Author Topic: Suggestions  (Read 99474 times)

Panzer88

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Suggestions
« on: November 18, 2007, 05:15:52 PM »
just thought I' bring the thread back for the fun of it if you guys don't mind.

my last suggestion was to add some more night scenes for dramatic flair.

Wheelbarrow

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Re: Suggestions
« Reply #1 on: November 20, 2007, 11:27:12 AM »
Night/Day cycle for the world map would be cool. Night/Day cycle for every outdoor or above ground map in the game would be really cool. A submarine that lets you travel around another undersea world map would be really cool. Also, would it be possible to add in some guns to the airships that you could shoot in real time? just as a gimmick?

I know all that stuff is way over the top but I couldn't think of anything really serious...

Maybe selectable font types from the config menu? And how many different window styles will be available? Any different from the original?

Lenophis

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Re: Suggestions
« Reply #2 on: November 20, 2007, 12:09:17 PM »
Night/Day cycle for the world map would be cool. Night/Day cycle for every outdoor or above ground map in the game would be really cool.
The palettes for the maps would not be as kind to us.

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A submarine that lets you travel around another undersea world map would be really cool.
That would involve adding new maps, which we haven't figured out how to do.

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Also, would it be possible to add in some guns to the airships that you could shoot in real time? just as a gimmick?
No. First, what's the point? Second, what logical reason would there be for it?

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Maybe selectable font types from the config menu? And how many different window styles will be available? Any different from the original?


Window styles were always there, we added the selectable font maybe a year ago already. :tongue:

The day/night thing sounds the easiest to do, but that's a lot to do for something mostly cosmetic. :sad: We'll consider it though.

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Jishuku

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Re: Suggestions
« Reply #3 on: November 20, 2007, 12:38:47 PM »
The day/night thing sounds the easiest to do, but that's a lot to do for something mostly cosmetic. :sad: We'll consider it though.

If you do it, one fitting place to add a night scene might be when Locke is sneaking around South Figaro.

I'm just anxious for a release though so if it takes too long, maybe save it for version 1.1.  :wink:

JCE3000GT

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Re: Suggestions
« Reply #4 on: November 20, 2007, 01:21:42 PM »
Suggestion: Put me on the credits screen for help in the name length in the menu as well as my SPC godliness.

 :omghax: :cookie: :picsorstfu: :offtopic: :lame: :wtf: :cycle: :happy: :laugh: :whoa:

Lenophis

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Re: Suggestions
« Reply #5 on: November 20, 2007, 03:44:26 PM »
Suggestion: Put me on the credits screen for help in the name length in the menu as well as my SPC godliness.
As much as you think the splash screen is the credits screen, it isn't. However, if we can figure out how to freely edit the LZ-compressed screens (opening credits and ending credits, etc) then I guarantee your name will be there, along with everybody else that's helped out with this insane project.

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Shinrin

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Re: Suggestions
« Reply #6 on: November 20, 2007, 11:17:30 PM »
ChrisRPG was able to edit the ending credits for the FF6 Retranslation, maybe sky has something that'll help, but it'd take him a while to find as everything was sent to him in one folder.

Ah i remember the credits. Had all or most of the re translation team in it, even the beta testers in it like Zeke_D and Me :P
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Panzer88

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Re: Suggestions
« Reply #7 on: November 23, 2007, 12:42:25 PM »
yeah, I had thought about a day night cycle but thought that was probably far too much, for just looks, but I thought it might be easier to just have it be night for some scenes if possibe.

just to clarify my previous statement.

JCE3000GT

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Re: Suggestions
« Reply #8 on: November 26, 2007, 04:58:34 PM »
For Leno, your south Figaro Solider conversation request...

Quote from: Lenophis


That soldier is Novalia. He needs something to say as he rudely blocks your path of sequence breaking. There's two options:

1: Novalia can come up with something to say (sooner the  better, but there's no definitive time limit on when we need it).
2: Somebody else can come up with something for him to say.

Let creative juices flow, or something.

I'll call the Soldier Novalia for no reason what-so-ever.

Novalia: Halt! You cannot...{pause}hey don't I know you from somewhere?
{page break}
Lock: No sir, I'm affraid you're mistaken.
{page break}
Novalia: Well, either way I cannot let you pass.  {page break}Move along sir.
{store 1 byte in memory showing the player already talked to him once}

{if talked to after the byte is set)
Novalia: This area's restricted...{pause}{line break}
Move along sir.

Thoughts?

JCE3000GT

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Re: Suggestions
« Reply #9 on: November 26, 2007, 05:19:13 PM »
How's the Colliseum working out?  Got any info on what's changed?  I can't remember if i suggested an overhaul within the last 3 forums or not. 

I'd also like to see new Blitzes, and a slight damage formula change where Vigor, Weapon power, and Hit% determine the final damage or enemy evasion. 

And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell? 

Change Lore to randomly not cost any MP--formula based on Magic Power and or Stamina.

Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.

