øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=394;area=showposts;start=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa320-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=394e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa320-2.html.zx{ðg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿȰUp OKtext/htmlISO-8859-1gzip8:Öp ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:10:59 GMT0ó°° ®0®P®€§²ð®{ðg^ÿÿÿÿÿÿÿÿ0$p  Show Posts - Spindaboy

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Messages - Spindaboy

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16
Final Fantasy IV -Postlude-

Introduction
This project is a continuation of The After Years, the sequel to the original Final Fantasy IV. It is a mostly story driven hack that explores the lives of the characters as depicted during the ending of TAY. The game play is very lax as more focus has been directed towards further developing the characters. It is designed to be accessible to all players and thus the difficulty is not exaggerated.

Story
The hack begins immediately where the end credits of The After Years left off. Ceodore, Kain, Cid, and Luca are bound for Damcyan to begin restoring the world following the near apocalypse. The hack follows Ceodore as the main protagonist, however many other characters play their own part in the story such as Ursula becoming more independent in her training and Leonora finally following her dream of becoming a Sage. Emphasis is especially placed upon characters introduced in TAY who have yet to receive the personal development they deserve.

Features
  • 13 playable characters from both Final Fantasy IV and The After Years
  • Updated battle, overworld, and menu character sprites
  • Newly added Weapons, Armor, and Magic introduced in The After Years
  • An enhanced translation that more closely resembles modern day terms
  • Areas restored to reflect their appearance as seen in The After Years
  • A post-game Challenge Dungeon designed for veteran players
Screenshots



Download
-Available Now!-
Download version 0.1.0 by clicking here!
Note: This will be updated periodically as more progress is made so check back frequently for updates.  :childish:

Credits
Original Hacking - Spindaboy
Character Portraits - Takfloyd

17
For my hack I'd really prefer to leave this feature out. Does anyone know what values need to be changed for this?

18
Does anyone know the value that needs to be modified for me to do this? I imagine it can't be much more complicated than that (right)?

19
Final Fantasy IV Research & Development / Re: Happy Birthday!
« on: August 08, 2017, 02:05:04 PM »
I myself have been wondering whatever happened to chilly. Seems like he hasn't been active while. At the very least I hope he is doing well!

20
I've no idea why, but I guess I fucked something up real bad because the characters' portraits won't load in the menu. Attempting to select status, magic, etc. will soft lock the game because the cursor just disappears instead of appearing on a character. Anyone know what the issue could be...?


DK Cecil is dummied on purpose for my WIP hack. That isn't part of the issue just FYI.


EDIT: I manually copied over only the portions I had modified over from the broken ROM to a new ROM. When I loaded it into an emulator it was fine, however loading it in ff4kster and saving WITHOUT making any changes still corrupted it when I opened it in the emulator again. I guess ff4kster doesn't make some change I made I just have no idea what that change is.

EDIT #2: Now loading a perfectly fine ROM (that is headered) and has only had the Project II base patch applied to is also fucked. I have no idea wth is going on. I'll load up the perfectly fine ROM in ff4kster, make no changes, then save. But when I open it again in game now all the warps take me to the very top left corner of Baron. It doesn't matter if I walk into Baron Castle, Mist Cave, etc. they all take me to the corner of Baron. I tried re downloading ff4kster and the Project II patch which also didn't do shit. If anyone knows what in the fuck is happening then please let me know because I am losing my mind trying to figure it out.


EDIT #3: Still trying to resolve the issue. Only progress I've made is that when investigating the "Map" portion of ff4kster (while using the Project II patch, but before saving in the editor) I found that the text near the end of the menu is red and says "Over: 377" which does not occur before applying the patch. What confuses me to no end is that I have used multiple ROMs in the past that have been patched using the same Project II ips with no issues whatsoever. In fact, the ROM that I originally had the missing portrait bug with still has no warping issues even after being saved in ff4kster again. I swear I have run every single possibility through my mind yet still turned up nothing. I honestly want to give up after wasting so much time on this with no resolution in sight.


EDIT #4: Finally fixed the issues! I'll explain how in case anyone else ever reads this.
Problem #1: Not exactly sure why this one was caused, however I do know it has to do with spell data. My theory is that it was likely because I changed the amount of 6 letter spells.
Problem #2: Deleting unnecessary map data to make more room solved the problem. Just make sure you aren't over the limit when you save in the editor!

21
Location ABF4A is the place for Dark Knight Cecil's palette and the value is 00.  The other actors proceed in the usual order.

Note: For anyone else in the future who may be confused I believe this is a typo as the correct address is AB4FA.

22
Final Fantasy IV Research & Development / FFIV Overworld Editor?
« on: August 05, 2017, 03:02:30 PM »
The only current one I know of is a part of ff4edit, however the problem I have had with that is not being able to locate any version at all that is compatible with the editor. I have tried many different versions that claimed to be v1.0 yet weren't recognized. At first I thought the problem was the lack of a header, but even with one none were able to work!

