The problem, if I remember right, is that the game sees, "oh, we're using the Peep command" and so it doesn't set the internal flag to display damage to the target and user because, well, Peep doesn't deal damage (nor does it heal), so no need to run that subroutine. As we've done in the past with "cheating in" command stances/poses (before we knew how to change them at the source), we just need to find this bit of RAM and make sure that the Lancet command's routine involves turning it on.
I promise I will help with this eventually...
If you're feeling industrious, Grimoire, I think I've seen this stuff before... Run a bunch of commands (ones that show and don't show damage), set a breakpoint to the beginning of the command, then "Step Out" at the break and observe which subroutines run after the command subroutine, and which RAM flags determine whether or not they do run. Somewhere in there is bound to be the determination to run or not run the damage display subroutine.