øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=37e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa9b0.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=37e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa9b0.html.zx_xh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DtAOKtext/htmlISO-8859-1gzip@øÕtAÿÿÿÿÿÿÿÿWed, 11 Mar 2020 05:50:48 GMT0ó°° ®0®P®€§²ð®_xh^ÆtA Show Posts - Gil Galad

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Topics - Gil Galad

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1
Submissions / Super C (Super Contra)
« on: March 30, 2011, 04:35:57 PM »
You guys might want to update the Super C (Super Contra) NSFE because I fixed the NSF and some of the issues such as the mini-boss theme playing too fast and other under the hood issues. Also, all the tunes play a bit smoother now.

http://nesdev.parodius.com/bbs/viewtopic.php?t=115&start=1260

2
Game Modification Station / NSF Ripper Guide Updated
« on: April 01, 2008, 07:01:49 AM »
This post is for those that enjoy ripping and messing with NSFE files.

I have just updated the document originally written by Izumi,  translated and expanded by yours truly.  I have just added levels 13 - 17,  that's five new levels to read.

At some point in the future I'm planning on writing an NSFE section on my document as I believe the extended format should be mentioned.  However, the rest of the levels must be completed first.

Those that read this document,  let me know if something is inaccurate or out of place.  Some of the things written were done at 5AM in the morning.

Also, I have some new NSF rips for download.

Here

3
Game Modification Station / FF6 misc ramblings
« on: February 21, 2008, 05:15:17 PM »
I made a discovery, not sure if anyone is aware of it or not. When I was messing with FF3USME, I noticed in the item editor that you can increase spell damage by 50%. This not only applies to a spell cast from an item, but also from spells cast by the user of the equipped item.  I don't have the editor in front of me as I am not at home. I do believe it's a "?" marked check box in "Special 2". It's the only unknown box in the category, so it's easy to find.

I've also been messing around with the unknown check box under the category stating if you can cast a spell from said item or if the item breaks, etc. I checked the box and it seemed like you would keep an item longer in your inventory, but still disappears as expected. This is with a ROM that does not have Lenophis' new patch. "For what Ails Ya" I think it's called.

I also have some questions for you guys.

I have decided to change W Wind to a level 2 Wind element spell. Is there a way to change the putrid looking animation to either Cyclonic or Aero?

Also, I would like to know if there is a way to switch out one of the current learnable spells with a different one. One that will show up on the magic menu and able to be learned with a percentage, showing up on the Esper learned spells, etc? I've used to recent release that Lord J posted, it allows some animation change but I haven't figured out a way to change the animation to what I want. You do have a few choices, like the interesting random animation change from Fire to Drain, that was neat, etc.

I'll be around in a few days to check the post, perhaps next coming Tuesday. Thanks for any response ahead of time.

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