øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=106;area=showposts;start=30e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9f6c.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index9f6c.html.zxy2h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>`”OKtext/htmlISO-8859-1gzip0|Ö`”ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:52:34 GMT0ó°° ®0®P®€§²ð®y2h^R`” Show Posts - C. V. Reynolds

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Messages - C. V. Reynolds

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31
Game Modification Station / Re: New patch: Map Mishap Glitch fix
« on: June 23, 2017, 05:50:20 PM »
I was just doing some checking and discovered that this patch and Phoenix Chest have a conflict for some reason.

Map Mishap (no header).ips
Phoenix Chest (no header).ips
Address: 0x18E74E - 0x18E74F

Harmless or other?

Also, Morph Mayhem and Imzogelmo's MP Digit Recolor:

Morph Mayhem (no header).ips
MP Digit Recolor (no header).ips
Address: 0x2A7F7 - 0x2A7FF

Though that one is maybe of lesser importance?

And I couldn't find Morph Mayhem's topic for some reason. ;P

32
That's good news. Hmm. It appears I DIDN'T have the latest version of Ignore Charm. I was unaware Drakkhen had updated this year. I removed Drakkhen's site from my list of checks the last time it was down for long and was never aware when it went back up. :blush:

33
Dev J: I seem to have misunderstood. You're saying Banon Riding wipes out all sprite changes? It would do so even if FF3usME was coded correctly? Can we fix that in any way? I don't see how The Sealed Door would corrupt Jidoor, but I'd love to hear why and how it does. No sarcasm.

Chronosplit: Any input is good. Thank you. :3 Just be aware that I'm unlikely to remove anything just for compatibility to those who are doing it wrong. So Multi-Steal would stay, for example. Shadow Gone would stay as well, as would anything else that edited code outside of maps/text/monsters. But the other stuff you mentioned and all patches resembling them would definitely be excluded from a "light" version of the comp patch. Inclusion/exclusion of an anti-patch doesn't really mean anything to me. I never use them anyway. I create my own anti-patches and feel everyone could/should. :3 Not sure about No X in Fight, though...

34
Hm. 'Till, 'til, and til are all used in the game. I wanted it to be consistent and there's no reason to use all three variants in the script. Especially when they're all pronounced the same. Especially when 'till isn't an actual word at all. Especially when 'til is terrible. ;P

I could change all three variants to be "til" in all instances, though. Til is the original form of the word. I just used "till" because I prefer it and believe it better than all other forms. :3

Til isn't a contraction of until, though. http://grammarist.com/usage/until-till-til/


As for removing bug-fixes from the patch for compatibility with hacking utilities... It won't happen. Sorry for any inconveniences there, but it isn't the fixes' fault the utilities aren't incompatible. And, of course, the point of the comp patch is to fix as many bugs as possible. I'd like to stay that course.


Finally, on the subject of the "light" version of the patch. I don't know. I haven't had time to research which patches to include/exclude from the light version.

35
Meka leka hi meka hiney ho!

Both the Imzogelmo patches Leet edited to fix bugs are right here. :3


The Multi-Steal will surely only work with the North American 1.0 version of the game, note.

Also note that these are for NON-headered ROMs. Headerizer to the rescue if you need it.

Also note that the exclamation marks mean nothing important. They're just there to help me sort and I didn't care to remove them before I attached the files. One should have a system to maintain as many fixes in their master patch as I do!

36
I have these:

Ignore Charm
Ignore Kamog (bug-fix)

Those are the original zips from Drakkhen's site and also the final versions of the files. I think these require a ROM with a header, but I'm unsure. Assume yes though, because the FF6 community has long refused to join the 21st century. ;P Anyway, I'm too lazy busy now to make non-headered versions, but that's why we have Leet Sketcher's wonderful Headerizer tool.

Those are the only two I have, unfortunately. :(

EDIT: Site is back up and I have an older version of Ignore Charm now. Just going to remove the files here.

