Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2430e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa64f.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa64f.html.zxh^0 xOKtext/htmlISO-8859-1gzip0|xWed, 11 Mar 2020 08:31:37 GMT0 0Ph^N5x Show Posts - Deathlike2

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Messages - Deathlike2

2431
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 09:05:55 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs. I can't explain why Edward's not there but Kain joining before the battle starts makes some amount of sense.

As a point of reference, but those characters seem to be past level 20 or so (Cecil having 600HP is normal.. if you overleveled him to death, like that's at level 30 or so), implying a number of things that have happened before that event (although, the monster formation itself isn't really that hard, comparitively speaking). I wonder if they were trying to increase the battle challenge though.. because Edward is nearly hopeless before the battle @ Fabul (until I figured out the Dreamer Harp is actually a good weapon).

2432
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:44:13 AM »
For completionists sake:

Kain:


Young Rydia:


Dark Knight Cecil:


It's pretty conclusive. I couldn't do that with Edward (though I could try changing/switching his battle script, although it is an auto-battle)... but the result is most likely the same. The characters wield the Deathbringer.

i was thinking, did anyone actually verify that that's maduin? i only ask because, in the esper world, at least a few of them shared that sprite.

It actually seems more appropriate that it is her father... if I remember the Maduin mini-event correctly.

The pictures also show that the fight/attack command was available when the M-tek status is applied... though I think you could still do that in some hacked/glitchy/coded circumstance.. but still interesting nonetheless.

2433
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:25:45 AM »
waaait, what? a prototype like that actually exists? where?

Just a couple screenshots in a magazine, as I already said Biggs and Wedge were named Leo and Banon, and Maduin was frozen in ice instead of Tritoch. Unfortunately the only site I knew that had the scans is gone now, and the copies I had up on Dbi went down along with my old host.

I'm sure someone would be able to find it if asked. It would be an interesting story though.

2434
Final Fantasy IV Research & Development / Re: Spell ASM Finds
« on: June 02, 2008, 08:19:40 AM »
I wonder what other spells don't work on Zeromus... I know the Beastiary item doesn't do it (the one that does Scan/Peep for everything including bosses).

2435
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:11:18 AM »
Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

Bah, it's Edward, he probably ran off the second he heard there'd be loud noises. :tongue:

Seriously though, it's more likely that screenshot is at Fabul than anywhere else, just consider the monsters present, those aren't in the battle now but they're encountered just before it, on Mt. Hobs. I can't explain why Edward's not there but Kain joining before the battle starts makes some amount of sense.

My sarcasm is directed towards the craptacular Edward. His role is a little longer than originally intended (at least from what I understand up to this point) given what is known now..

Quote
Yes. The Dark Sword was probably meant for the Dark Knight Cecil vs Paladin Cecil battle, but was never implemented in the battle script.
so, was that part of the battle script misplaced? was it supposed to be from the (former) dk. cecil? and ended up with yang by mistake?

No, I meant it was never used. I'm assuming that every character battle is using the Deathbringer... but that would needs some actual testing though.

2436
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 08:00:50 AM »
Quote
Yes, it works, but see the flag is set randomly or is dependant on some RNG based event.
So, if you ever tried using Cecil to attack Yang, you see there's no fixed number of hits required to be made, or "scheduled" timing of sorts.

I did six tests in a row before I posted, and every single one of them worked exactly as I described. The battle should end any time Paladin Cecil attacks Yang after he says "ACHOOOOO" and performs a Kick. Are you sure it's not working this way? What version are you testing? Perhaps his battle script was changed for FF2us.

Ah.. ok. Hmm, I've never noticed that. I guess something similar happens with Odin too, but it's not clear to me when that's initiated. It is worth looking into for sure.

2437
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 07:55:21 AM »
3) Yang was meant to be encountered in a different situation.. which is not what the current finished product happens to be. For all I know, you were meant to battle him and he meant to attack Cecil intentionally. Perhaps the demo picture with Dark Knight Cecil, Kain, Yang, Rosa, and Young Rydia may have had its origins be validated.

I had a pretty simple theory for that screenshot, Kain joined prior to the battle of Fabul, Rosa and Rydia never left the party, and from there it would carry out like normal with Kain betraying you once you got to the crystal room. Rydia could also learn level 2 elementals at that point in development.

Probably, but that wouldn't explain the useless Prince Edward.  :tongue:

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Edit: Cecil's lines in that battle are kind of redundant, considering he says the same thing before the battle starts.

