Hey
x0_000 long time no see :)
I will check these address when I continue with GBA. I'm trying to finish Monster graphics for SNES.
Thank to Japanese doc I manage to find mobs palette and sprite map. It seems FF5 holds more info in the map then just tile positions, so that may take some time to decipher, code and test.
On the positive side, while I was waiting to get that info I was able to implement LZSS (type 02) decompression algorithm (for SNES) so now I will be able to get even compressed parts of SNES graphics. Displaying might be more problematic, because from what I've saw in
noisecross docs they use some kind of script ...

In meantime I was able to make a new SNES ROM map. It contain sources from here and outside, also the info from my personal findings. You may see initial version
here. I want to add 'ROM offset' column for easy raw search.