øAslickproductions.org/forum/index.php?PHPSESSID=lsevobcrj107ort5obu75dq6j7&topic=2230.msg28365e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa01d-2.htmllayedslickproductions.org/forum/index.php?topic=2230.180e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa01d-2.html.zxÊ2h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ °VuòOKtext/htmlISO-8859-1gzip@øÕuòÿÿÿÿÿÿÿÿÑHWed, 11 Mar 2020 00:53:54 GMT0ó°° ®0®P®€§²ð®É2h^ÿÿÿÿÿÿÿÿæ%uò C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)

Author Topic: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)  (Read 15933 times)

Chronosplit

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #180 on: February 25, 2018, 10:53:05 PM »
Fantastic!! Any chance we will get to see GBA bugfix compilation in the future?

Maybe. I'll have to find all of the GBA patches that are available in order to do that, though. To my knowledge, Novalia Spirit and I are the only ones that have developed them.
You will want this: http://www.ff6hacking.com/wiki/doku.php?id=ff6a:patches

AFAIK you're correct though, it's you and Novalia.  Border Crossing also has a GBA version, that's about it.

There are a few other patches over at romhacking.net as well. I don?t know if they would be of any use though
Oh right, Madsiur also has a couple with GBA versions.

Madsiur

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Re: C. V. Bug-Fix Comp and C. V. Script Fix
« Reply #181 on: February 26, 2018, 03:23:25 PM »
Oh right, Madsiur also has a couple with GBA versions.

Those for GBA that I have made (but that I not the bug finder or SNES author) are at RHDN:

Tritoch Animation Fix   bydoless
Auction Chocobo Fix   Madsiur
Wrong Way, Idiot!       Gi Nattak

There's also my Shadow's shadow fix: https://www.ff6hacking.com/forums/thread-3437.html

You can use any of these for a compilation. If one or more are already covered by one or more event patch of Leetsketcher, use Leet's patches instead.


C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #182 on: March 03, 2018, 10:46:12 PM »
hOI. :3

Updated:

Zombie Rippler (Leet Sketcher) (to version 1.2 and now is type A. Because it's default. I probably should've went type A in the first place anyway...)
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13375K31C43R

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #183 on: March 04, 2018, 01:42:27 AM »
Zombie Rippler (Leet Sketcher) (to version 1.2 and now is type A. Because it's default. I probably should've went type A in the first place anyway...)

Doesn't mean you have to go with type A. You had your own reason for going with type B before, and type A is now the default just because of an arbitrary decision (namely, because it happened to be type A).

Then again, maybe your reasoning is that if someone wanted to use a different type, they could just download the patch and replace it themselves...
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vivify93

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #184 on: March 04, 2018, 04:51:26 AM »
C.V., would you mind going in-depth about some of the patches that are exclusive to this compilation? Like Rage Addendum and Blitz Tutorial.
Hacking is hard. :sad:

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #185 on: March 04, 2018, 03:06:00 PM »
Leet: Pretty much what you said, yes. :3 That's one reason, anyway. But the other reason is that the comp only used type C before for personal reasons. I just wanted to use that one for myself at the time and didn't consider what anyone else would prefer (and I no longer have a preference between the three, so might as well go type A anyway).

Vivify: Those two are patches I made. I released them with the other patches I made in another topic. The Blitz Tutorial fix in particular is something awesome I did some time back. You totally should've heard of it. ;P

Here's a link to the patch topic: http://slickproductions.org/forum/index.php?topic=2200.0


Here's a fragment from my readme file:

