Here's an interesting one that is kinda hard to explain, but here goes...
I have what is basically a complete boss medley event, and am using a custom death subroutine after each battle, that instead of sending you to the normal game over subroutine with the 4F 'Exit the current location' command, (that makes it go back to the last save) it will go back to the map that the event takes place on, and the NPC there will kick you out of the map, back to the school map where the whole event is triggered in the first place...
Anyways, the problem is that when I put the FE command at the end of the new death routine, it will just go on to the next battle instead of ending the event like I want.
In other words, I am still technically inside the event, cause when I use FE, it'll simply return and load the next battle. If I leave the FE out, it will of course freeze the event and not allow the character to open the menu or move.
My question in a nut shell is: Is there by any chance a way that anyone can think of how I can end the event via the new death subroutine, without it continuing on to the next consecutive battle when it hits FE? The only similar thing in the game that I can think of is the Colosseum, so I looked at it to see how they do it there, but since the battles are not consecutive, it didn't help to solve much, although it got me thinking that I may need to use event bits and/or checks after each and every battle there in the boss medley code - I hope that's not what has to be done. =X
I know this is a rather odd event-related question, but I'm at a loss here and it never hurts to ask. =)
Thanks,
Mike