Well, yes, but the script would've normally accomodated that fact, but it makes no tangible difference.


how did you create that scenario? dk cecil and kain in the desert with yang?  make baron yang a random battle in the desert?

There's a set of monster encounter codes on Gamefaqs: http://www.gamefaqs.com/console/snes/file/522596/29355

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so, if the yang from baron who attacks you got into a fight with dk cecil, that part of the script would trigger and he'd start attacking with a dark sword?

Yes. The Dark Sword was probably meant for the Dark Knight Cecil vs Paladin Cecil battle, but was never implemented in the battle script.

2438
Final Fantasy IV Research & Development / Re: Yang's Battle Script
« on: June 02, 2008, 07:43:09 AM »
Quote
2) The random battle ending falls along the same lines as the random Lightning killing Odin sequence. There's a low chance of it occuring (less than 10% I suspect). Note that this sequence expects Paladin Cecil's physical attacks as part of it.. which is ironic, given the battle script was meant to focus on Dark Knight Cecil.

If you understand the reaction script, it works 100% of the time. The hex data for the last part of Yang's battle script is F481. F4 to F7 set what I call "condition flags" and "reflex flags." (I don't know if there's any other term . . . I didn't find any information on these bytes, and have only just worked it out for myself last week.) F481 sets condition flag 01. The mystery ($2 $0 $0 $1) that is in the editor means "if condition flag 01 is set". Thus, Yang's reaction script is "If condition flag 01 is set and attacked by Paladin Cecil: show battle message 0x12 and cast 0xAE." So the attack sequence needs to be played out once, condition flag 01 is set, and then as soon as Paladin Cecil attacks after that, Yang says, "Ouch!" and the battle is over.

My guess is that Odin's battle follows these lines, though I haven't looked into his script myself yet. I'll take a look when I have time.

Yes, it works, but see the flag is set randomly or is dependant on some RNG based event.

So, if you ever tried using Cecil to attack Yang, you see there's no fixed number of hits required to be made, or "scheduled" timing of sorts.

Oh, and here's some obligatory pics!

First message that was supposed to be displayed:


Then Yang whacks you... with a Dark Sword... looks almost like the Deathbringer blade:


Here's another message that was supposed to be displayed:


Pics taken from FF2.

Note that my original theory of a battle with Anna blocking arrows for Edward is not farfetched.. it was simply not ever completed though but probably much more doable if we can tweak the characters a bit and filled in the missing code.

Edit: Yang was never meant to use the weapon, but since animations are not character dependant, it makes a ton of sense that what you see is not strange.

Here's some obligatory FF4 pics (using J2e's patch):

He was supposed to say this:


It would've been nice seeing these messages:

2439
Final Fantasy IV Research & Development / Re: Kick Command
« on: June 02, 2008, 07:22:21 AM »
Ok, I've finally something interesting about this...

If Yang's attack power after the randomization (which is 0 to 50% additional base attack power which is then divided by 4 since that is how the attack power is derived) is less than the target's defense, the attack misses in the SNES version. In the GBA version, the target always takes 1 damage.

The hit rate is 100% and also ignores evade... and Image and Barrier status.

2440
Spell B1 is used in the Golbez/Rydia battle. I believe it's to make Rydia's entrance, right?

Yes.

Quote
I can confirm that spell BD isn't used in FF2us. Neither are spells B2 or B9.

You may want to look into FF4's battle script then... to be sure. I'm wondering if there's any sane way of testing B2 and B9.

2441
General Discussion & Support / Re: My FF2usHT & FF3usHT Playthroughs
« on: June 01, 2008, 11:56:43 PM »
Here's some validation to your interesting Gamefaqs pic: http://slickproductions.org/forum/index.php?topic=575.0

This isn't guarenteed to be factual, but perhaps that was part of the development process that was changed drastically, and it is reflected as part of Yang's battle script.

2442
Final Fantasy IV Research & Development / Yang's Battle Script
« on: June 01, 2008, 11:49:58 PM »
As pointed out in the Japanese site link, part of Yang's battle script is not properly executed.

