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Final Fantasy V Research & Development / Re: An idea for Job expansion (Meta-Jobs)
« on: November 30, 2016, 04:09:10 PM »I wasn't around when this topic started, so allow me to say this now: FF5 is not designed for such "have all" idea. Even the Freelancer is limited to use 2 schools of magic. Thats why by doing it you will break the very essence of the game design.
No worries, I don't plan the Sage itself to be something you can get right away, nor will I make him too OP. I'll be taking cues from other versions of the Sage job as well as putting my own limits on it. I am open to any ideas anyone might have.
As a regular player I would love to have access to such class. In fact when I first started playing FF I liked only 6-8, because they pretty much allow you to wear what I want for battles. I hated class system of the others titles (mainly 1-4 & 9), because it restrict me that this user will have only those abilities/magic. FF5 is kinda of between - trough jobs you are still limited on what you can use, but with the ability to change them, you still have the freedom to customize.
Anyway, the idea is interesting and I will be glad to see it implemented. My only suggestion would be such Sage job should be quite limited on stats or even what level of magic you can use, because otherwise it will became OP.
Thanks. I've always wanted more of the FF series to have job systems because of the freedom it gives the player. I didn't mind the FF1 & FF3 systems. The more static ones like FF2, FF4, and to a lesser degree even FF1 & FF6 could definitely be improved to at least allow more flexibility. And I think the creators agree from the things they added to the GBA port and DS remake of FF4 with the addition of command items and the ability system respectively.
From technical stand point: yes C2 pretty much handle all battle code. C1 handle graphics, C4 - sound/music. Check Noisecross' Menu data and his TextEditor (I cant find a link in the Wiki).
Thanks again! This will help.
stuff...
Much appreciated!