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Author Topic: Edge vs Asura  (Read 2727 times)

Deathlike2

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Edge vs Asura
« on: March 15, 2008, 11:35:13 AM »
One of the most seemingly "difficult" battles of the game involve Asura... usually with good reason. Asura is able to cast a monsterous Cure3 (Magic stat of 69 implies a spell multiplier of 18) which is pretty much around what Rosa would have and an unholy Cure4.

For the sake of argument that you want to face Asura WITHOUT using Reflect... (for those TA speedruns or people who have balls... or maybe they are simply clueless), the best method of going about this is maximizing Edge's potential.

Note: All math done here involves truncation where applicable.

Let's use two of Edge's levels and start analyzing from that:

Edge @ level 26 has a Str of 21 and a Agi of  24 (this implies a bonus multiplier of 3). Edge @ level 29 has a Str of 24 and an Agi of 26 (this implies a bonus multiplier of 4).

Here's Edge's ideal equipment that boosts Str (there isn't any Agi boosting equipment up to this point):
Ninja Blade (FF2US name), Mute Knife, Bandanna (FF2US name aka Green Beret), Black Belt (SNES name), Strength Ring (FF2US name aka Power Armlet).
This equipment combined increases Str by 20 points, which implies a bonus multiplier of 3 @ level 26 and 2 @ level 29. If you are lucky to have gotten Zeus Gloves (aka Giant's Gloves), the bonus multiplier for Edge @ level 29 is improved by 3 instead of 2. (For this exercise, I won't use the Zeus Gloves because it is a rare drop).

So, Edge's Attack Power should look like this:
48 (Ninja Sword power) + 35 (Mute Knife power) + 41/4 (Strength bonus) + 41/4 (Strength bonus again) + 26/4 (Level bonus) + 26/4 (Level bonus again) = 115
This has an attack multiplier of 7 with a hit rate of..
(90 (Ninja Sword hit rate) + 75  (Mute Knife hit rate)) /2 + 26/4 (Level bonus) = 88

Edge's damage range (vs 0 defense targets) then becomes:
115 (attack power) * 1 (worst case) * 7 (attack multiplier) = 805
115 (attack power) * 1.5 (best case) * 7 (attack multiplier) = 1207

Factoring the hit rate though...
805 * .88 = 708
1207 * .88 = 1062

Ok, that doesn't scare anyone.. not even Asura. However... the Mute Knife increases attack power by 4 vs Mages and that's where the fun begins. When you combine that with Berserk... this isn't going to be pretty.

Asura's defense is 3 and Protect brings it up by 5... so Asura starts with 8 effective armor (that's the first thing she casts in FF4, this is unapplicable to FF2).

(115 (attack power) * 1.5 (Berserk status) * 4 (enemy type multiplier) * 1 (worst case) - 8 (target defense)) * 7 (attack multiplier) = 4760
(115 (attack power) * 1.5 (Berserk status) * 4 (enemy type multiplier) * 1.25 (avg case) - 8 (target defense)) * 7 (attack multiplier) = 5964
(115 (attack power) * 1.5 (Berserk status) * 4 (enemy type multiplier) * 1.5 (best case) - 8 (target defense)) * 7 (attack multiplier) = 7168

Factor the hit rate...
4760 * .88 = 4188
5964 * .88 = 5248
7168 * .88 = 6307

So now, Edge becomes a real contender.. if all things go well. Obviously I cannot explain how Edge would survive an attack, nor assume to know if you cast Haste/Fast or be unforunate that Asura casts Cure4 or Protect on herself... but this is the starting point to ultimate mayhem.

Really, it's not that hard.

Pic that doesn't show the level I specified, but just to prove Edge owning Asura...

Yea.. that's not fair:


9999 is good:
« Last Edit: March 15, 2008, 01:04:55 PM by Deathlike2 »
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JCE3000GT

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Re: Edge vs Asura
« Reply #1 on: March 15, 2008, 03:38:40 PM »
Edge + Berserk = godlike

Paladin

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Re: Edge vs Asura
« Reply #2 on: March 24, 2008, 02:21:38 PM »
 :omg:

And to think I thought I knew how to own this game... :sad:

That strategy is sublime...and pretty freaking cool. I mean he's ripping her a new one at what, less than level 30?

I usually take a blunt approach...like characters at level 50-60 or so and flatten her and Leviathan... There's something to be said for skill as opposed to brute strength. Those 80's kung fu movies should have taught me that... :tongue:
« Last Edit: March 24, 2008, 02:26:51 PM by Paladin »

Deathlike2

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Re: Edge vs Asura
« Reply #3 on: March 24, 2008, 02:37:54 PM »
Most of it is theory, but the reality is that you don't need Wall or Quake to beat Asura. It is more like people don't know about her being a Mage, though technically it should be obvious via testing.

In any case, she's not that hard as I originally thought, and it's worth pointing out to FF4A newbies these days.  :lame:
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Odbarc

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Re: Edge vs Asura
« Reply #4 on: March 28, 2008, 03:23:12 PM »
Quote
(115 (attack power) * 1.5 (Berserk status) * 4 (enemy type multiplier) * 1.5 (best case) - 8 (target defense)) * 7 (attack multiplier) = 7168

Asura bends over and hopes it ends quickly...

Deathlike2

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Re: Edge vs Asura
« Reply #5 on: December 23, 2012, 07:53:24 AM »
 :bump:
http://www.gamefaqs.com/boards/615911-final-fantasy-iv-the-complete-collection/64731931?page=4 - the anti-Vegh post

Here's some additional perspective that wasn't covered initially (copypasta time!):

Quote
So, even in the WORST case scenario, Edge can deal a ton of damage... more than Asura can heal... let's see how much Asura can heal through Curaga:

Spell Power of Curaga: 144
Asura's Spell Multiplier: 1 (initial, everyone has this) + 69/4 (Magic stat divided by 4) = 18
Asura's Magic Defense: 37

Putting it together (note that magic defense is used in healing for monsters, both to and from them, this is changed in TAY with the Spirit Priest and the like which ignores magic defense with Cure spells):

144 (Curaga power) * 1 (worst case) - 37 (magic defense) * 18 (Spell Multiplier) = 1926
144 (Curaga power) * 1.25 (avg case) - 37 (magic defense) * 18 (Spell Multiplier) = 2574
144 (Curaga power) * 1.5 (best case) - 37 (magic defense) * 18 (Spell Multiplier) = 3222

So, even in the best case, she will only heal 3222 points of damage! This is at least 1k less damage that she can heal. This doesn't even factor in Slow (to reduce the frequency of healing) and Haste (to increase the # of attacks Edge can do) and the fact that abusing the use of Blink (which is also great vs Behemoths). Plus, there's way too many Mage resistance armor (Rune Armlets for the girls, and Aegis Shields for the guys) that cuts Attack Power in half, making her pretty tame outside of Edge. If you really want to, you could just cover Edge... Cecil would have to be in the back row (the damage Cecil will absorb is considered a back row attack, thus reducing damage significantly as well), allowing Edge to survive indefinitely.

So, if you listen to how Vegh suggests how Asura is difficult to kill, please mention how "SMRT" he is.

Note: Edge is required to be in the front row to make this all work.

Also, there is the use of Cure4/Curaja in the SNES versions of the game (specifically FF2 SNES). The problem with Curaja is that it doesn't work quite right, particularly after taking 16k worth (16384 exactly, or was it 16383) of damage where all "healing" done is for the MP value, due to overflow, thus making her Curaja healing pretty pointless.

Stuff in bold is newly added descriptions.
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