øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1110e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa773.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa773.html.zxžâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬OKtext/htmlISO-8859-1gzip@øÕÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:50 GMT0ó°° ®0®P®€§²ð®žâg^ÿ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1111
What did you expect? This happens with every console. If Nintendo wants to they can easily patch these exploits with a firmware update.

1112
Gaming Discussion / Re: SquareEnix is retarded
« on: August 13, 2008, 07:15:45 PM »
You know, I said omnicasting on both of them but it isn't even all that useful for Rydia, she has Bahamut for multi-target damage. It might be a better idea to give the extra to Fusoya and only give it to Rydia on the third playthrough...

1113
Gaming Discussion / Re: SquareEnix is retarded
« on: August 13, 2008, 06:47:34 PM »
Why not? Believe me, once you have omnicasting and dualcast on both your mages there is no challenge left anyway.

And best feature known to man? I sure hope you're kidding, it's just a cheap way to artificially extend the length of the game a bit.

1114
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 01:06:03 PM »
That line is in the script already.

Speaking of the script, the entire ending is missing. I know it's in the game still, but it's not stored with the rest of the script and I've yet to find it.

 :edit:

Nevermind, just found it. Reinserting this is going to be a pain with it divided up like this though... :hmm:

1115
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 12:44:54 PM »


That textbox isn't going to get fixed if I can't even find the damn thing in the first place...

1116
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 02:42:56 AM »
That one seemed desync in/by the second battle, but still managed to play up to the start of the battle with Ruu, where it ended.

1117
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 13, 2008, 02:03:59 AM »
First one played great, haven't watched the second yet. I suppose I could make a patch in a little bit.

 :edit:

Can't watch the second one:

MUST PLAY WITH SOUND OFF.

* Dragonsbrethren disables sound.

MUST PLAY WITH SOUND ON.

 :bah:

 :edit:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13e.zip

1118
Game Modification Station / Re: FF3us bug
« on: August 13, 2008, 01:24:58 AM »
Looks like you've drawn the skills menu text to the status screen, compare the text in your hack and an unmodified copy of FF3us, I'm betting you accidentally overwrote a $00 byte or something of the sort.

1119
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 10:13:23 PM »
The Rune Blade's magic wasn't changed to Fire2...
Thought I had changed that already. :bah:

1120
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 09:39:00 PM »
Okay, might as well post a new patch:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13d.zip

This doesn't have the dialogue or description fixes yet but does have all the bugfixes I listed earlier and the weapon magic.

1121
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 08:50:24 PM »
These spells, did you want them randomly cast or usable if used as an item? If the latter, did you want them to be consumed when used or not?

 :edit:

Okay, I assigned them all using the existing magic-casting weapons as a template:

Most weapons only randomly cast their spells.
Rods randomly cast, can be used as an item, and break when used.
Both weapons with Vanish don't randomly cast, they have to be used as an item, only target the user, and break when used.

Only thing I'm not sure of are the Avengers, wasn't sure if they were supposed to randomly berserk the enemies or not.

1122
Dbi News / BKI Files Archive
« on: August 12, 2008, 08:37:45 PM »
Finally, some content for my contentless site, and it's not even mine! :omg:

Click here for a complete archive of all the files that were available on BlitzKrieg Innovations before it went down.

1123
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 07:37:18 PM »
I'm not sure if I was clear enough, but he never says his lines here which is what the dialog was supposed to display.

In that case there should be an <end> tag just sitting there by its lonesome, which there isn't.

And as long as KDogg and 2 of the other enemies are available you can change the formation--otherwise find three other semi-strong enemies to put into that formation. 

Right now it's KDogg, 2x Heckler and Mage.

1124
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 07:17:49 PM »
Hmm, I'm not seeing anything wrong, unless that particular line is stored somewhere else.

Code: [Select]
<locke>: _wasn't able to_ <pause><line>
save her when she needed me_<end>


Rachel: <locke>!<line>
What are we off to find today?<end>


<locke>: Soon, you'll_<end>


<locke>: You're not going to believe what awaits us up here!<line>
Come on, it's worth a fortune!<end>


Rachel: <locke>!<line>
Look out!<end>


<locke>: Rachel!!<end>


<locke>: Rachel!<line>
Are you awake?<end>


Rachel: _ <pause><line>
__? <pause><line>
I_ <pause><line>
I can't remember anything_<end>


Rachel's Dad: Get outta here!<line>
It's your fault she's lost her memory!<page>

<locke>: Wait a minute!<line>
She said "Yes!$ We were gonna_<end>


Rachel: Go!<line>
I don't know who you are, but ever since you came here my parents have been upset!<end>


You'd best leave Rachel alone.<page>

She's going to have to make a new start of it.<line>
<locke>_<line>
Your being here doesn't help.<end>


A year passed_<line>
When I returned here, I learned that Rachel had perished in an Imperial attack.<page>

Her memory returned just before she passed away.<line>
The last thing she uttered was_ <pause>my name_<page>

I should never have left her side.<page>

I_ <pause><line>
I failed her_<end>

1125
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 12, 2008, 07:05:20 PM »
Still fixing up a few things.



What lines come before or after this? I'm looking at the dialogue around that area now and I see nothing that should be causing an extra text box to display.