øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2145e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa95d.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa95d.html.zxžh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK ÄOKtext/htmlISO-8859-1gzip8:Ö ÄÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:28 GMT0ó°° ®0®P®€§²ð®žh^ÿÿÿÿÿÿÿÿO( Ä Show Posts - Deathlike2

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Messages - Deathlike2

2146
Final Fantasy IV Research & Development / Re: DS Version Research
« on: August 09, 2008, 01:11:38 PM »
An improved drop systen makes sense if you are doing monster harvesting... the original system is "first drop, first received"...

2147
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 02:42:23 AM »
Ok, I was wondering since the Defense knife didn't seem to cause any evasion/knife blocks (plus when you factor in Locke's high natural evade, he should be blocking stuff left and right).

 :edit:

Spell check:


 :edit:

Camel poop? Since when was there a camel in the FF series? Try Chocobo poop!  :tongue: :wink: :


New word, Welbeing?


Wooo Moogle!


Must be looking at the rear...


So cute.. no true wink though...

2148
General Discussion & Support / Re: FF3USHT Photo Oops Thread Revival
« on: August 09, 2008, 02:40:43 AM »
Did you miss my last edit?

2149
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 02:32:38 AM »
Was the evade patch applied here or not? It doesn't quite seem to be the case...

2150
Gaming Discussion / Re: The "underrated" game music thread.
« on: August 09, 2008, 02:04:42 AM »
Try Dual Orb 2's music. It's pretty nice, but unfortunately the variety ends there.

2151
General Discussion / Re: How did this trash get through?
« on: August 09, 2008, 02:00:26 AM »
I think that guy got banned at zsnes' boards for similar stupidity.

Same guy. However, he wasn't banned... he "went away" after some thread lockage. He'll be back sooner or later.  :bah: :banonsmash:

2152
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 01:48:25 AM »
Fortunately for you, I posted the pics up on a separate thread (not to clog this one up as much)... see if you've fixed the rest.

http://slickproductions.org/forum/index.php?topic=708.0

2153
General Discussion & Support / FF3USHT Photo Oops Thread Revival
« on: August 09, 2008, 01:30:26 AM »
I just want to catalogue the photos I remembered taking for FF3USHT and I wanted to sepearate that from the main threadfor various sanity reasons.

Here we go... (I'll post what's not been fixed AFAIK)

KDogg needs surgery or something:


Missin' a body:


Slot actually has a command.. I think it was Rage...


Testing:


1.. 2.. 3..:


I suck at spelling too!


 :edit:

Imp defense?:


Does it matter?


Probably not (the 1 defense):


Go figure:


Again:


These monsters don't seem to have "teh powah":


 :edit:

I like this:


But, this doesn't make sense:


I think this was the tool that shouldn't be (Air Anchor probably):


Lucky you can be drunk, yet not take a sobriety test on the Internets:


That should be it.

2154
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 01:18:24 AM »
Damn that 8-legged nuisance!  :bah:

I found the pictures I took...  :omg:

It will take me time to upload them all... but feast on these pics for kicks..

It doesn't sounds quite right...


Stealing shit, aw'right!


I honestly wonder if the blocked out name weirdness is intentional:


I'm with ya on this:


That obviously needs fixin':


Me fail English? Unpossible!

2155
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:40:04 AM »
Alrighty, the movies are back on!

You know.. I actually liked the Mimic command on the M-Tek armor... all there needs to be added is the mythical Summon command...  :wink:

 :edit: New quick movie - http://rapidshare.com/files/135974675/FF3Hack3.7z.html

2156
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:27:12 AM »
I kinda liked it when Cid used "Shucks" in the airship chase...

Then there's Relm's Awwwwwww (I think she said that when Strago said No to going up the mountain... or whatever that scenario was).

2157
Never tried this before either. So when he stays out attacking, despite being visible, he's in hide status?

Yes. I get the feeling you can do it under the original game as well, but I have no way of exposing this.. someone should go try see what happens here, but I suspect the result could simply be the same.

2158
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 12:21:07 AM »
Nuts!

The above needs a picture to go with that... (or try Rats!)  :wink:

2159
Gaming Discussion / Re: gfaqs is kinda useful sometimes...
« on: August 09, 2008, 12:04:52 AM »
Show me the movie/link or I don't give a damn.

2160
oddly enough, i just read this over at gfaqs, and said to myself, "you know, deathlike ought to post this over at slick."

I get no credit for finding it since that's not new AFAIK. I have a good idea of what is happening though...

Quote
i've never tried this glitch out before. (mainly bercause i barely use edward) in ff4a, when you trigger it, does the second alive character that you need to have ever get a turn, or does edward just attack/hide/attack/hide/attack over and over again with 0 break? or does he just go when his turn is up on the atb?

Whatever characters are alive have to still be standing... the thing with hide is that the targeting property of the any targeted attack or spell are modified (same effect as Jump when Kain's in the air).. so nothing can actually do a thing to Edward (friend nor foe). The order of Berserk and/or Tornado (well, this spell doesn't have to be used, but it's the best at ensuring Critical status) doesn't quite matter. If Berserk is done first, weakening Edward afterwards will cause him to execute a Hide command immediately on his next turn (I'm not too sure if that's always the case) and then his subsequent turns, he will attack. If the weakening is done first, you need to immediately Berserk Edward immediately afterwards or he will issue the Hide command on his next turn and then attack afterwards. The former option is preferable since you have some control over when you want to abuse the bug.