Blitz Tutorial Fix: My proudest moment in the FFVI community! This fixes the bug in the Vargas fight that prevents the Blitz tutorial from starting. What, you don't have that problem? That's because you didn't use Master ZED's "FC 05 enemy command" patch (see bottom of document for link to the patch). The bug only activates if the FC 05 bug is fixed. Once it is, that Blitz tutorial will never show. As if the "how i blits" topics weren't bad enough already, huh? It's bizarre, but the presence of one bug stops the player from encountering another. The problem here is that Vargas's script is arranged in an inefficient manner. This patch fixes the problem. If you apply this patch but do not apply the FC 05 patch, the Blitz tutorial bug will still technically be fixed. You just won't notice any difference except for my pride glowing. Be warned: By design this patch only functions if you've already patched the Wild Cat/Mag Roader bug! You can patch the Wild Cat/Mag Roader bug in two ways: Use FF3usME (a Windows program), or use the "The Wild Cat" patch, link below at the document's butt. In addition, this patch might mess things up if you've moved scripts around first. Copy the changes manually if you need to.

Dusk Requium (SP): They spelled Dusk Requiem wrong. Maybe Moogles are bad at spelling? This fixes the problem.

Magicite - Strength to Vigor: In the Esper/Magicite equip menu, some level-up bonuses list "Strength +1" or "Strength +2". Strength isn't a real stat in this game. This patch fixes this by changing Strength to Vigor.

Rage addendum: Only apply this patch if you've already applied Terii senshi's Rage patch! Find the link to the site that hosts that patch at the bottom of this document. Terii senshi's patch is great, allowing you to get Allo Ver, Siegfried, and Chupon's Rages. Unfortunately, he mistakenly allowed Siegfried and Chupon to Pincer Attack you... when they're on their own. This patch fixes said problem in Terii senshi's patch.

Setzer Bandana: Setzer cannot equip the helmet known as Bandana. Yet... there it is, atop his head. How? The world may never know. One thing's for sure: It was REALLY hard to put on. So much so that when Setzer takes it off, he can never get it back on again. This fixes the problem the same way later ports of this game did: Make Setzer never bother to put the thing on in the first place.
I'm the former Hollywood Narrator from GameFAQs.

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Tenkarider

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #186 on: March 05, 2018, 04:06:48 PM »
Setzer Bandana: Setzer cannot equip the helmet known as Bandana. Yet... there it is, atop his head. How? The world may never know. One thing's for sure: It was REALLY hard to put on. So much so that when Setzer takes it off, he can never get it back on again. This fixes the problem the same way later ports of this game did: Make Setzer never bother to put the thing on in the first place.[/i]

https://www.memecenter.com/fun/2743355/did-you-know-gaming

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #187 on: March 06, 2018, 12:24:55 PM »
I know about that, and it's amusing, though also untrue. The Setzer bandana thing is absolutely a glitch. There's nothing in the game at all that suggests that "did you know" is anything but total bullcrap. Just a joke after the fact which people took too seriously. I mean, I can make up an excuse for why the evade bug isn't a bug. Doesn't make that true either. ;P

But if you're just saying the joke is funny... then yes, it is. :3
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Madsiur

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #188 on: March 11, 2018, 09:05:36 PM »
The only source for the bandana back story is did-you-know-gaming themselves so it's totally made up.

assassin

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #189 on: March 11, 2018, 11:01:00 PM »
well, it's based on V-Jump magazine talking to the creators in 1995.  but whether they were conveying actual intent, or coming up with a silly explanation after the fact for their mistake, i do not know.  the latter does seem more likely.
« Last Edit: March 11, 2018, 11:37:17 PM by assassin »

C. V. Reynolds

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Re: C. V. Bug-Fix Comp and C. V. Script Fix (for SNES NA 1.0 version)
« Reply #190 on: April 22, 2018, 04:14:20 PM »
hOI! :3 Seevee returns from trip through time.

I, uhh... forgot to change the year in the date for the last update. It's fixed now. Leet traveled with me through time, too. In the Multiple Events board topic, anyway. :wink:

Updated:

Multiple Events (Leet Sketcher) (to version 1.10)
I'm the former Hollywood Narrator from GameFAQs.

I'm a published novelist. My novels "Universe Eleven Series - Blue Ruin" Part 1, Part 2, and Part 3 are for sale on Amazon (check my website) in print and ebook formats.