Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=43e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa07f.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=43e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa07f.html.zx#h^ЋOKtext/htmlISO-8859-1gzip8:Tue, 10 Mar 2020 23:49:15 GMT0 0P#h^"' Show Posts - Odbarc

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Topics - Odbarc

Pages: 1 2 »
1
General Discussion / Game Pad Failure - Windows 7
« on: August 20, 2012, 03:11:46 AM »
I've tried googling it.
I've tried waiting weeks, months years and googling again and again and googling different combinations of words and tried every stupid idea suggested by idiots who have no clue on what the problem actually is and hope that a similar solution that worked for them in the past has the same problem; and doesn't.

My GamePad, which worked perfectly fine with Windows XP cannot seem to function with Windows 7.
I don't know it's brand so I can't find drivers or install some optional windows driver. Uninstalling and restarting doesn't work. (In fact, my computer, if I do this and keep it plugged in and not boot-up at all.)
It lets me plug in my PS2 controller into it. The PS2 controller works fine also. I even had a brand new one (which works in my old computer XP and PS2 like all the rest).

I HATE the game-pads available today with their one-button D-pad Classic-Sega-Style and Xbox/Microsoft styled controllers. (I even bought a PS3 over an Xbox because of the controller.)
Is there some kind of hack or product that exists that will actually work for me? I can't play my emulator on a friggin' keyboard. It's just ridiculous and I'm tired of not working on my rom hack because of this one tiny significant detail. I probably should have asked here sooner.
I even tried this PS3-USB program and it seemed to work for a while then suddenly didn't and never did again. (And goodness, there's a bunch of old files and start-up junk on my computer despite being uninstalled, pre-reformatting.)

Anyone else have this kind of problem too?

2
General Discussion / Me!
« on: September 21, 2011, 01:35:11 PM »
 :bah:

Not that I've ever contributed to any of the hacks or anything else important, but I still lurk the forums even though I don't post very much. Been working and my hack has been put on hold indefinitely due to a massive lack of time. Which sucks, because it's really a life-long dream of mine to make a FF6 mod - so I suppose it's only fitting it'll take a life time to complete it, eh?

Bah~.

Either way, hi. I'm pretty sure I'm subscribed to two peoples youtube accounts so I check those when uploaded sometimes. JCT3000's (music?) and I think it's Dark Mage, but it would be someone else entirely. He posts stuff of a hack in progress (Cecil, Kain in FF6 and a bunch of other stuff. Looks like his own version of what I would want to do to my game.)

<3 Just figured I'd post a "What I've been doing" thread so people don't forget me entirely.

3
General Discussion / Emulator(s) question;
« on: February 19, 2011, 12:10:37 PM »
Is there any emulator out there that ups the 'ram' (or something) of the games so it doesn't have the games natural 'lag'?

One example I can think of it in FF6, Strago's triangle (lore) casting animation is slow when you have a large party and it's really fast in the Colosseum.

Does an Emulator exist that allows for that 'fast' no lag animations despite large parties and such?

I use ZSNES and I'm not even sure if it does with that, I haven't paid much attention (either because I'm used to it or I'm stupid enough to not notice lol).
What kind of emulators do you guys use?

4
Game Modification Station / Targeting editing difficulty;
« on: August 28, 2010, 10:32:35 AM »
What I'm trying to get is a 'buff self' only type spell that cannot be cast on other characters other than the caster. I tried a few combinations but nothing seems to work. The best I've gotten was [sometimes heals individual, sometimes heals entire party].

I can't find what changes a spell from a spell like Osmose (single always only) versus Cure (single or group).

If it makes a difference, it's a SwordTech ability I'm trying to turn into this buff.
I have a few spells I want to work this way.

5
It has the dialogue editor that the one crashing-editor had, but it looks a bit smarter.
With Lord J's previous work, I'll assume this one won't crash as often (or ever).

I think it also has the battle-script (Vargas? M-m-m-m-magic?) too?
http://www.angelfire.com/pq/jumparound/images/previews/FF3usME660_2.png

http://www.angelfire.com/pq/jumparound/images/previews/FF3usME660_4.png
Import/export script... so we can edit a .txt file for ease? I wonder. Seems wonderful.

