General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 26, 2008, 09:44:02 PM »Noone finds the Tempest behavior interesting?... Oh well..
Its been so long since I played I can't remember what you're referring to.
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Noone finds the Tempest behavior interesting?... Oh well..
Additionally, I don't quite get why the Lucky Darts have the Atmaweapon property... because they don't become darts anymore...
figures, you send it just as i'm off to bed.
anyway, tomorrow's my day off, so i can't wait to get started!![]()
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woo! glad i can help.![]()
as for meteor and exit, i just kinda throw those in with the "real" suggestions. i figured there was no real was to do them, but i might as well throw pout more ideas rather than less.
also, this needs to be fixed:
http://img180.imageshack.us/img180/9188/ff3ff3usht000qe8.png
"i'll have your head," maybe
There's something lacking in the whole learn spell relic system. Gogo can equip all (most if you're factoring in the bugs) the learn spell relics.. but the problem is that most of them have no use after learning.
Here's an idea worth considering though..
Give each relic a property of the spell that is being learned. For instance, the level 1 elemental magic would get 1/2 damage to the elementals you are learning... X-Zone gives insta-death protection.. so on and so forth. It may break some of the existing game balance (well, it was already broke in some ways to begin with), but it would make it rather interesting to keep some relics around for good measure...
A lot of this is based off of FF7's elemental/added effects idea... it's a relatively simple expansion of it. Some relics already follow this, but that's a small minority of relics.
i 100% second this. in fact, i was kind of disappointed the first time around, because after playing with a few of the semi-later ones(i.e.slow/2, mirror ring, etc) and getting effects from them, i wondered why he hadn't just done that with all of them.
make learn fire 1/2 damage from fire
learn fire2 1/4 damamge from fire
learn fire3 nullify damage from fire
learn meteor makes you randomly cast it when you attack through"fight'(is this possible?)
learn vanish makes you vanish
learn exit, well, maybe you randomly run from battles?(ala the chicken knife from ff5)
and so on and so forth...
it wouldn't really be all that game-breaking, as only a few characters can equip these things.
It does nothing, since you moved the spell over AFAIK.
I assume you want the keep the spell properties...
Does that updated hack have that fixed or no?
well, atma weapon took about 3 minutes.
off to the wor!!
You're probably missing some data somewhere. I wasn't sure if your patch would work on 1.1 or not, but since you didn't make any changes in the areas that were changed between versions (Mostly the 02 bank) I guess it does.