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Messages - Deathlike2

1261
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 12, 2009, 06:15:07 PM »
No feedback or is everyone waiting for the next installment (which might take a while)?

If there's still difficulty issues, I'm willing to drop a few more hints... just not my pants.  :tongue:

I'm probably going to tweak a little bit of the currently running Golbez and Calbrena scripts.. but that's primarily cosmetic (well, it's more like a pair of small audio changes).

Potentially, there will be some small tweaks to the opening series of monsters (the Raven+Floateyes) for some random amusement...

1262
General Discussion / Re: The official "Happy Birthday" thread!
« on: March 12, 2009, 06:05:36 PM »
Someone e-mail a pack of rechargable batteries and the recharger for Dragonsbrethren. Happy B-day.

1263
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 09, 2009, 10:08:44 PM »
holy crap.  tell me the hold gas + disrupt thing can't still happen, especially since you just said hold gas can't miss... do you really have to rely on kain being up in the air at the right time over and over..?

No, it's designed to be clever and twisted at the same time. You'll see when you get there. It's actually sadistic.  :laugh:

It may make you want to  :finger:

Hint: Hold Gas will be used once though, but a little more prior to that (but not as insane/vicious, and not in the same battle).

Kain will have zero say in the matter.

1264
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 09, 2009, 02:38:03 PM »
Just in case it wasn't obvious, this is intentional:


This is the only viable opportunity to take advantage of Rydia's Will Power and not have it go to waste.
Additionally, it takes advantage of the stupid error in the event code... plus justify where the mysterious Cure2 came from in her Mist script (shared with the TinyMages).

Both Calbrena and Golbez are now done.. but none of the enemies in the underworld are so bleh  :tongue:

1265
General Discussion / Re: GameFAQs private messageboard invite?
« on: March 09, 2009, 11:54:23 AM »
Three things:

1. Gamefaqs
2. Private Board
3. Star Trek

Combining those three things just seemed hilarious.

1266
General Discussion / Re: GameFAQs private messageboard invite?
« on: March 09, 2009, 11:24:58 AM »
No offense, I'm just laughing at the existance of this thread.  :laugh: :tongue:

1267
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 08, 2009, 10:42:05 PM »
I should test this more, but Hold Gas seems to apply Paralysis status.. but a timer doesn't seem to run.

This is relatively significant info... given that this attack always succeeds (unless there's status resistance involved), it is significantly much more effective than Entangle.

1268
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 08, 2009, 01:04:43 AM »
Oops:


What's wrong with this pic?  :wink:


1269
Here's a few more scripts...
0xAC = AxAE
0xAD = 0xAF
These belong to the Cal and Brena dolls... they happen to be the exact same scripts though... (too bad they didn't do anything special with it).

1270
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 07, 2009, 08:18:09 PM »
The next version will be 1.00, but that doesn't mean it's finished. It is notable that the Tower of Zot to underground has 4 consecutive bosses, so the next release is pending. A lot of what I've been allowed to do has improved many of the reaction scripts, so you may see lots more reuse of them to say the least...

1271
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 06, 2009, 09:22:26 PM »
I've tried finding a Yang claw combination that will bug the absorb, but none of them work.  Best damage I can deal to her is via Cecil's Silver sword for 200-300.  The other sisters are much easier to kill, but if it's a delicate matter of damaging the other sisters enough to finish them in 4 turns, it's really hard to tell.  Takes hours of trial and error and damage logging to figure out their max HP.

Just add 15000HP to the default HP that have (I'm too lazy to come up with creative numbers... adding fixed numbers make it easier to recall some changes).

Quote
I've likely missed plenty of drops in the Tower itself.  The enemies I have killed haven't dropped anything, and there's several I can't kill at all (Icebeasts, Epeegirls).

Not a lot of the drops are new (the best drops are from the Marion and Puppet), and there's quite a bit of drop reuse. Some of the monsters ultimately do require a bit more thought into killing.

Quote
One question I'd have is, does Displ change speed back to 16?

No, it does not. Black Hole was originally the intended spell to increase difficulty (resetting speed and Wall/Reflect removal), but that didn't work out. However, Dispel used in a different instance (other than removing Wall/Reflect) intentionally to exploit a particular behavior and as a unintended but the nice result made Sandy a pure White magic user.

1272
I should be more specific.. you definately have to equip a Bow with the Arrow obviously.

It doesn't really need a video, but if that's really necessary, I can see what I can do.

The other part is that the decrementing does happen, it's just that the special case of the "very last arrow" doesn't get removed because of Berserk.

1273
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 06, 2009, 03:40:17 PM »
I'll throw you a bone.

If you draw what you know of the Magus Sisters, what do you know?

Additionally, Cindy's able to absorb virtually every elemental (except one, but even then, you don't have that elemental available).

When Cindy is dead, it takes 4 turns before either sister attempts to revive all of the dead sisters.

1274
Game Modification Station / Re: New FF4 Hack Announcement
« on: March 06, 2009, 03:12:56 PM »
I was very tempted to add Boast into the script... that would've been gold.

1275
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: March 06, 2009, 02:30:24 PM »
In terms of this game, I think it's simply to mean "Rise Again", instead of the FF6 version. It wasn't even done in FF5 in the first place as a spell... although monsters were allowed to revive on their own accord because of their battle scripts, but that's FF5.

The WaterBug was never exposed to do something like that normally, but now that you mention that tidbit, I could certainly rewrite what that series of monsters do in my hack (I don't plan on changing the Waterbug, it would make grinding too easy that early in the game).

On the other hand, I have yet to figure out why Black Hole doesn't extend it's field of influence when I use it in enemy scripts to target all enemies... I had to use Dispel (which worked out fine) to do the "perfect Wall/Reflect" combo.