Twincast, in an ideal world, I'd like to pretty much be comet except use the new "Level-based damage" routine or else maybe use caster's max HP (100% of it)? It should only work with Palom and Porom and should be disabled if the other twin isn't present. If possible, it should always use only Palom's stats no matter where he is in the setup.
Is it not possible to base Twincast on level only? It would solve Porom's low Int. issue. Then it wouldn't matter who's stats were used. Unless one of the twins is a few levels short of the other.
Yes, that seems a bit tricky. I could never figure out the "Inferior Twin" issue myself. I think there's an old patch out there somewhere which disables Twin if Palom/Porom are not present. There are various Twincast hacks around, I made a couple myself that depending on the Superior Twin, a different spell is used, and the way it is designed easily allows for four spell possibilities with one of them revolving around a special conditional beyond chance.
Ok, this idea is way better than mine. I love it. One more thing regarding the twins: I like what was done to Porom's "Cry"/"Fake Tears" in the PSP version.
I'm not at all sure if this is possible or not, but I think it would be awesome if there was an option to start all characters with only Fight and Item (maybe even just Fight, or... a random command even), and have commands in treasure chests (or maybe random NPCs that teach a random command to one character... or a random character). I like this even more than a "mime" class. But... spells will probably have to be randomized and scattered as well. Hmm....
By the way, none of these are actual requests, I'm just tossing ideas out there. I'm enjoying this discussion. I love this programming-clusterf**k of a game. lol