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Deathlike2

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Beta Tester Application
« on: August 19, 2008, 01:05:47 PM »
Thoughts and suggestions are appreciated.  I'm taking applications for beta testing.  I need to know a couple of things.

Do I have to apply?  :wink:

Just kidding.

Quote
-Number of times you've played the V1.2 FF2usHT:

2

Quote
-Are you a ROM hacker:

No.

Quote
-How much free time can you give per week on beta testing:

A lot, until something happens...

If it matters, I did testing in pointing out one guy's not-so-innovative Zelda 3 hack and I did unintentional (originally) beta testing of Nightcrawler's Dual Orb 2 translation (which was updated maybe a month or two ago).. in addition to pointing out stuff in both your hacks.

Oh well.  :isuck:
« Last Edit: June 22, 2009, 03:11:26 PM by JCE3000GT »
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JCE3000GT

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Beta Tester Application
« Reply #1 on: August 19, 2008, 01:07:18 PM »
Your application is approved.   :tongue:

bond697

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Beta Tester Application
« Reply #2 on: August 19, 2008, 01:10:58 PM »
this would definitely be awesome to beta test.

-i've played through 1.2 twice.
-well, outside of working 40-50hrs and going to work out, spend a lot of time playing games, maybe 20 or so hours a week? 25 if i've got nothing to do. i'd just spend it mostly plaything this game. :)

 

« Last Edit: December 17, 2009, 11:24:44 PM by bond697 »
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JCE3000GT

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Beta Tester Application
« Reply #3 on: August 19, 2008, 01:18:11 PM »
Your application is approved.   :tongue:

JCE3000GT

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Re: Beta Tester Application
« Reply #4 on: August 20, 2008, 06:29:00 PM »
Beta testers check your email for Beta 2. 

bond697

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Re: Beta Tester Application
« Reply #5 on: August 20, 2008, 06:33:20 PM »
excellent, starting now..
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bond697

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Re: Beta Tester Application
« Reply #6 on: August 20, 2008, 06:35:02 PM »
now it cycles endlessly at the jce3000gt behemoth intro.

if i attack jce, it casts disrupt and nothing happens and his dialogue will eventually finish.  if i sit there, the dialogue keeps repeating over and over.

 :edit:
maybe a problem when the item is supposed to be passed off.  i never get the item and the intro keeps looping.
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Dragonsbrethren

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Re: Beta Tester Application
« Reply #7 on: August 20, 2008, 08:17:11 PM »
Same here. :lame:

JCE3000GT

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Re: Beta Tester Application
« Reply #8 on: August 20, 2008, 10:54:00 PM »
God damnit.  I thought I copied all the event data.

Dragonsbrethren

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Re: Beta Tester Application
« Reply #9 on: August 20, 2008, 10:54:41 PM »
Heh, I take it you didn't try starting a new game? I could see if it was something farther in, but this is the first thing you do. :laugh:

JCE3000GT

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Re: Beta Tester Application
« Reply #10 on: August 20, 2008, 11:20:45 PM »
Heh, I take it you didn't try starting a new game? I could see if it was something farther in, but this is the first thing you do. :laugh:

I can't seem to reproduce the effect of that battle like the v1.2.  I've copied all the related monster data directly and can't figure it out. 

Deathlike2

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Re: Beta Tester Application
« Reply #11 on: August 20, 2008, 11:23:56 PM »
Post what the battle script does, and maybe we'll start from there.
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JCE3000GT

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Re: Beta Tester Application
« Reply #12 on: August 20, 2008, 11:25:18 PM »
Post what the battle script does, and maybe we'll start from there.

Errr...give me a minute.

Once in battle its supposed to echo one of the Programmer's scripts from FF4--say a few lines and the enemy dies.  I literally copied all monster and event data directly from my FF2usHT v1.2 ROM where it works as designed...and no dice. 

Deathlike2

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Re: Beta Tester Application
« Reply #13 on: August 20, 2008, 11:29:58 PM »
Here's food for thought...

If you use your old hack and play it on FF2US v1.1 (I should've done a complete run for my own interest), the script works just fine.
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JCE3000GT

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Re: Beta Tester Application
« Reply #14 on: August 20, 2008, 11:33:47 PM »
Here's food for thought...

If you use your old hack and play it on FF2US v1.1 (I should've done a complete run for my own interest), the script works just fine.

Patch my old 1.2 on the official 1.1?  But I'm using 1.1 right now as a base for the 2.0 patch.  Why should that matter?