Remove "Summon" battle command and create "Geomancy" where the character of choice who has this skill--whether it be naturally obtained or through an item--can cast a random enemy skill/spell that doesn't make the character Berserk but it costs MP. 

Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before. 

Increase the ability to have more than 99 items.

Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

Reduce the number of Chocobo stables, or increase the price significantly. 

Create "item quest" NPCs.  For example create some random NPC in Mobliz that asks if you have or can find "x" item and if you bring it to them they will give you "y" item.  This would be a good way to distribute some rare and or powerful stuff. 

Item exchange NPC.  Give the NPC 3 Tonics and get 1 Potion.  Give 4 Tinctures to get 1 Ether.  Give 2 X-Potions and 2 Ethers to get 1 Elixir.  You get the idea.

Expand the Colliseum to its own large island with its own mini town/village and shops. 

Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc. 

I have more, but these will do for now.  As you noticed I've had a ton of ideas to do for my own hack that I may or may not ever get around to finish. 

Discuss.

Deathlike2

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Re: Suggestions
« Reply #10 on: November 27, 2007, 12:31:42 AM »
I'd also like to see new Blitzes, and a slight damage formula change where Vigor, Weapon power, and Hit% determine the final damage or enemy evasion. 

That would be nice...

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And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell? 

I'd rather hope Runic doesn't rape your MP gain due to resistances instead. I'd rather have MP increases... like resistance = 50% more MP, immune = 75-100% more MP, and absorb = 100-200%.. then stick this to a monster that relies on said behavior (like Tower of Fanatics or Magitek Factory)

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Change Lore to randomly not cost any MP--formula based on Magic Power and or Stamina.

How about allowing Lore in the Tower of Fanatics (including enemies to be able to cast said magic to be a true magic tower)?

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Make Sketch actually useful?  Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?

That doesn't sound that useful... I'd say something like auto-doubling exp/gold (or item drop rate increase or something special along those lines) for the target that is copied...

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Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.

I'd limit the throw to a regular shuriken...

Quote
Remove "Summon" battle command and create "Geomancy" where the character of choice who has this skill--whether it be naturally obtained or through an item--can cast a random enemy skill/spell that doesn't make the character Berserk but it costs MP. 

I'm kinda against the MP consumption there...

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Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before. 

Now that would be Veldt++.

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Increase the ability to have more than 99 items.

Overpowered.  :wink:

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Create random "air" battle formations for when you are flying the Enterprise and or Falcon.

Should be optional/togglable IMO... but there should be more "water" battles  so Water Rondo is possible (think FF6A's Leviathan).

Quote
Reduce the number of Chocobo stables, or increase the price significantly. 

Stopped using these long ago... maybe add something special for finding them at least...

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Create "item quest" NPCs.  For example create some random NPC in Mobliz that asks if you have or can find "x" item and if you bring it to them they will give you "y" item.  This would be a good way to distribute some rare and or powerful stuff. 

More MMORPG stuff?... Meh  :tongue:

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Item exchange NPC.  Give the NPC 3 Tonics and get 1 Potion.  Give 4 Tinctures to get 1 Ether.  Give 2 X-Potions and 2 Ethers to get 1 Elixir.  You get the idea.

Sounds like a borrowed idea from CT.... better than nothing I guess.

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Expand the Colliseum to its own large island with its own mini town/village and shops. 

That sounds like fun.

Quote
Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc. 

That almost sounds like a variation of the other idea you put up... at this rate, the FF6A multi-battle garbage in itself is overpowered by comparison.

Some newer ideas..

Create a "random" elemental... so that the weapon deals random elemental damage on a target.. make it powered by your level or some cute formula (similar to the Atma Weapon).. and allow enemies to attack you the same way as well. If the enemy is immune to all elementals, make it non-elemental in this only case (unless you want it useless later on).

Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game). Revival by Phoenix Downs will install a countdown timer until the target has at minimum 1 MP (make Osmose behave like FF4 at 0 MP) or dies automatically if MP is not recovered. Life1 will restore a sane amount of MP (10-15%), Life2 will restore 25-50%, and Life3 will restore 15-25%... Economizer must be removed or changed into something like the Regen Ring, except for MP... there are probably other things that need to be factored in properly (I can't think of them offhand...)

Soul Sabre would need to be revamped... make sane damage and up to 15% of that is converted into MP... or something like that.

Then again, these are probably tough to make happen.. but meh.. I had cooler ones posted before.. I think.
« Last Edit: November 27, 2007, 12:54:55 AM by Deathlike2 »
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Lenophis

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Re: Suggestions
« Reply #11 on: November 27, 2007, 01:28:31 AM »
How's the Colliseum working out?  Got any info on what's changed?  I can't remember if i suggested an overhaul within the last 3 forums or not.
We have plans for it. That's all I'm at liberty to say. :wink:

Quote
I'd also like to see new Blitzes, and a slight damage formula change where Vigor, Weapon power, and Hit% determine the final damage or enemy evasion.
We added in a damage mod to Blitzes quite some time ago.

