Author Topic: The Truth About Sleep  (Read 1380 times)

Deathlike2

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The Truth About Sleep
« on: November 25, 2008, 12:00:40 PM »
This took a while to come up with, but I've finally figured the friggen thing out.

I've said before that Sleep had some sort of secondary thing going on, and I've finally come to the conclusion on what the hell that is...

When you first get the Slumber Sword (in the SNES version), there are a number of factors to consider when you realize it doesn't work 100% of the time.

Normally, the first to consider is level.. and I did some specific testing on that, it does absolutely nothing for it... so scratch that.

Even before that, I tried to manipulate Wisdom, but that was a non-factor given how other weapon-item spells are unaffected by this.

So, I finally tested pretty much every important stat....

It seems that Agility is where the action's at. Even though it seems oddball.. when you think about why it is successful, it doesn't naturally come to mind.

It also seems it is tied to how effective the Slumber Sword for inflicting the Sleep status.

Sleep status doesn't affect characters that often, but on some good testing, Agility significantly reduces the probability that the status is inflicted in the first place.

One more thing.. Agility has to be factored against the target's Agility, which makes it difficult to inflict the status on yourself.

Additionally, Sleep magic still follows the standard spell algo.. it just happens that the Slumber Sword does an extra comparison...

Also, I'm going to do a more thorough test of this, but as an aside, weapons inflicted by statuses seem to be driven by Agility.

This is only applicable to the SNES version of the game.
« Last Edit: November 25, 2008, 02:23:39 PM by Deathlike2 »
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