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Author Topic: Attack Sequence Duplication  (Read 1461 times)

Deathlike2

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Attack Sequence Duplication
« on: January 20, 2009, 10:39:36 PM »
I guess this is worth mentioning but I'm doing this step for myself since I plan on doing major tinkering with the battle script sets.. the issue is finding the space and looking over the battle scripts, there is a ton of duplication being done and I'm really thinking about reclaiming some of it via documentation, so I can do more.

So.. I'll be updating this post as I'm trying to dissect some of these issues...

Non-Lunar Subterrane/Bahamut Cave scripts:
0x00 = 0x38,  0x7E, 0x7F, 0xE0
0x08 = 0xD2
0x17 = 0x2D
0x6D = 0xA4, 0xF2


Lunar Subterrane/Bahamut Cave scripts:
0x3E = 0x41
0x03 = 0x09, 0x12, 0x1D, 0x53
0x0A = 0x15, 0x2E
0x10 = 0x34
0x29 = 0x4F
« Last Edit: February 20, 2009, 01:48:01 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: Attack Sequence Duplication
« Reply #1 on: March 07, 2009, 11:47:09 PM »
Here's a few more scripts...
0xAC = AxAE
0xAD = 0xAF
These belong to the Cal and Brena dolls... they happen to be the exact same scripts though... (too bad they didn't do anything special with it).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3