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Print Page - Curse Status
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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on February 20, 2008, 06:53:24 PM
Title: Curse Status
Post by: Deathlike2 on February 20, 2008, 06:53:24 PM
I found this interesting, since I thought this status sucked.
When a target is inflicted with said status.. Target's attack power = Attack Power Base/2 <--- old known info Target's defense power = Defense Power Base/2 <--- new found info
This is the best status to inflict on pudding type enemies, since their defense power is way too high and it allows for weaker characters to take a good whack at them.
For a thought, it does weaken very strong enemies like JCE's Sorceror enemy to a new level.
Title: Re: Curse Status
Post by: Dragonsbrethren on February 20, 2008, 08:39:41 PM
This is the best status to inflict on pudding type enemies, since their defense power is way too high and it allows for weaker characters to take a good whack at them.
Except nothing you have can inflict it. I haven't tested spells but I know if you give a weapon curse status it will crash the game if it inflicts it on an enemy. Nothing happened. Nothing happened. Nothing happened. Nothing happened. (It gets stuck in an infinite loop)
This is the best status to inflict on pudding type enemies, since their defense power is way too high and it allows for weaker characters to take a good whack at them.
Except nothing you have can inflict it. I haven't tested spells but I know if you give a weapon curse status it will crash the game if it inflicts it on an enemy. Nothing happened. Nothing happened. Nothing happened. Nothing happened. (It gets stuck in an infinite loop)
Are you forgetting the Ancient Sword? Unforutnately it is unavailable in FF4ET, but it's not as if it were needed in that version.
Title: Re: Curse Status
Post by: Dragonsbrethren on February 20, 2008, 08:47:33 PM
You're entirely right. :blush:
I got confused, I made a weapon in my hack that inflicted several status effects, one of which was curse. When I removed curse from the mix the weapon worked flawlessly and I blamed curse status, completely forgetting that the ancient sword has it set (Ancient sword is long gone from my hack and I never use it in any version of FF4, it's easy to forget a detail like that when you're not looking at the data). It must've been the combination that caused the problem.
Title: Re: Curse Status
Post by: Deathlike2 on February 20, 2008, 08:57:21 PM
AFAIK, Curse status is inflicted in a physical attack by like one monster... and a small handful of enemies inflict it with some sort of curse attack (Slap, Curse).
The only attack that even remotely inflicts a multitude of statuses is Bad Breath from the Marlboro... but that's limited to 6 status changes (small, piggy, toad, charm, mute, and darkness)... 3 (4 if you factor in charm) of which prevent you from using the Heal/Esuna spell in battle.