øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=411;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa06e-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=411e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa06e-2.html.zxyãg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰÚ/È~OKtext/htmlISO-8859-1gzip0|ÖÈ~ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:15:29 GMT0ó°° ®0®P®€§²ð®yãg^CÈ~ Show Posts - thepatirckinator

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Messages - thepatirckinator

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61
Speaking about Changing Starting/Defult Actor, you can have the pony that represents Yang take over Kain's place for Filly Fantasy IV in the beginning of the game.

62
Final Fantasy IV Research & Development / Re: Happy Birthday!
« on: August 08, 2017, 04:08:12 PM »
I do too! It seems he must be busy working on patches to old school video games!

63
That's the address Fedorajoe was talking about when he was making his Playable Golbez Hack of Final Fantasy IV. You can work on the rest of the sprites for Golbez. They are his Dream Golbez sprites from the Mobile Phone/Wii Version converted back into the SNES version staying true to the 1991 original game. In other words, all his battle sprites will be the SNES Version of Dream Golbez from The After Years. Golbez's DarkWave sprite was made from scratch converted from Edge's throw sprite. You can check my posts, maybe it can help you fix the rest of Golbez's Battle sprites. I'm talking about the Playable Golbez Final Fantasy IV Patch by fedorajoe.

64
Final Fantasy IV Research & Development / Re: FFIV CC Editing
« on: August 04, 2017, 02:17:12 PM »
If possible, it would better to wait until TileShop, the Flexible Graphics Editor, comes out. Once TileShop - Flexible Graphics Editor is released in the future, you can work on the sprites if you don't have the skills or patience to do it in eariler graphic editor programs.

65
Final Fantasy IV Research & Development / Re: FFIV Leonora
« on: August 02, 2017, 08:33:29 PM »
You guys did a nice job importing sprites of Leonora from The After Years. I can see that somebody is making a hack with Leonora as a playable character.

66
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 30, 2017, 10:51:09 AM »
On Second Thought, let's have Applebloom become Yang. As I said, she'll represent Kain for the first part of the story until Rarity uses Quake from a monster that will knock down and then she will become Yang from there on out. Bloom's Commands will be the same as Yang's from the Hard-Type Edition of Final Fantasy IV.
Her job class will be Fighter. Applebloom's gameplay would be the same as Yang's.
Bloom's Commands:
Fight
Brace:Works the same way as Protect except that it will not cost MP and it will say "Defense power increased!"
Kick
Deadly:She's a filly so it made sense to give her a strong attack.
Item

The reason why it would be better for Applebloom to represent Yang is because the bow on her hair can be the counterpart to Yang's braided ponytail and she did Karate as shown in Call of the Cutie.

67
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 27, 2017, 12:35:39 PM »
"What if a minor villain and a ninja worked together?" This is why I'd prefer not having Flash Sentry become a playable character.

68
I've found the Playable Golbez patch under FF Binary Uploader, but I wonder if it has the correct victory pose and struck pose. https://web.archive.org/web/20151009205358/http://ffbin.sp.land.to/all.html? is the source where I found it. If so, somebody send me that sprite sheet with Playable Golbez and I don't mean Fedorajoe's Playable Golbez Patch.

69
Game Modification Station / Re: FF6 PlayStation editing
« on: July 16, 2017, 08:00:43 AM »
It's not that easy, but somebody with the time and patience who could import data from the General Leo Edition hack of Final Fantasy VI into the GBA, PC, and Playstation port of the same name would be nice. Therefore, we get to have more playtime with General Leo before he dies taking Shadow's place in the Ending. Not only that, we no longer have to get General Leo by a glitch.

70
Game Modification Station / Re: FF6 PlayStation editing
« on: July 16, 2017, 07:54:16 AM »
If you know the coding and hacking skills for Final Fantasy VI while importing the data from the General Leo Edition of Final Fantasy VI by fedorajoe, we can get more playtime with General Leo in the Playstation version of Final Fantasy VI.

71
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 12, 2017, 03:23:28 PM »
On second thought, how about we make Sunburst the Elder for Filly Fantasy IV. Sunburst would be a perfect ponified version of the elder. Not only he has a beard like his counterpart, but he is just as wise as he is.

72
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 08, 2017, 08:13:20 AM »
I'd love to see a ninja and a minor villain working together for once. This is why I decided to have Flash act like his own character and appear for only the second half of the story but not become playable having battle sprites only for the two Adagio autobattles and lose to the main antagonist because he used the crystal heart to get revenge on Adagio for killing his parents. That is why I am having Fluttershy become the playable ninja. She will act like Rosa for the first half of the story and will represent Edge for the second half. Don't worry, Sunset will still be playable. Sunset will join the party after she's free from mind control.

73
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 06, 2017, 06:59:32 AM »
To avoid confusion, only the spell names in Filly Fantasy IV should be changed to match their modern day counterparts. Let's bring back the cure potions and ether names from the American version of Final Fantasy II including elixirs.

74
General Discussion / Re: RHDN Currently Down
« on: July 05, 2017, 08:03:54 PM »
I guess this is goodbye to topic.

75
Final Fantasy IV Research & Development / Re: Filly Fantasy IV
« on: July 03, 2017, 11:53:29 AM »
Once TileShop - Flexible Graphics Editor is released in the future, you guys can work on the sprites for Filly Fantasy IV. I'd suggest you use the FF2US v1.1 rom so you can use FF4kster to work on a literal ponification of Final Fantasy IV.

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