Quote
And speaking of changing some character skills, is there a possibility to change Runic to not only absorb the MP but to have a % chance based on Magic Defense % to randomly reflect casted magic spell?
That makes no sense. Why would Runic randomly reflect it back? It's effectively a lightning rod. What's your logic for this?

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Change Lore to randomly not cost any MP--formula based on Magic Power and or Stamina.
What logic is there for "randomly costing nothing?"

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Make Sketch actually useful?
:happy: Way ahead of you here.

Quote
Maybe say if she successfully sketches a monster and casts a normal learnable magic spell it gives her an extra magic point or % increase in learning said spell?
Hmmmmm....

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Have one of Shadow's retort dog actions be replaced by a random Throw or a regular attack.
Not sure how feasible this is. First, you'd need to check the entire inventory for something to throw (that adds a ton of lag). Then you need to check the number, then if it's actually throw-able. Even if you were to check only for the shuriken, it'd still loop through the inventory before it is found, assuming it's found at all. This one sounds like a nice idea, I'm just not sure on how to implement something like that.

Quote
Remove "Summon" battle command and create "Geomancy" where the character of choice who has this skill--whether it be naturally obtained or through an item--can cast a random enemy skill/spell that doesn't make the character Berserk but it costs MP.
Hmmm...

Quote
Have a map somewhere in the game that can randomly spawn ANY of the non-boss formations regardless if you fought that battle before.
Now that would be Veldt++.
There's more to it than that. There's no way to distinguish between a "regular encounter" and a "boss encounter." Besides, if something like this was added in then there'd be no chance to miss anything.

Quote
Increase the ability to have more than 99 items.
Well, the game already does to a certain extent. The maximum number of anything you can have is 255 (this is evident with the Sketch bug, as there can be 255 of any item). However, what's the reasoning behind it?

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Create random "air" battle formations for when you are flying the Enterprise and or Falcon.
There's no Enterprise, you're thinking FF3. FF6 had Blackjack and Falcon. :tongue: Kidding aside, I'm not sure how to add a sky domain for random encounters.

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Reduce the number of Chocobo stables,
Doubt that will happen.

Quote
or increase the price significantly.
Hmmm, that depends. We'll see what happens with cash flow. :wink:

Quote
Create "item quest" NPCs.  For example create some random NPC in Mobliz that asks if you have or can find "x" item and if you bring it to them they will give you "y" item.  This would be a good way to distribute some rare and or powerful stuff.
Hmmmm...

Quote
Item exchange NPC.  Give the NPC 3 Tonics and get 1 Potion.  Give 4 Tinctures to get 1 Ether.  Give 2 X-Potions and 2 Ethers to get 1 Elixir.  You get the idea.
That would require a ton of new dialogue indexes and a pretty big event. Unfortunately, there's no way to check current inventory, so I don't see this happening.

Quote
Expand the Colliseum to its own large island with its own mini town/village and shops.
Expanding it to its own island probably isn't hard. Making it its own town will be hard. We have no idea how to expand the maps yet.

Quote
Create a monster rancher NPC that can allow the party to fight WoB formations that people might miss the first time through--IE Intangir etc.
Hmmmm....

Some newer ideas..

Create a "random" elemental... so that the weapon deals random elemental damage on a target.. make it powered by your level or some cute formula (similar to the Atma Weapon).. and allow enemies to attack you the same way as well. If the enemy is immune to all elementals, make it non-elemental in this only case (unless you want it useless later on).
Hmmm....

Quote
Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game).
Paging, Star Ocean: Til the End of Time, you are needed in operating room 2.

Quote
Economizer must be removed or changed into something like the Regen Ring, except for MP...
The Economizer was one of the very first changes. "All spells cost 1 MP" -> "All spells reduced in cost by 75%"
« Last Edit: November 27, 2007, 01:34:33 AM by Lenophis »

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Deathlike2

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Re: Suggestions
« Reply #12 on: November 27, 2007, 01:35:16 AM »
Quote
Create a variation of the game that has MP as a dependency. Treat 0 MP to instant death (a variation on the enemy attribute) on your own characters (it makes Rasp/Osmose more threatening in this game).
Paging, Star Ocean: Til the End of Time, you are needed in operating room 2.

I don't get the reference.

I had other cooler ideas in my commentary of the ideas...
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Lenophis

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Re: Suggestions
« Reply #13 on: November 27, 2007, 01:39:38 AM »
I don't get the reference.

I had other cooler ideas in my commentary of the ideas...
Ahhh, you missed out on a good game then. SO3 added in MP death, for everything. If you run out of HP, it's the same as running out of MP. You are dead. For some characters (and monsters) that have low MP amounts, this is a very dangerous thing. Many attacks can damage MP, so causing MP death isn't all that hard, but it's annoying when you experience it. :sad:

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Imzogelmo

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Re: Suggestions
« Reply #14 on: November 27, 2007, 01:46:14 AM »
I like JCE's suggestion for the Novalia conversation, although I'd like to hear Novalia's opinion on it. Has anyone seen him?
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.