Final Fantasy IV Research & Development / Re: BZ's FF4SNES Graphics Resources (Sealed Cave Coffin Chest Now Available!)
« on: October 03, 2015, 07:43:00 PM »;)
You can email or PM it to me if you don't want to spread your WIP around.
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Nothing concrete, but I figured it's basically the same things as the normal Charm Spell, so why not turn it into something better/different?Ah, I see... So, same floaty motion, different sprites, different spell effect. I like the idea. Don't at the moment have any good ideas for a replacement, but I'll try to think of some.
Just finished the initial Agart sequence and made it back to Eblan. Some thoughts:Thanks. Something got screwed up in the AI, and he's only supposed to say that the first time you steal, but fixing that is fairly low on my list of priorities
-Edge reacting to using Steal is a nice touch.
-As is the slight modifications to Eblan to make it look more like a place people might live in.What tells NPCs to speak is generally one of two events, event 01 ("Show First Message") and event 02 ("Show Second Message"). So I just made another such event, "make the ninjas spar, then show first message." It's a bit of a waste of an event, but Grimoire's conditional event script hack will save me more than enough to make up for it.
-The ninjas sparring in the training room was a pleasant surprise, I didn't know you could do that sort of event.
-When I ran into Chocobos in the forests, I was confused initially on what to do with them, and tried killing them for exp.The fat chocobo in Eblan is supposed to tell you about that. Did you talk to it? If so, did it just say too much that it got lost in the mix? Or did you skip talking to it because you thought it served the same purpose as the original ffiv fat chocobo?
Eventually I hit on using a Firebomb to bypass their magic defence, which is how I discovered that you're supposed to kill all enemies except the Chocobo.
-Neat feature, allowing Choobos to cross rough terrain. I assume the Agart chocobo is just a demonstration of this.The chocobo encounter is just a low-chance (but higher in forests) random encounter, actually. It serves no purpose in Agart, really, but later on you will be able to access some bonus caves only by riding a chocobo (like in ffvii). I don't know if you've been following some of my more recent experimental progress, but I've also worked out a way to have a chocobo time trial mini-game, which will become available in one of the next updates.
-The Cockatrice lookalike in Agart is called Dummy. Not intended I assume?It is intended, though it's probably a stupid inside joke that isn't worth the trouble. In FFIIUS, the cockatrice summon spell was inexplicably made unavailable. The spell still exists in the game's engine, though, and like many dummied-out details is actually called "Dummy." It's a joke that probably only a handful of FFIV hackers would get, and the truth is that when Grimoire also assumed it was a mistake I probably should have changed it.

-Jinn battle was basic, but it's the first boss battle so it kinda has to be. It was cool that stealing Ice darts and Ice Shards from enemies was rewarded in being able to take him out more easily.Yeah, Jinn is easy on purpose. As a matter of fact, his Blaze spell, if you saw it, is really a fire-element gravity spell, so it can't even kill you. Later bosses will definitely be tougher. The difficulty jumps significantly on the next mission. Appropriate difficulty is my absolute biggest concerns, though. For all the faults in its battle system, I think FFIV actually got difficulty exactly right, so I feel like I'd be doing it a disservice if I made this hack too easy or too hard.
-Furio's (in-battle) all-red ensemble could use a secondary color IMO. It's hard to make out what his clothes are supposed to look like, as opposed to eg. the Ninja recruit's getup.Without giving too much away (I hope), there is a reason for his lack of color diversity. He has an optional costume change much later in the game that would introduce more colors into the mix.
-I like the idea behind the temporary recruit system...it lets you experiment with party members of varying abilities without having to write around them in plot.My hope is that the game will be of fairly equal difficulty regardless of who you hire. Due to the nature of the "shadow party," there's a limit to the amount of inactive character storage, so hired help lose all data when they're dismissed, but the mages will get to keep their spell books
When Porom isn't looking, Palom writes pamphlets about himselfHaha. I can't stop chuckling abut this since I read it last night. I've been working on refining my FF4kster config files to help avoid this type of thing, but there's clearly still some work to do on that front.

Man, my signature is a lying bastard!'S alright. The forum always gets quiet this time of year. Most have some kind of school to get back to.
Reworked my White Magic casting edits a bit, though it's not going up here until I think of a good replacement for the Heart grapic. Any suggestions on that front would be great.As in, the heart used for monsters' charm spells? Do you have a different idea for what those spells will do?
I also have an idea on what to do with my planned Town Tileset, which will require some editing in it's Tile Formation Data. If everything comes together, our towns should be looking pretty damn nice at some point in the future.Cool. Looking forward to what you come up with.