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Author Topic: Arrows/Music Notes Bombardment  (Read 1114 times)

Shadow Flare

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Arrows/Music Notes Bombardment
« on: November 13, 2012, 01:32:49 AM »
This is something that I was wondering about and wondered how the arrows and harps bombardment functions of curiosity since I'm replaying FFIV. I've check the boards and I didn't find anything about it, or I might of missed it. I don't know if this was already research or not, so sorry if this has already been answered and please re-direct me to that thread.

I remember a while ago... well, more like 10 or so years ago. I hack Edward's attack stats and gave him a lot of attack power (probably the maximum) and when I attack with his harp (Lamia's Harp). It took quite a long time before Edward finished his attack, the enemy was bombarded with music notes and it seems to never end. Also, the same thing happens with arrows.

There's something that I notice, the more arrows and music notes that were present, the more damage both of these weapons dealt. I've recently heard that more arrows/music notes appears when agility/speed increases meaning the more damage these weapon inflict. I have not tested this myself (the agility/speed thing), but I do know that the attack power, thru level ups and equipping new harps increases the music note's count.

Deathlike2

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Re: Arrows/Music Notes Bombardment
« Reply #1 on: November 13, 2012, 03:15:32 AM »
It's pretty simple. I might have already written about it somewhere, but whatever I guess.

The # of hits is directly related to the Attack Multiplier a character has.

For Rosa, using Aim will ensure that the # of hits = Attack Multiplier, regardless of the accuracy or hit rate of the Bow.

So with the # of hits, is the # of arrows, or harp "notes" that appear on the monster.

Depending on what version of the game you are referencing GBA or SNES (not WSC), this is pretty accurate.

The max Attack Multiplier you can have is 19, therefore that is how many you can see on the target.

Thrown Shurikens by default show around 12 or so, despite the fact that you cannot equip them (though, it may have been originally intended to operate like a Bow+Arrow strike).
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Deathlike2

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Re: Arrows/Music Notes Bombardment
« Reply #2 on: November 15, 2012, 04:03:03 PM »
I forgot to mention that the fists would cause something similar in terms of the graphics.
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Shadow Flare

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Re: Arrows/Music Notes Bombardment
« Reply #3 on: November 15, 2012, 07:38:42 PM »
Thanks for the reply Deathlike2, I wasn't aware for the Shuriken and fist graphics acted in the same way. When I notice this some years ago on the arrow and harp, it was on the SNES version.