37
Hoi. :3

Added:

No X In Fight (Leet Sketcher)

Updated:

Dead in the Air (Leet Sketcher) (to version 2.2)


I added No X In Fight, as requested. I'd been meaning to update the patch with its addition since Leet categorized it as a bug-fix. I just took my time because it wasn't a matter or urgency, I suppose. :sleep:

I feel like I should make a few things clear that I didn't make clear before (when I really should have before any explosions occurred):

1: Any compatibility issues experienced from using the comp on anything other than the plain game... are not the comp's fault. The comp does not have compatibility problems with itself and does not have compatibility problems with the plain game. I intended the comp to be the base and any further desired edits would come after it was applied. Applying it to any hacks that change the same bytes (such as enemy AI or the script) is a bad idea. Unless one carefully changes things to ensure compatibility, of course. The hacks must be kept synchronized with the comp for it to work. Importing a fresh script file (from another hack) after patching with the comp could help too.

2: A new version of the comp probably should never be patched over the old one. The likelihood of introducing errors is too high. If you're CERTAIN there would be no incorrect bytes (because you tested!), then go ahead. Otherwise don't.

3: This is the third strongest of the list items.

I was considering making a "light" version of the comp. It would not include any patches that affect enemy AI, maps, the game's script, etcetera. This would allow bug-fixes to easily be patched into pre-hacked games. Would just need the time to check all the patches to see which ones would need to be excluded. :3

38
Hoi. :3

Added:

Bird Bars (Leet Sketcher)
Caravaggio (Leet Sketcher)

Kept you waiting, huh?

39
Hoi. :3

Updated:
Gogo and the Cursed Shield (Imzogelmo) (another fix by Leet Sketcher)
Unequipium (Leet Sketcher) (version 1.1)

Thanks much for that fix to Gogo and the Cursed Shield, by the way, Leet. :3 If you're up to the challenge, Assassin and Lenophis's Fancy Walking still has that camera-throwing bug (though it's unlikely someone will trigger it by accident, I think).

A thought: I really should put the version numbers of the patches in the readme file. You can count on me quickly getting the newest versions in, of course. It's just for security's sake. ;P

40
Hoi. :3

Updated:

Magitek Madness (Leet Sketcher) (version 1.2)
Map Mishap (Leet Sketcher) (version 1.4)

Added:

Shadow's Shadow (Madsiur)

Miscellaneous:

Phantom Train Chests (darkmage) {used Leet Sketcher's tweak to only modify the map bytes as much as necessary}


Leet Sketcher: Thanks to Headerizer, I can easily change the patches to whatever I need. I just need to know which way to go. :3 I'd love to know what program/documents you use to edit the maps of the game without having to change the compression. I was unable to edit the Phantom Train chest in the past.

41
Game Modification Station / Re: Shaky Statues
« on: March 19, 2017, 07:49:25 PM »
I don't recall that well... But does it start shaking the moment Kefka puts his hands/shoulders/whatever on the statue? Just the act of starting the push, before the statue budges, could cause the shaking.

42
I warn that this patch only uses a portion of darkmage's Phantom Train chest fix. Specifically, it doesn't include any of the map changes, for reasons of potential compatibility. I can alter it or remove it if that's a problem.

Here, if you want to add the map changes, use this patch.

Hm. So this edits only the bytes necessary to fix the issue, yes?

Header or no header? :3

43
Hoi. :3

I do want to keep this compilation patch to strictly bug-fixes. It's a fixed-up Woolsey script and I'm good with that. I don't know which other translation patches this would be compatible with. I think it's great people would be interested in trying to use it with other translations, though. :3

Updated:

Castle Party (Leet Sketcher) (version 1.2)
Map Mishap (Leet Sketcher) (version 1.1)
Multiple Events Fix (Leet Sketcher) (version 1.6)

Added:

Opened Eyes Terra Alt (Madsiur) (version 1.3)

In this world it's patch or be patched. ;P

44
Hoi. :3

Added:

Lens Cap (Leet Sketcher)
Map Mishap (Leet Sketcher)

Updated:

Imp Skimp (Leet Sketcher) (version 1.4)

Run into the Enjoy the friendliness patches everyone. ;P

45
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 21, 2017, 09:06:06 PM »
Hoi. :3

Updated:

Menu Malarky (Leet Sketcher) (to version 1.2)

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