Final Fantasy V Research & Development / Re: Passive Dash and Learning for Freelancer
« on: November 09, 2017, 05:38:59 AM »That explanation was just complete enough for me to give it a try and learn something new. Thanks so much!Same here :)
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That explanation was just complete enough for me to give it a try and learn something new. Thanks so much!Same here :)
Anyway, long story short - I think I'm back and I'm excited to get to work!Heeeyyyy chillyfeez, welcome back!!!
That will be interesting although it will still involve some grinding :) Implication of that could be a mastering one job while playing other :Dmaybe some kind of shop where you spend ABP instead of gold?QuoteI also wonder if 2) the passives can be granted as soon as they are gained, rather than grinding out extra abilities you don't want.All abilities (not only passives) are gained (learned) with ABP. I don't understand how you gain without grinding ...
I was wondering if 1) if all passives could be made innateShort version - NO. The number of innates is fixed - 16, while passives ... well I haven't counted but they are much more. So simple tagging of all passives as innates is not possible. Also innates are hard coded, so you can't even change their order.
I also wonder if 2) the passives can be granted as soon as they are gained, rather than grinding out extra abilities you don't want.All abilities (not only passives) are gained (learned) with ABP. I don't understand how you gain without grinding ...
Does anyone know what the innate-granting function looks like?There is no such thing. Innates are hardcoded in Job table. There is no granting :)
I assume it procs upon mastery (job level 2 to 7 depending on the class) with a list of abilities to grantNot really. When you master a job, its innate ability are added to innates of Mimic/Freelancer
I was about to post how I did a bunch of research trying to increase the number of timers, and didn't realize I had already posted it here. Good to know.Hey LightPhoenix you did excellent research on timers. But you shared it in a thread that is easy buried and hard to find. Please make a Wiki topic and share all your research and thoughts (even if you are not sure about). Personally I made an Excel table with what I consider the essence of your post for easy reference :D
Thnak y'all so much for explaining that. I knew there was just something different about this game (for example this stuff doesn't apply to FFIV). So does it have anything to do with hiROM and loRom?Yes, you may check for details here
Oh goodness yes please make a full feature editor for FFV. I really want to make an FFV hack after my FF Postlude project and it would be incredibly helpful to have something akin to Pinkpuff's ff4kster. Please take it into consideration at least!Making an editor is not my thing. It require a ton of work, but mostly a good interface that the user will easily use to create things. When I create any program I have a vision about it. It doesnt mean sharp detailed image, rather idea how things work as a whole, a common concept, which then I implement and make it vivid image.
I just noted how "busted" the old status is; it drains stats every 5 ticks, so between two turns you go from normal to totally useless: -18 everything per turn if you had 30 AGL, ouchHehe, yes usually on the second turn you start to feel the 'damage' Old has done :D
$D4A3C0 - $C00000 = $14A3C0Keep in mind that offset is true in not headered ROM (file). If its headered you need to remove $200