Cool idea to use the ships' crate as a treasure chest in caves. It definitely makes more sense than random treasure chests hanging around in unpopulated areas.
Thanks! I'm debating on whether or not to use them (Ship's crate) for the Sealed Cave as well, and turn the crate that's already on that tileset into a broken version. Or perhaps instead of a crate chest for the Sealed cave I could maybe do a pile of bones/rotting monster thing.. but that would make trapped chests awkward outside of skeleton/undead fights.. hmm...
Or better yet, I could nix the Sealed Cave crate in favor of something that could be used for a damage floor, and make the chest a casket of something. If I remember right there's some form of bat/vampgirl in either Magnes/Sealed Cave, so hopefully it would make a bit more sense.
Which
also reminds me that the Mountains tileset also used the same style of rock the Caves used before they were stalagmites, and that I ought to make some sort of damage floor tile for them too! Half tempted to redo it's chest/save point as well, but I can't come up with anything off the top of my head.
I like the torches on pikes. I imagine the top half is walk-behind? That works OK with the animation? If so, that's very cool.
Thanks! Yes, the top half is walk-behind. In fact you can stand behind it without your sprite disappearing (which for some reason happens to me when I go behind the tops of trees or behind my edited shop signs on Town tileset maps). I've been trying to figure out what causes that, as it dosen't happen on Sealed cave (above-mention animated fire) and Crystal room (little pillars, those decorative arch-things on the sides of the room) maps.
If you'd accept a minor co structive criticism on the stalagmites - I think making them slightly rounded on the bottom might be good, just so they give the impression of being conical.
I welcome constructive critcism on anything I put up here! And you make an excellent point on the stalagmites - I was wondering what was making them seem so flat.
I rounded it out a bit, and I'm in the process of giving it a more rocky look since it tends to blend in with the floor's pattern. With the normally used palettes it's [not] that big of a deal, but since I'm using different palettes for Baron sewers, I can hardly tell where they are haha.
Here's a screenshot of it so far.