øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=915e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9f3d.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9f3d.html.zx`ñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬¾OKtext/htmlISO-8859-1gzip@øÕ¾ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:47 GMT0ó°° ®0®P®€§²ð®_ñg^ÿÿÿÿÿÿÿÿ¢¾ Show Posts - JCE3000GT

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JCE3000GT

916
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 26, 2008, 09:44:02 PM »
Noone finds the Tempest behavior interesting?... Oh well..

Its been so long since I played I can't remember what you're referring to. 

917
Thanks!

918
*see title.  I have no idea where it is or where the tile pointers are...so I can't fix my HT until I find it. 

919
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 25, 2008, 07:07:10 PM »
Additionally, I don't quite get why the Lucky Darts have the Atmaweapon property... because they don't become darts anymore...

Bug.   :isuck:

920
General Discussion & Support / Re: FF2usHT V2.0 tidbits
« on: August 25, 2008, 12:43:31 AM »
figures, you send it just as i'm off to bed.   :sleep:

anyway, tomorrow's my day off, so i can't wait to get started!  :childish:  :cycle: :clocke:  :cookie: :cookie:

Cool.   :laugh:

Everyone should pay attention to the all new effects/stats the weapons/armor have as well as some updated monster formations and I did add Eye Drops to Baron's item shop. 

921
General Discussion & Support / FF2usHT V2.0 tidbits
« on: August 25, 2008, 12:34:52 AM »
I'd stear clear of this battle if I were you...


Oh, and the save spot has been moved.  And there are at least 1 more save spots added...can't remember if I added another one or not.  I have removed a save spot (or two?) to make things more difficult. 

922
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 05:36:01 PM »
I'm loving the suggestions, I'll leave the Learn relics up to you guys to figure out.  You're going along the same ideas I had for V2.0 of the hack I was working on in 2005/2006.  Now as for the blanked icons, here's why I did it. 

Some weapons were canibalized for Learn relics as well as a couple of usable items--Arrange uses a table as you guys know and thus when you arrange the items the Learn relics get scattered and placed in the original table's indexes.  Which at the time I did the hack no one knew about.  I'm all for making icons--infact I'd love to just use the 16 digit item names for the item/equip list like PB uses.  Would seriously make the item system much much better. 

 :cookie:

923
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 24, 2008, 12:05:34 AM »
woo! glad i can help. :happy: :happy: as for meteor and exit, i just kinda throw those in with the "real" suggestions.  i figured there was no real was to do them, but i might as well throw pout more ideas rather than less.  :tongue:

also, this needs to be fixed:
http://img180.imageshack.us/img180/9188/ff3ff3usht000qe8.png

"i'll have your head," maybe

+1  Agreed. 

924
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 11:08:24 PM »
-Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo  <--- this needs to be fixed?
-Gog seems to not be able to use Learn Ice3 (even though the bulk of the Learn spells series includes Gogo and yet Gogo will never be able to benefit from "Learning") <--- this should be corrected
-Any reason why the Paladin's Ring can't be equipped on Locke (or Umaro for that matter)? <--- bug
-Any reason why the Elemental or Sniper Glove can't be equipped on Umaro? <---  bug

There's something lacking in the whole learn spell relic system. Gogo can equip all (most if you're factoring in the bugs) the learn spell relics.. but the problem is that most of them have no use after learning.

Here's an idea worth considering though..

Give each relic a property of the spell that is being learned. For instance, the level 1 elemental magic would get 1/2 damage to the elementals you are learning... X-Zone gives insta-death protection.. so on and so forth. It may break some of the existing game balance (well, it was already broke in some ways to begin with), but it would make it rather interesting to keep some relics around for good measure...

A lot of this is based off of FF7's elemental/added effects idea... it's a relatively simple expansion of it. Some relics already follow this, but that's a small minority of relics.

i 100% second this. in fact, i was kind of disappointed the first time around, because after playing with a few of the semi-later ones(i.e.slow/2, mirror ring, etc) and getting effects from them, i wondered why he hadn't just done that with all of them.

make learn fire 1/2 damage from fire
learn fire2 1/4 damamge from fire
learn fire3 nullify damage from fire

learn meteor makes you randomly cast it when you attack through"fight'(is this possible?)
learn vanish makes you vanish
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)
and so on and so forth...

it wouldn't really be all that game-breaking, as only a few characters can equip these things.  :cycle:

I like the bold parts.  Those should be done. 

925
General Discussion & Support / Re: Beta Tester Application
« on: August 23, 2008, 01:32:20 AM »
Beta 3 has been emailed.  New magic spells are out since it seems they were crashing the battles/battle events.  I tested it a bit and it seems to work well enough for testing. 

926
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 12:54:28 AM »
It does nothing, since you moved the spell over AFAIK.

I assume you want the keep the spell properties...

 :edit:

Does that updated hack have that fixed or no?

Speaking of spells...that's what was wrong with 2.0b2 of the FF2usHT. 

927
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 23, 2008, 12:11:36 AM »
Did I break Dispel?

928
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: August 22, 2008, 05:31:06 PM »
well, atma weapon took about 3 minutes.

off to the wor!!

No commentary on that or other battles?

929
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 22, 2008, 05:30:24 PM »
The Doom statue casts Force Field in the original FF3us/FF6. 

930
General Discussion & Support / Re: Beta Tester Application
« on: August 21, 2008, 12:01:07 AM »
You're probably missing some data somewhere. I wasn't sure if your patch would work on 1.1 or not, but since you didn't make any changes in the areas that were changed between versions (Mostly the 02 bank) I guess it does.

Check your mail for the latest beta 2, that script is still broken but everything else should be where it needs to be for beta testing.  I need help trying to figure out this script issue...its a nasty bug.

I'm off to watch some Babylon 5, I'll be back in about 1.5 hours.