øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa304.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=150e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa304.html.zx¢mh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DZOKtext/htmlISO-8859-1gzip8:ÖZÿÿÿÿÿÿÿÿWed, 11 Mar 2020 05:04:59 GMT0ó°° ®0®P®€§²ð®¢mh^$Z Show Posts - bucky

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Messages - bucky

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1
Submissions / Re: New NSFEs from myself and Megamatt
« on: May 28, 2010, 02:29:28 PM »
Oh cool, thanks!

I must've screwed up, I'll include Super Spy Hunter in the next batch. :)

2
Always include a fade! :)

Let's say a track ends at exactly 10 seconds. Instead of just setting the track length to 0:10.000, also include a brief fade. Perhaps a half a second, a full second... whatever sounds best to you.

Why bother fading out during silence? Because without the fade information, sometimes notsofatso looks to the "Stop after X MS of Silence" setting under the 'Config 3' tab. This may sound okay to people using the default setting notsofatso has, but the problem with the default setting is that it is too short and actually prevents you from hearing parts of songs or entire songs from some nsfs. (A good test is to listen to the plain nsf for Alamana no Kiseki / Arumana no Kiseki, there are no tracks of silence, but the default setting in notsofatso will skip over some tracks)

So for people tagging NSFEs or listening to NSFs regularly, that setting needs to be changed much higher to make sure you're never missing anything. And as such, if you listen to an NSFE track without a fade on the end, sometimes the abrupt ending turns into something like 5+ full seconds of silence.

There are also other players than notsofatso that support NSFE (rockbox, and an upcoming nsf flash player), as well as an NSFE -> M3U converter, and it's not totally certain how all of those will also handle an abrupt ending without a fade. So, to err on the side of caution, setting a fade should help guarantee that the timing comes out the same for everyone.

It's not a big enough issue to go back and fix already uploaded NSFEs I don't think, but it'd be a good practice to pick up for newer ones.

3
General Discussion / Re: Gamefaqs + eternal stupidity
« on: May 17, 2010, 01:59:50 PM »
I steer clear of gamefaqs for any sort of casual discussion on video games. The only time I post is if I have question regarding something very specific or want to address misinformation that may be posted.

They still have info in the code sections of how to get to a secret diamond room in Bubble Bobble (NES), for example, in spite of me challenging it and the consensus that it's not actually there.
http://www.gamefaqs.com/boards/563392-bubble-bobble/45715451
http://www.gamefaqs.com/nes/563392-bubble-bobble/answers?qid=5573

If I'm tagging an NSFE and I find in-game credits that aren't up on gamefaqs, I also submit them.
http://www.gamefaqs.com/features/recognition/83877.html
I'm not really sure what rules they follow for accepting credits. I already know they don't like the classic style nicknames (bun bun) from game credits, but even at that they've only accepted about half of my credit submissions.
 :tongue:

4
Submissions / Re: NSFE submission
« on: May 17, 2010, 01:24:53 PM »
Rescue: The Embassy Mission
    Artist: (?)
    (c) 1988, 1989 Infogrames / Kemco
    Ripper: (?)
Note: Alberto Gonzales composed the soundtrack for some versions on other platforms, but I think this version was done by somebody at Kemco.
Ah yeah, I conducted that interview with Alberto and can confirm that he did not do the NES game.

5
Submissions / Re: New NSFEs from myself and Megamatt
« on: May 17, 2010, 01:16:08 PM »
None intentionally, thanks for moving it! :) I didn't notice it, being the "child boards" subforum.
edit: And I did a search for NSFE and didn't find anything. Now I just did again and it worked, so I must be crazy.  :eek:

6
Submissions / New NSFEs from myself and Megamatt
« on: May 17, 2010, 01:08:09 PM »
We have so much stuff lined up that I'll try and break it up for your sanity. Here's an old batch I e-mailed before I knew anything about the new forum and how we supposed to post them here. :)

Here is a ZIP file with all of the following in their own .RAR folders-
New and Updated NSFEs from July 2009

Code: [Select]
New NSFEs:

Adventure Island // ? // 1986 Hudson, West One // ? // Megamatt

Bram Stoker's Dracula // Jeroen Tel // 1993 Psygnosis, Sony Imagesoft // ? // bucky

Erik The Viking // Neil Baldwin // 1992 (Unreleased), Eurocom // Neil Baldwin // bucky (yes he ripped it himself :] )

Ferrari Grand Prix Challenge // Neil Baldwin // 1992 System 3, Acclaim // ? // bucky

Freedom Force // ? // 1988 Sunsoft // ? // bucky

Ghoul School // Scott Marshall // 1991 Imagineering, Electro Brain // ? // bucky

Hero Quest // Neil Baldwin // 1991 (Unreleased), Gremlin Graphics // ? // bucky

Karnov // ? // 1987 Data East // ? // Megamatt

Moai Kun // H. Ueko // 1990 Konami // ? // bucky

Robocop 3 // Jeroen Tel // 1992 Ocean // Gil Galad // bucky

Super Spike V Ball // K. Yamane, M. Hirasawa, T. Hirono // 1989 Technos // ? // Megamatt

Super Spy Hunter // Naoki Kodaka, Nobuyuki Hara, Shinichi Seya // 1991 Sunsoft // ? // bucky

Swords and Serpents // ? // 1990 Acclaim // ? // bucky

Target Renegade // Tim Follin // 1990 Taito // ? // Megamatt

Time Diver Eon Man // ? // 1993 (Unreleased), Taito // ? // bucky

Trojan // ? // 1986 Capcom // ? // Megamatt

Updated NSFEs (all by bucky):

Clash at Demonhead (Identified 4 unknown tracks)
Crisis Force (trimmed repeating tracks)
Drop Zone (Identified composer - Neil Baldwin)
Mighty Final Fight (Identified 2 previously unknown tracks, added fades)
Solstice (properly identified a track)

lots more on the way! :)

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