Has anyone experimented? I'm on my new computer so I don't have my FF3 rom or emulator.
 :edit: On the date of Monday, April 13 2010. :edit:

6
General Discussion / I got a new computer! :D
« on: April 28, 2010, 06:20:33 AM »
I have... NO idea what I have. My brother basically made a short list of "good" stuff and said choose stuff. I don't have the graphics card yet so we won't  be putting it together yet. Maybe 2 weeks from now.

I know he got me a solid state drive.

P7P55D-E PRO motherboard?

I don't know much about my current computer either. It's 80GB and has 500MB of ram.

7
General Discussion / Vaultboy - Child killer
« on: February 28, 2010, 06:02:04 PM »
I saw it and immediately thought it was fun and funny, but I've been reading/seeing a lot of this in the gaming new sites I visit and made me think; Is this offensive to anyone here? I don't want to upset people.
If so, just someone say so and I'll replace it asap. I've got a crack-head-bowser-with-a-gun image I found on newgrounds to replace it which is also awesome.

8
Game Modification Station / Some ideas I'm working with for my hack
« on: February 12, 2010, 02:52:28 AM »
Primarily with battles, skills, AI scripts and what not:

1) I plan on making all weapons 1 of 3~4 elements. Sort of like a 'Piercing, Blunt, Slashing, Magical'. Enemies will have a weakness two one of these elements (or to two of them with increased defenses to be a pseudo-resistance to).

2) Skills themselves will possess either Fire/Cold/Lightning/Poison elements and some (physical) skills will (and/or) possess Wind/Earth/Pearl/Water. Multiple double-weakness skills increases the chances of doing massive damage to specific enemies. (Late game, also increases the risk of nullifying abilities with immunities or absorption).

3) Particularly, I want to disable in-battle-revivals (phoenix down, life) to increase the challenge of trying not to die in battles. Particularly with (optional) bosses having instant-death attacks to decrease party size and increase difficulty as a battle progresses.
I also thought of having Rods be used as in-battle-items-only, particularly by having them heal a % of life (like a reverse demi, I'm pretty sure I can get that to work) so potions work better than a potion without being as effective as an X-potion or Elixir. Most notably is that most characters won't have every spell (See (4))

4) I managed to plan and divide my characters into dual-skilled or learner character types. Basically 'half' my characters do not possess the [Magic] command in replace of having two skills. (Edgar w/ SwordTech/Blitz, for example).
Learner type characters have unique weapons which learn spells only they can learn. (FF9 style). They also have the benefit of using Espers and any kind of Esper-taught-spells (which I'll probably limit to weak or expensive-mana-wise abilities so these guys aren't a tier above non-learners). All learners (Terra/Celes excluded for their natural-learning abilities) have 6~8 skills (6~8 weapons).

5) I also divided my characters into tank, caster or support heroes. Each one should have their own armors (which buff HP/MP like Red Cap, Green Baret and Bard's Hat) to emphasis their roles as tank or caster. Max HP is generally planned to be low end-game. (5000?)

6) I was thinking of giving every (most) weapons the Human-killer perk and altering enemies who have the human flag changed to just enemies like bosses so regular attacks do more damage but regular skills would not.

7) I tried making FF6ME give always wounded/stay wounded once wounded to try and enable 1/32 chance of using the limit breaks but that didn't work. I'm hoping someone will just make a hack like that for me  :childish:
What wanted to do was replace the limit break animations with esper summon animations (also altering the summon animations to be appropriate/custom/unique to whatever I want these limit breaks to look like) to play out like a wicked-cool critical strike.
Have my Jump-character use palador (replace the image of palador), Terra using Fire 4.
Maybe alter Alexander into having that Shoop-da-whoop face and cast Megaflare.
 :hmm:



Anyway, that's what I'm hoping to do. Progress is slow. I'm actually just collecting sprites to replace bosses to (hopefully) make some really cool battles. I'm having trouble thinking of an effective way to replace the existing images without having to 'fix' every monster sprite with every upload. (And I WILL do that if it comes to it).
I actually have this epic-sized Dragon sprite I found which I'll need to take up 3 monster locations to fit the screen. I actually have too many new sprites so I'll likely not be able to use them all AND remove images altogether to have enough bytes. (I'll probably attempt to import VERY small images to replace some big images, even replace General's sprite to share with Commando. Maybe have a few image-less sprites and just call 'em perma-vanished lol)

9
Game Modification Station / FF6: Flipping the switch...
« on: November 08, 2009, 02:34:56 AM »
Does anyone know what that switch in the treasure does from the Esper Caverns?
I've never been able to figure it out on my own. I've tried not pulling it too. Is it pointless?

