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Speaking of Chicken Knife ... M = (Level*Strength)/128 + (Level*Agility)/128 + 2No, the Chicken Knife formula uses both bytes. We discussed this earlier in another topic:
Isnt it (Level*Agility) restricted to first byte, as knife formula? (if not I understand why you call it 'broken')
P.SI honestly don't remember. Maybe this?Code: [Select]03: Magic Sword 1Jorgur, where I can see Spell #?
Fire Sword, Ice Sword, Bolt Sword, Venom Sword, Break Sword
1 Spell #
2 [Element]
3 [Status 0]

P.S. As I'm implementing Rune Weapons formula ($3C) I noticed that all rune weapons use axe params (6.4.8) ... Is that a bug (glitch) or Tseng's wrong description? I kinda always expected that rune sword will act as sword + boost to attack for the expense of some mana, not as axe.They do use Axe parameters. The Rune Edge is essentially an axe; you can see this in the wide damage range it outputs.
I have the impression of remembering the battle with the Tonberi that only the last one you dealt more physical damage (because he's the closest one). The Algorithm FAQ doesn't mention this, but I'm not sure how accurate that part is (or maybe it could be that I remember wrong...)I've never noticed this. Could it be GBA only?
I wanted to do it, but here is the dilemma: We have names that come from the ROM. On the otherhand it might be a good idea to have a common naming (regardless of the name in the ROM). So the question is - what name we should use in the info? What name we should use in the list?What I meant was simply put the name from the list on the left in the info area.
I'm not sure what 'header information' you refer ...?Header Yes/No and header size.
P.S. BTW in the Neo-Exdeath battle there are 2 dummy entries (#335, #336) ... but we cant target them, neither they take dmg from 'hit-all'. Do you know why they are there?I don't know, but I'm sure somebody else here knows.

Because as you say, the first FF states the end of unconditional blocks and the second FF states the end of conditional blocks. If there are no conditional blocks you get the double FF at the end.I messed up here. It has nothing to do with conditions. Quote from my "AI scripts" doc:
FF marks the end of the last non-react block, and the end of the last react block
1. in F3 'Set Target', what:The FF5 algorithm guide at GameFAQs should have those answers.
- 00 (BlandLamia),
- 05 (BoneDragon),
- 0E (CureBeast),
- 06 (Alcumia),
- 1D (Wall Mage) mean?
2. When we have 2 or more conditions, I guess we have logical AND. Is it possible to utilize other logical operations?Not to my knowledge. Then again, you never know.

3. When we have action group, then we must have 3 bytes in it, no more no less?It seems like it. I do not know any instances where fewer or more actions are used. Again, this is just speculation.
4. Why we have 2 FF: <Block End>? ... if it is really end of block we should have more?Because as you say, the first FF states the end of unconditional blocks and the second FF states the end of conditional blocks. If there are no conditional blocks you get the double FF at the end.
* my personal observations here is that FF is used to end unconditional part & conditional part
5. What exactly F9 does?I'm guessing miscellaneous things, depending on what byte follows. The ASM would give you more answers.
6. In F6 (Display Text), I guess what follow is an index of the text. Can you point where is this table?Could it be "E7/3B00-50FF: Battle dialogue"? It would be somewhere else in the Japanese version.
7. What '05 if in position (0000)##' mean?It means the first byte is 05, the second byte 00, the third byte also 00 and the fourth byte indicating the position it needs to be in.
* Actually the syntax here should be 05 (00) ## ##I might have messed up. I'll make a note of this.
Would it be appropriate for me to create my own thread at this point?I also have a thread for my own patches, so I don't see why not.

A bit that makes you undead or a bit that makes the status last forever? There is a bit under "Special properties" that makes you undead.I was wondering myself about 'Death' property of some items, thank you for explaining its meaning in this case. BTW that 'Always' ... does it mean that come back if you get revived in a battle?
Isn't that thebytebit that's set for things like Bone Mail that make you undead?