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Messages - Deathlike2

2371
Final Fantasy IV Research & Development / Re: Reflect and Counters...
« on: June 05, 2008, 06:24:59 PM »
To amend my original comment.

All reflected spells never trigger the monster counter script.

2372
Yes, it works vs Zeromus.

I don't know of any normal means that avoids this, other than making spells that make the target uncontrollable (Sleep/Hold/Pin/Stop/Berserk, and others if I forgot) boss-compatible.

2373
No, then you could theoretically kill him before he used it.

Yes, you can, read this: http://slickproductions.org/forum/index.php?topic=586.0

Quote
I knew it had to be above 10,000, but I wasn't sure of the amount so I went and checked his reaction script. He casts Vanish (8F) when his HP is below 16,000.

Ah, cool.

2374
Final Fantasy IV Research & Development / Re: Bow & Arrow Animations
« on: June 05, 2008, 04:20:40 PM »
It looks to me that the Dancing Knife's graphic is very similar to the Dancing Sword, except with a tad more extension to the hilt (if that's the correct name/spelling).

Looks awesome, now all we need now is to incorporate it into a spell...  :laugh:

2375
Final Fantasy IV Research & Development / Re: Bow & Arrow Animations
« on: June 05, 2008, 03:46:51 PM »
Hmm, I wonder how the Shurikens work if they are equippable...

I wonder if other stuff can be substituted in the animation... like Axes.

Then there's also the Boomerang/Dwarf Axe animation...

The "Dancing Sword" looks pretty awesome though.

2376
Is Zeromus's Vanish only executed when reaching 0 HP?

2377
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 05, 2008, 12:01:45 PM »
Do you want me to pick out small, nitpicky things like typos? All the data looks perfect, but I noticed a few minor things like capitalization and name errors for a few enemies.

The nitpicky stuff should be listed last unless that's all you have. I'm the suckiest at names and spelling anyways.

Otherwise, go at it.

Edit: Attached a version that was submitted to Gamefaqs.

Second edit: Removed it now since it's on Gamefaqs.

2378
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 05, 2008, 10:41:20 AM »
Note: I've submitted the data to Gamefaqs, with some minor tweaks to the guide that was posted here, regarding some of the dummied spells. Even though the spells are not normally castable in FF4ET, the weapon-item spells will still cast Protect, Shell, and Dispel.

2379
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 05, 2008, 10:02:01 AM »
No feedback? In any case, here's a revised version...

Edit: Removed since it is submitted to Gamefaqs.

2380
Oh, I forgot to mention. This trick also works on monsters that use "Retreat", since that inflicts Death status.

2381
First, I'd use NSRT to verify if the ROM is good in the first place. If it is good, it will show up in the database.

Second, if it is a good ROM, you may need to add/remove the header to the ROM, which can be done by using the same tool.

2382
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 04, 2008, 11:47:00 PM »
I'm still updating this as we speak, just so you know.

2383
General Discussion / Re: Lakers in six *nt*
« on: June 04, 2008, 10:20:03 PM »
? Is that anti-Lakers or anti-Celtics sentiment? Or Anti-Kobe or Anti-Garnett?

2384
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 04, 2008, 09:42:04 PM »
She can't be revived in battle..

In FF4A, a similar behavior happens outside of battle.

In battle, a Phoenix Down/Life spell revives 1 HP. In battle with 0HP, apparently the dead still stand until being hit.

2385
Final Fantasy IV Research & Development / Re: Writing A Magic Guide
« on: June 04, 2008, 09:21:17 PM »
I finally got around to do some testing to satisfy my curiosity...

The spell/item Life is derived by Stamina/Vitality * 5 to HP.. but it is possible to have 0 Vitality in the SNES version due to stat reduction (Cursed Ring).

So, we have something that looks like this:


When battle occurs, she starts back in Death status.