10
Gaming Discussion / FF6: Rewriting the story thoughts
« on: November 03, 2009, 02:34:28 AM »
I don't know about the rest of you but I just skip the story now. I've read it 1000 times and any rewrite would generally end up following the same plot.
So I was thinking of just butchering the story aspect by creating an "Abridged" style comedy in it's place. Stuff like NPCs playing up their parts of being either utterly useless or too well informed to be a casual conversation. Some characters could care a less about a situation (Watching Thamasa's house burn) until bribed with treasure. Plus swearing, sexuality and "that one guy whose too into roleplaying as himself". Maybe steal Monty Python (& The Holy Grail) and old D&D jokes.

The question is, would this seem like an entertaining experience to play through or would it just irritate anyone who touches my rom hack?
I wanna know if it's worth the effort.

11
General Discussion / I'm back
« on: October 30, 2009, 11:50:51 PM »
Not that I think anyone really notices...
I think my (Insert TECH) burnt out and doesn't let my computer use internet (Network card?)
I'm using my PS3 for internet and only just thought to check my email history for my password.
Been like... 6 months? GAH

So the big question is, how much would it cost to replace a network card?

12
General Discussion / My flash movie, finished.
« on: June 11, 2009, 09:46:05 AM »
http://www.newgrounds.com/portal/view/498900

This is the flash project that has delayed me from starting my rom hack project.
It's Final Fantasy 6 themed. Thought I'd share this with everyone.

 :childish:  :cookie:  :laugh:

13
General Discussion / Sprites sheets critique
« on: May 09, 2009, 03:55:34 PM »
 
http://img.photobucket.com/albums/v427/Odbarc/LilBits/FF6-Sigfried.png
http://img.photobucket.com/albums/v427/Odbarc/LilBits/FF6-Gestahl.png
http://img.photobucket.com/albums/v427/Odbarc/LilBits/FF6-Arvis.png
http://img.photobucket.com/albums/v427/Odbarc/LilBits/FF6-Daryl.png
http://img.photobucket.com/albums/v427/Odbarc/LilBits/Vargas2.png

 :edit:
Vargas' sprite needs a little work. Mainly since he's missing the 2nd sprite to his 'wave'.

They're not very original, but I have seen some pretty poorly made attempts at other characters (Like the SP Forces 'red' guy) and I wanna know if I just think they're good because I made them or if they're as lame as any other sprite sheet attempt other people fail at making?
I also have a Vargas sheet which I never put together properly. I might do that a little later.
I also found a half-way decent Cid which I decided to polish up (and replace the sprites I didn't like). It was going pretty good too and for some reason stopped and forgot about it.
(Sigfried's colors don't show though perfectly on a Rom too. The 'last 4 colors' deal. They need to be fixed to adjust for that (and that'll compromise the original sprites appearance a little bit).  I think I had one somewhere but deleted it.)



Also, a little unrelated to my own thread, I'm making a Flash movie that uses FF6 sprites. It'll probably be fun to watch. It's currently what's stopping me from focusing on my own rom hack. Could be a lot of fun. I made a whole bunch of new sprites for Cyan and Sabin so they can fight each other. Here's a preview;
http://www.sqweasel.com/media/362/Massacre_5_preview_1/

14
Game Modification Station / Header or No-header
« on: March 18, 2009, 09:18:13 AM »
:omghax:

With the FF3/6 patches, what's the difference between the header and non-header .ips patch files?


15
Gaming Discussion / Question about FF6 rom hacks (SNES/GBA)
« on: November 07, 2008, 09:35:13 PM »
Would it be possible to hack a GBA version of the FF6 rom with the ones designed for the SNES rom?
I'm mostly preparing a bunch of stuff before I start on my arduous journey of making a 'good' FF6 hack but I figure if I can do it all for the GBA with the extra content (areas, monsters, spells, espers, items) that it would be better served to have a few extra options.

The reason I ask is because the treasure editor (FF6MDE)'s one file (ChestLoc) has a bunch of "Dragon's Den" treasure chests listed.

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