øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=20;area=showposts;start=60e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa646.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=20e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa646.html.zxúhh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@>¾‚OKtext/htmlISO-8859-1gzip8:Ö¾‚ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 04:45:07 GMT0ó°° ®0®P®€§²ð®ùhh^a¾‚ Show Posts - koala_knight

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Messages - koala_knight

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61
Game Modification Station / Re: Still a n00b. I need help. With FFIV.
« on: June 26, 2013, 04:23:44 PM »
Have you tried tile molester or tile layer? As long as the graphics aren't compressed those should do the trick.

62
Shadow -> File

63
Game Modification Station / Re: FF6 Improvement Project
« on: February 23, 2013, 05:33:44 PM »
I totally support the Ready Stance patch over the speed tweak.
And I agree with Tzepish's suggestion of an optional patches folder.

64
Game Modification Station / Re: FF6 Improvement Project
« on: February 21, 2013, 04:18:59 PM »
If they could be adjusted so that Retort is preserved as it was intended I would include them, but I would make them optional.

65
You're welcome. I'll have the others in a couple of days. I presume I should also make them look young in the same manner as Galuf? Also, about Dorgann, should I use the white hair color or use Bartz's from the sprite art?

67


Like this or even shorter?

68
I've got two concepts for you for Galuf.

One is based entirely on Amano's concept art:



The other keeps the traditional beard and hair color:


69
Groovy. I'll get them done this week starting monday and post my progress here.

70
I've been doing some work with the FF5 sprites recently. I can give this a go.

I just did these last week:

Faris as an Engineer based on the Returner uniform, and as a Shaman based on Banon.


http://lordvanya.deviantart.com/gallery/

71
Game Modification Station / Re: FF6 Improvement Project
« on: January 05, 2013, 10:11:58 AM »
Thought I should mention this patch:

http://www.romhacking.net/hacks/1099/

Same dude from above. This one removes the auto-command selection from the Colosseum  allowing the player to battle as in normal battles. I can imagine this would make the Colosseum a lot more fun and remove the frustration of watching the AI make really stupid decisions.
Personally I'd rather see better AI. Just removing that mechanic alone seems like the easy way out.

Nothing wrong with easy. I personally never enjoy watching a game play itself. Plus I agree this could be an opportunity to make some very interesting one on one challenges.

72
Game Modification Station / Re: FF6 Improvement Project
« on: January 04, 2013, 01:13:43 PM »
Thought I should mention this patch:

http://www.romhacking.net/hacks/1099/

Same dude from above. This one removes the auto-command selection from the Colosseum  allowing the player to battle as in normal battles. I can imagine this would make the Colosseum a lot more fun and remove the frustration of watching the AI make really stupid decisions.

73
Final Fantasy V Research & Development / Re: A question about Job editting
« on: November 25, 2012, 12:03:45 AM »
Intriguing. I would encourage you to complete what you started time permitting. Completing this project would open things up to a greater degree of hacks for FF5. I don't have a hell of a lot of time myself, but if you pick this back up I'll help any way I can. Good luck with the move.

74
Final Fantasy V Research & Development / Re: A question about Job editting
« on: November 19, 2012, 01:21:02 PM »
Indeed! A little necromancy is negligible in the face of useful information. Thanks!

75
Game Modification Station / Re: FF6 Improvement Project
« on: September 27, 2012, 10:17:48 PM »
Found this on the Final Fantasy Wiki:

Quote
It is also possible to ignore Shadow until the mission to Thamasa, yet he always acts as if he's already made the player's acquaintance. Dialogue for "never-before-met" Shadow on the boat to Thamasa exists in the game data, but apparently the developers forgot to include it.

If there's a fix for this, I propose adding it to the project.

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