23
General Discussion / Re: RHDN Currently Down
« on: August 05, 2017, 02:51:55 PM »
I've purposefully been avoiding this topic because I have strong feelings towards it, but the short version is I really hope someone can scrape as many of the files as possible off RHDN and start a new lead ROM hacking website (preferably with a less cancerous community). I refuse to support the scummy and disingenuous way Nightcrawler has decided to run the site.

24
Final Fantasy IV Research & Development / Re: FFIV Leonora
« on: August 05, 2017, 01:21:56 PM »
Awesome, I'll get started on it here in a little bit!


I'll try copying how your avatar looks and use one of the Rydia portraits as base, since it looks like she's the character you're replacing with Leonora.  :happy:
Great! Also, I sent you a PM with a link to a document I'd like your input on (in case you didn't see it yet).  :wink:

25
Final Fantasy IV Research & Development / Re: FFIV CC Editing
« on: August 03, 2017, 08:58:35 PM »
Hey! I want to be the first to say welcome to the board~

I don't really know anything about CC, but if you ever need assistance with FF4 or FF4A feel free to message me! Sorry I couldn't be of more help >~<

26
Final Fantasy IV Research & Development / Re: FFIV Leonora
« on: August 02, 2017, 08:49:41 PM »
You guys did a nice job importing sprites of Leonora from The After Years. I can see that somebody is making a hack with Leonora as a playable character.

Perhaps... ;) She is best FF girl after all.

I'm working on Ceodore's sprites now. I was thinking about a possible post-after years hack in the near future.


27
Final Fantasy IV Research & Development / Re: FFIV Leonora
« on: August 02, 2017, 06:12:17 PM »
Those sprites are looking pretty good! Especially the overworld/npc sprite of her.
THANK YOU. I spent way too long making minor tweeks trying to get as accurate as possible while still maintaining the style of original FF4 sprites. Glad it seems to have payed off :D

What's her portrait look like in the After Years? It's been awhile since I played that one.
It's coincidentally my profile pic lol, but I'll attach it to this this post as well :)

------------------------

EDIT: Here is what I have for her portrait so far (I know it's not pretty, don't remind me). I think I have a good base down it's just the shading of the hair, robe, and hair piece I have no idea how to go about doing. Do you think you'd be able to assist with this?



Also, I have a couple questions about the way sprites are assembled.

So as you can see below I have where I thought the 2nd sprite for the weapon "swing" animation would be yet in game it appears to be the standard step animation. I'm really confused on this one.


Also, I've noticed that there are no "special ability" sprites that utilize the bottom left tile of said sprite. Instead there is just a black square where It can be assumed the tile was meant to be used. This is problematic because I believe most if not all TAY sprites use this bottom left tile. Do you know of any way to modify how the game arranges the tiles to include it?


28
Final Fantasy IV Research & Development / FFIV Leonora
« on: August 01, 2017, 10:09:26 PM »
Hey yall~ So the last couple days I've been experimenting around with recreating Leonora's sprites in the original FFIV (for a future hack maybe?). All comments are appreciated! Also, I have yet to do the portrait as that thing is an absolute bitch especially being limited to 8 colors and all. If anyone would be willing to help with that it would be a blessing...


29
Final Fantasy IV Research & Development / Pasting into YY-CHR
« on: July 31, 2017, 09:48:49 PM »
I for the life of me cannot figure out what to do. Whenever I try to paste a .bmp the colors do not match up with the current YY-CHR palette. Using "Optimize color paste" and "Open snapshot" don't do anything helpful either. The .bmp contains nearly the exact same colors as seen in my YY-CHR palette. So why aren't the colors being pasted properly??

30
Final Fantasy IV Research & Development / FFIV Advance Sprite Editing
« on: July 31, 2017, 12:24:57 AM »
I've been determined to figure out how replace the battle sprites. I'm using L277 Restructor 2 for exporting/importing bitmaps and APE for replacing palettes. Just out of experimentation I began replacing DK Cecil's sprite with Leonora's (form FFIVTAY) and after hours of tedious tinkering I finally booted up the ROM and to my surprise it looked great! Though I had only recreated the top part of Leonora's head it looked exactly how it should... until the game crashed. Yeah, for whatever reason everything is fine until the ATB fills up and the second it does the game resets.

Safe to say this is incredibly defeating after all those hours of work went into just figuring out how to locate the damn things. But anyway, if anyone could shed some light on what is going on here it would be greatly appreciated. Also, bonus points if anyone can tell me how to assemble each sprite as it should look in game using the bitmap provided by L277. It's 1 in the morning and I'm tired af so I will be heading to bed now. Peace.

EDIT: Must have had something to do with the palette as when I got that all straightened out it worked perfectly fine (praise the lord). Still though, if anyone has a faster, less time-consuming way of assembling each sprite PLEASE share your secret!

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