°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1515e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa8e5.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa8e5.html.zxитg^                    ╚└KЗOKtext/htmlISO-8859-1gzip0|╓З        Tue, 10 Mar 2020 19:12:00 GMT0є░░ о0оPоАз▓Ёоитg^        Ф#З Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1516
General Discussion / Bought a new computer
« on: May 09, 2008, 07:16:00 PM »
I guess you could say this was a bit of an impulse buy, spent my Wii fund on it but I think this was a better choice:

2.20GHz AMD Sempron 3800+
2x 512MB RAM (Why do they do this? Now I've got to sell these if I want to upgrade it to 2 gigs later...)
128MB GeForce 6100
Windows Vista Home Premium

And my old specs:

1.80GHz Pentium 4
1x 256MB, 1x 128MB RAM
16MB GeForce2
Windows XP Home

So as you can see it outclasses my old one in every way possible, the only thing I'm worried about is the processor, I have no idea if it's any good and I could have gotten the same computer with a 64bit dual core if I had $75 extra to waste (Which I didn't, and probably won't for at least four months). I was worried Vista might be a resource hog and planned on installing XP if it was but so far it's been good, I'm really liking the interface updates.

1517
Reminds me of the time I got trapped in my bathroom when the doorknob randomly decided to fall off...

1518
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 03, 2008, 07:23:41 PM »

I just had this crazy idea.. you should've said this...

Quote
Revive him so he can be stoned like the kids.

 :laugh: :wink:

:lame: :tongue:

1519
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 01, 2008, 09:11:54 AM »
The problem with the twin spells, in FF4, is that they just take way too long to cast. They were actually useful in FF2us.

1520
Final Fantasy IV Research & Development / Re: HP% Spells
« on: April 27, 2008, 07:45:44 AM »
Probably more than you'd think:

Maser: 1/10
Beam: 1/10
Fire: 1/5
Blaze: 1/4
Blitz: 1/2
Thunder: 1/4
D.Breath: 1/4
Big Wave: 1/4

Fire and Blitz are the enemy skills, not the spells you can cast.

1521
Gaming Discussion / Re: FF4 - The Battle @ Fabul
« on: April 23, 2008, 02:19:23 PM »
Quite a few of the changes in the DS version seem to be entirely random. Could be they wanted Yang's different claws to have some use in those battles. The whole time I played that version I never noticed if enemy back rows are still in it or not, since the US version's due out (relatively) soon I'll just wait for that to find out.

1522
Gaming Discussion / Re: FF4 - The Battle @ Fabul
« on: April 23, 2008, 01:29:56 PM »
And if you happen to be playing the DS version, Yang's Ice and Thunder Claws both hit weaknesses on the Baron Marines and Captain.

1523
Dbi News / Re: Yes, it's another Goldeneye update
« on: April 22, 2008, 02:52:57 PM »
Rare said they tested every solo map in multiplayer and kept the ones that played best, these didn't play the best. The final version's text files show that Frigate and Aztec almost made it in along with Statue and Cradle (They don't have setups though) and quite a few solo mission select photos are available in the multiplayer select menu, not all of them though, Control wasn't.

These maps don't play nearly as good as the maps that made the cut, they're still fun though. :happy:

1524
Gaming Discussion / Re: FF4A - ZeromusEG Stupidity
« on: April 22, 2008, 05:02:58 AM »
Yep, had it happen to me once in a lower-level playthrough, thought I was screwed until I used a Grimoire that turned it into a toad.

1525
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: April 22, 2008, 04:57:12 AM »
The capital letters in that font are used by the status text (HP, MP, LV) in the main menu for whatever reason. They had to be changed, otherwise I would've just left the original font intact.

Really I could just copy the entire menu font over the music player font and it would work, FF6 Advance did that, the only thing is the thin font really looks better there, it usually fits in the title box without the need for scrolling.

1526
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: April 21, 2008, 07:31:37 AM »
I got it and that font was pretty awful. I copied the fixed up text into another patch I was working on a few months back:

http://dragonsbrethren.slickproductions.org/files/ff4/updatedff4afontpatch.zip

Don't submit this to RHDN or anything, it's a WIP, I don't think I ever fixed the music player font. Didn't plan on releasing this until I figured out a decent way to redo text pointers, I wanted to do a few fixes that required expanded strings. Still, it's fully playable and much better than the old versions.

1527
Dbi News / Re: Yes, it's another Goldeneye update
« on: April 21, 2008, 02:37:48 AM »
Statue's actually one of my favorite single player levels, I've never really been sure why, I hated it the first few times I played it but once I learned the layout I really liked it. One of the few missions I can do without getting hit once (Not consistently like Dam though, one of Trevelyan's goons tends to get me as I run away). Statue would be fun in multiplayer if it ran at a decent speed and didn't suffer from blackouts, there's loads of cover and fun sniping spots, it just has way too much geometry visible at once. bmw was working on a modified statue map with a good portion of the stage removed, he was having collision issues so I guess it was put on hold.

Cradle would be good but it's just too big and open, it slows down pretty bad whenever you have too much of the structure in view and it has collision issues (Rockets can pass right through the walkways). The biggest problem with it are the support pylons, three of the start points are on them and it takes forever to get back up to the main structure, by the time you get up there your opponent is already too well armed to really stand a chance against them. I only played it with two players, I'd imagine the slowdown would be a lot worse with three but at the same time it would probably be more fun since the map is so large.

1528
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: April 20, 2008, 11:40:54 AM »
Yeah, that's fine, it's not hard at all to ununcensor those sprites.

1529
Dbi News / Yes, it's another Goldeneye update
« on: April 20, 2008, 05:59:32 AM »
I was going to hold off on this one for a bit longer, I've got another secret project in the works but I haven't had a chance to properly test it yet, so I might as well update now before these become really outdated.

First up, a patch to enable Rare's unused multiplayer setups for Statue and Cradle:



These setups were previously available via GameShark/Action Replay but since Mupen64K doesn't support cheats there's no way to play them online without this patch. I tried to make it as "official" as possible, the maps replace Stack and Basement (Which, for those of you who don't know, are just two extra Library setups that divide the map in half), you need to complete the solo missions before they're available, they fall in the correct order on the selection screen, and are limited to two and three players respectively. They both suck, by the way, which is why they were cut, Statue is nearly unplayable.

Download


And another nearly unplayable one, this time my own creation, a multiplayer setup for Control:



Limited to two players because it lagged terribly with three and crashed with four, this sections off the main control room from the caverns and warehouse areas. It's a fairly small map so it's fun with two players, but it gets very slow in the control room despite many attempts to make it run as smooth as possible. If you don't mind a little slowdown give it a try.

Download

Many thanks to Wreck for testing both of these online with me and Scorpion for helping test Control with three players.

1530
Gaming Discussion / Re: FF4A European Font Replacement Bugs
« on: April 20, 2008, 05:26:04 AM »
If you've still got the update send it back to me, it was lost to the ether when I accidentally deleted my GBA working folder thinking I had the updated one in my main directory. If I realized I had actually sent that out I would've asked about it sooner.

That said since I've been playing GBA games exclusively on my DS Lite now instead of my GB Player I haven't needed the font patch, everything is easily readable without it, so I haven't even been using it myself.