His script looks like this... (according to the editor)

Battle script 0xA8:
Code: [Select]
Always
    Battle Message $E
    Target Kain 
    Fight
    (End of Turn)
    Battle Message $F
    Kick
    (End of Turn)
    Battle Message $10
    Target Kain 
    Fight
    (End of Turn)
    Battle Message $11
    Kick
    $F3 to $F8 -  $81

Counter script: 0xA9
Code: [Select]
( $2 $0 $0 $1 )
If Attacked by Tellah
    Battle Message $12
    Cast Dummy ($AE)

This script is parsed wrong, but here's the jist of what it is supposed to do:

Battle Script:

While targeting Cecil, display message 0xE and attack him.
Display message 0xF, then attack with Kick.
While targeting Cecil, display message 0x10 and attack him.
Display message 0x11, then attack with Kick.
Repeat sequence

Counter Script:

When Cecil deals physical damage, there is a random chance to execute the following script... which is to display message 0x12 and end the battle (by using spell 0xAE).

Note the bold.. this is never executed on a normal run. There's a simple reason. This was intended for Dark Knight Cecil.. not Paladin Cecil as the battle script is never normally executed. However, there's a lot more happening here than meets the eye.

1) Yang appears to attack with one of Cecil's Dark Blades. Really, I'm not kidding.

2) The random battle ending falls along the same lines as the random Lightning killing Odin sequence. There's a low chance of it occuring (less than 10% I suspect). Note that this sequence expects Paladin Cecil's physical attacks as part of it.. which is ironic, given the battle script was meant to focus on Dark Knight Cecil.

Here are some random thoughts and opinions to this..

1) This was intended to be part of  some auto-battle sequence. It was never finished since Yang attacks Cecil as part of the battle script.

2) Characters attacking with a weapon as an enemy was something never truly finished. Obviously Yang attacking with Cecil's Dark Blades was never meant to happen. Some hacking to change this would be interesting, but it would need a lot more research. This is why this section was never executed.. it would looked rather fucked up.

3) Yang was meant to be encountered in a different situation.. which is not what the current finished product happens to be. For all I know, you were meant to battle him and he meant to attack Cecil intentionally. Perhaps the demo picture with Dark Knight Cecil, Kain, Yang, Rosa, and Young Rydia may have had its origins be validated.

From the original thread (which will be killed in due time) - http://boards.gamefaqs.com/gfaqs/genmessage.php?board=929937&topic=42923762

Quote
i have a copy of the original final fantasy 4j that i bought a few years ago, kind of on a whim. this being the most active ff2/ff4 forum, i thought it may be the best place to ask.

let me post the pictures:
http://i264.photobucket.com/albums/ii181/bond697/photo.jpg
http://i264.photobucket.com/albums/ii181/bond697/photo2.jpg

now, they're blurry because i took them with my iphone(sadly, no scanner).

let me explain what is going on in case you can't make them out. they are of the same image on the original ff4j box. i can't remember the monsters' names, but i can describe them. one is a green "gargoyle" with wings, and there are 2 "birds", maybe "eagles"? as i said, i can't recall the names. anyway, the odd part is that they're fighting in the castle setting, like when you defend the castle with yang, edward/gilbert, and cecil. in the picture, it seems that rydia is casting fire(2?) on an eagle creature. here is your party with their hp levels:

->(back row)

kain 550/550
->rydia 307/310
dk. cecil 599/600
->rosa 453/454
yang 860/860

i don't think that this scenario happens at all in the game. if it does, could someone please let me know where? it's a neat little look at what might have been, i suppose.

i've looked through the manual, but haven't found any other out of the ordinary pics like this. if i can get access to a scanner, i'll get a better couple of pictures.

2443
Final Fantasy V Research & Development / Assorted info
« on: June 01, 2008, 11:22:43 PM »

2444
Final Fantasy IV Research & Development / Useful Links
« on: June 01, 2008, 10:18:58 PM »
Here's a list of easy-to-reference links (for my own benefit anyways):

http://rpgd.emulationworld.com/ballz/el/bab-il/index.html - Tower of Bab-il Docs
http://s-endo.skr.jp/ff_analyzer.html - Japanese site with a lot of SNES FF info.
http://www.blitzkrieginnovations.net/ff2us_hacking_doc-v3.html - JCE's page
http://pages.videotron.com/zyrthofr/ - zyrthofar's editor
http://www.finalfantasyiv.net/emulation/documents/itemcompendium.xls - Paladin's FF4 data sheet
http://entroper.no-ip.org/TheBatcave/FFRev2.xls - Entroper's FF4A data, seems to be down at the moment
http://entroper.no-ip.org/TheBatcave/FFRev2(2).xls - More of Entroper's FF4A data, same as above

I'll add more when there is more found or available.

2445
Ok, I've finally nailed down 0xB1 (stupid editor is not too great at highlighting stuff).

I get the strange feeling that Spell 0xBD is used in conjunction with Dance (the Pinkpuff battle).