re: FF2us Window Data
« Reply #21 on: December 13, 2007, 01:30:46 AM »
01/88A1: Pointer to main menu party window.
01/8920: Pointer to main menu time window.
01/8926: Pointer to main menu GP window.
01/892F: Pointer to main menu selection window.
01/8B2D: Pointer to main menu "Swoon" text.

(This post will be updated as well)
« Last Edit: December 13, 2007, 09:51:45 AM by Dragonsbrethren »

JCE3000GT

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Re: FF2us Window Data
« Reply #22 on: December 17, 2007, 10:36:08 PM »
Battle menu data?

Dragonsbrethren

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Re: FF2us Window Data
« Reply #23 on: December 17, 2007, 10:41:08 PM »
I haven't even looked into it.

JCE3000GT

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Re: FF2us Window Data
« Reply #24 on: December 18, 2007, 01:00:31 PM »
What about this...

[attachment deleted by admin]

Dragonsbrethren

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Re: FF2us Window Data
« Reply #25 on: December 18, 2007, 01:17:06 PM »
It's probably in the 01 bank with the rest of the item menu code.

JCE3000GT

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Re: FF2us Window Data
« Reply #26 on: December 18, 2007, 01:21:48 PM »
It's probably in the 01 bank with the rest of the item menu code.

I just can't find it.

Added more pointer info here: http://slickproductions.org/forum/index.php?topic=88.msg927#msg927
« Last Edit: December 18, 2007, 02:10:32 PM by JCE3000GT »

Deathlike2

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Re: FF2us Window Data
« Reply #27 on: January 07, 2008, 06:04:12 PM »
Someone's working on the menu as you are doing JCE, if you weren't aware: http://www.romhacking.net/forum/index.php/topic,5371.0.html
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

JCE3000GT

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Re: FF2us Window Data
« Reply #28 on: January 07, 2008, 06:16:31 PM »
I saw that.  I just haven't posted in it yet,   :happy:

HHIPDragonFox

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Re: FF2us Window Data
« Reply #29 on: February 12, 2008, 03:54:24 AM »
Request for Windows(Main menu , Item, Magic, Equip) selection cursor(hand) addresses.
   Just the base addresses, I can find the rest later.
For: FF2us_

Thanks for window starting addresses, it helps out alot!


My Projects Page.
   http://www.geocities.com/holyplasmadragonfox/DragonFox_Pages0.html


Editted:  2008-04-16.12:40pm
  Here's the dilema: http://www.geocities.com/holyplasmadragonfox/FF2US-rv_ed_.JPG
  I got the number of every characters (09) to change (0B) in the battle menu, I just can't find the Main Menu stats(I didn't find it in the area where the window sizes were.)
  Also what i need is the address for spell menu for the spells placement and generate every character.


Editted:  2008-05-18.09:45pm
  If this helps on some windows data, placement of spell list.  Still need the generate every spell/item numbers. (all headed).

  09234 = Item Menu, Selection, Pointers Item offset Icon start.     BF, 00 80 (78000 nonheader(78200 header)). Seems to effect icons.
  0923D = Item Menu, Selection, effect on Beginning icons.           05 (DB) [34].
  09246 = Item Menu, Selection, Value for Item Length in Item Menu.--08 to 0A (A9)   Characters in length to show.  true
              This value only allows letters to show from 8 to 10. Effects Shop, Items won, and Main Menu Items.
              I would like to find Generate every 11(0B) letters.                                         
  09249 = Item Menu, Selection, Pointers Item Name Offset Chr$.      BF, 00 80 (78000 nonheader(78200 header)).

  0B307/0B507 = Magic Menu, Spell list, starting position of Icon 1st                 40 (9F)
  0B318/0B518 = Magic Menu, Spell list,  " position of Icon (shaded)                    40 (9F)
  0B31D/0B51D = Magic Menu, Spell list, Length of Spell letters displayed after Icon.                 --05 to 07 (A9) [85 45]
  0B32C/0B52C = Magic Menu, Spell list, starting position Spell letters 1st        40 (9F)
  0B337/0B537 = Magic Menu, Spell list,  " position of Spell letters (shaded)     40 (9F)

http://www.geocities.com/holyplasmadragonfox/FF2US-rv_ed_Distorted_Name_List.JPG

« Last Edit: June 01, 2008, 02:47:31 AM by HHIPDragonFox »
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