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Author Topic: FF3USHT Bug Fixing?  (Read 63654 times)

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #105 on: August 12, 2008, 06:04:25 PM »
Actually I didn't, that one desynced too, thought I mentioned in here but I guess I didn't. Going to check the formation after I finish dumping the script.

 :edit:

Formation's fixed.
« Last Edit: August 12, 2008, 06:17:03 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #106 on: August 12, 2008, 06:06:16 PM »
Must've been the noises... argh. A Faris pic with an argh would be nice.

 :edit:

No link? Still working on it?
« Last Edit: August 12, 2008, 06:55:38 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #107 on: August 12, 2008, 07:05:20 PM »
Still fixing up a few things.



What lines come before or after this? I'm looking at the dialogue around that area now and I see nothing that should be causing an extra text box to display.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #108 on: August 12, 2008, 07:06:24 PM »
This is where the one or two lines where Rachel's Dad says something.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #109 on: August 12, 2008, 07:17:49 PM »
Hmm, I'm not seeing anything wrong, unless that particular line is stored somewhere else.

Code: [Select]
<locke>: _wasn't able to_ <pause><line>
save her when she needed me_<end>


Rachel: <locke>!<line>
What are we off to find today?<end>


<locke>: Soon, you'll_<end>


<locke>: You're not going to believe what awaits us up here!<line>
Come on, it's worth a fortune!<end>


Rachel: <locke>!<line>
Look out!<end>


<locke>: Rachel!!<end>


<locke>: Rachel!<line>
Are you awake?<end>


Rachel: _ <pause><line>
__? <pause><line>
I_ <pause><line>
I can't remember anything_<end>


Rachel's Dad: Get outta here!<line>
It's your fault she's lost her memory!<page>

<locke>: Wait a minute!<line>
She said "Yes!$ We were gonna_<end>


Rachel: Go!<line>
I don't know who you are, but ever since you came here my parents have been upset!<end>


You'd best leave Rachel alone.<page>

She's going to have to make a new start of it.<line>
<locke>_<line>
Your being here doesn't help.<end>


A year passed_<line>
When I returned here, I learned that Rachel had perished in an Imperial attack.<page>

Her memory returned just before she passed away.<line>
The last thing she uttered was_ <pause>my name_<page>

I should never have left her side.<page>

I_ <pause><line>
I failed her_<end>

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #110 on: August 12, 2008, 07:21:17 PM »
I'm not sure if I was clear enough, but he never says his lines here which is what the dialog was supposed to display.
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #111 on: August 12, 2008, 07:24:20 PM »
This sounds like a crazy suggestion, but if you can create more icons for sorting.. it would be nice if there are "slightly different" icons depending on the spell learn rate. This way, when you sort, it would sort from fastest to learn to slowest (or vice versa).

^ I like that idea.

You can change "slut" to "bitch" if it suits it better.  Just come up with some female derrogatory word for substitute otherwise. 

Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

And as long as KDogg and 2 of the other enemies are available you can change the formation--otherwise find three other semi-strong enemies to put into that formation. 

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Re: FF3USHT Bug Fixing?
« Reply #112 on: August 12, 2008, 07:37:18 PM »
I'm not sure if I was clear enough, but he never says his lines here which is what the dialog was supposed to display.

In that case there should be an <end> tag just sitting there by its lonesome, which there isn't.

And as long as KDogg and 2 of the other enemies are available you can change the formation--otherwise find three other semi-strong enemies to put into that formation. 

Right now it's KDogg, 2x Heckler and Mage.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #113 on: August 12, 2008, 08:17:53 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #114 on: August 12, 2008, 08:26:33 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]

Those all need to be enabled.  Here are the ones that are incorrect (because I was lazy?)...

[spoiler]Valor Knife - Slow2
Regal Blade - Bolt2
Ogre Killer - Attack
Dragoon - Flare
Cain's Spear - Nothing
Agile Knife - Stop
Strength - Attack
Lucky Darts - Condemned
[/spoiler]

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #115 on: August 12, 2008, 08:32:27 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]

Those all need to be enabled.  Here are the ones that are incorrect (because I was lazy?)...

[spoiler]Valor Knife - Slow2
Regal Blade - Bolt2
Ogre Killer - Attack
Dragoon - Flare
Cain's Spear - Nothing
Agile Knife - Stop
Strength - Attack
Lucky Darts - Condemned
[/spoiler]

Something worth noting is that a multitargeted spell ends up being single targeting when attached to a weapon. For Slow2, it makes no difference if you use Slow (unless they have completely different hit rates)... although in this case, they seem to have different hit rates so it doesn't matter..
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #116 on: August 12, 2008, 08:39:47 PM »
Rune Blade was supposed to rando-cast (my new word) Fire2 me thinks. 

It casts Fire3.

A lot of your weapons seems to have spells assigned to it, but have not enabled the bit to cast them.

Here's a list:

[spoiler]Disrupter - Rasp
Holy Knife - Holy
Valor Knife - Stop
Avenger Sword - Berserk
Regal Blade - Bolt3
Ogre Killer - Death
Excalibur - X-Zone
Dragoon - Berserk
Wind Spear - Tornado
Cain's Spear - Conf
Agile Knife - Stop
Chintsu - Reduce
Necijin - Stop
Yuri - Reduce
Bane - Virus
Reducer - Reduce
Strength - Attack
Ninja Star - Vanish
Avenger Axe - Berserk
Lucky Darts - Attack
Ivory Dice - Vanish
Flame Claw - Fire2
[/spoiler]

Those all need to be enabled.  Here are the ones that are incorrect (because I was lazy?)...

[spoiler]Valor Knife - Slow2
Regal Blade - Bolt2
Ogre Killer - Attack
Dragoon - Flare
Cain's Spear - Nothing
Agile Knife - Stop
Strength - Attack
Lucky Darts - Condemned
[/spoiler]

Something worth noting is that a multitargeted spell ends up being single targeting when attached to a weapon. For Slow2, it makes no difference if you use Slow (unless they have completely different hit rates)... although in this case, they seem to have different hit rates so it doesn't matter..

I knew this actually, mainly I like the extra animation with Slow2.   :laugh:

Seeing this makes me want to play my HT.  I'll wait until this stuff is fixed...I'll move it up on my master list. 

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #117 on: August 12, 2008, 08:44:11 PM »
It makes me wonder WTF happened the first time around...
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #118 on: August 12, 2008, 08:46:37 PM »
It makes me wonder WTF happened the first time around...

I was in a rush to release it and I was a bit sloppy the last month or two.  I spent the better part of a year on the hack and was getting tired of messing with it.  I didn't have the fun like I did doing my FF2usHT so I didn't want to be bothered with it anymore. 

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #119 on: August 12, 2008, 08:50:24 PM »
These spells, did you want them randomly cast or usable if used as an item? If the latter, did you want them to be consumed when used or not?

 :edit:

Okay, I assigned them all using the existing magic-casting weapons as a template:

Most weapons only randomly cast their spells.
Rods randomly cast, can be used as an item, and break when used.
Both weapons with Vanish don't randomly cast, they have to be used as an item, only target the user, and break when used.

Only thing I'm not sure of are the Avengers, wasn't sure if they were supposed to randomly berserk the enemies or not.
« Last Edit: August 12, 2008, 09:07:49 PM by Dragonsbrethren »