øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=396.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa960-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=396.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa960-2.html.zx¶±g^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÐ÷© OKtext/htmlISO-8859-1gzip@øÕ ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 15:43:09 GMT0ó°° ®0®P®€§²ð®µ±g^q Print Page - Enemies That Normally Counterattack... Don't Always...

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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Deathlike2 on March 09, 2008, 05:41:00 PM

Title: Enemies That Normally Counterattack... Don't Always...
Post by: Deathlike2 on March 09, 2008, 05:41:00 PM
It's interesting behavior, but when Fire3 hits a group of 2 Behemoths.. you see both of them counterattack.
When both Behemoths are attacked by a multitargeted summon such as the Mist Dragon, only one of them counter attacks.

Either the script has some sort of overriding counter function.. or it is simply not being handled properly.

Go figure.