Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=345e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa9cc.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexa9cc.html.zxҝh^0P.OKtext/htmlISO-8859-1gzip@Wed, 11 Mar 2020 08:30:35 GMT0 0Pѝh^) Show Posts - Deathlike2

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Messages - Deathlike2

346
Gaming Discussion / Re: FF4A Random Cuteness
« on: November 16, 2012, 05:22:23 PM »
 :bump:

I don't have screenshots for this quite yet, but Rosa+Rydia and Palom+Porom do have different Toad pics than the rest of the characters.

Palom+Porom (and Young Rydia) are simply smaller toads because of their age.

Rosa+Older Rydia are slightly smaller toads than the rest of the guys... probably because they are female.

This behavior is continued in the PSP port.

347
Final Fantasy IV Research & Development / FF4PSP - Journey Log
« on: November 16, 2012, 05:16:28 PM »
New log starting here regarding the PSP port of FF4... though I will direct new research to the TAY research thread when I even get there.

Kain's Jump does trigger the Mist Dragon's counterattack... that was not there before.

Magic Arrow shockingly looks like magic arrows (it does look a lot like swapped sprites from the Holy spell).

It is possible to fight a random battle BEFORE stepping onto an event tile. I fought random monsters before fighting Octomammoth.

Back row seems to work as expected... though the monsters fight "slower" or "weaker" than I remember.

 :edit:
Toads seem to attack with the "Rod" sound, which is odd.

The Secret Waterfall area doesn't have the Elixir... although I forget if that was changed in the GBA port.

Lots of things are relatively faithful... like back rows, Flan evasion (from the WSC/GBA changes), racial modifiers (well, at least with weapons like the IceRod).

348
Gaming Discussion / Re: Final Fantasy IV Complete Collection
« on: November 15, 2012, 11:59:57 PM »
What I like best about this PSP version and not any less about the GBA version are that you can party swap at the end of the game. While the bonus dungeons are nifty, really it's mostly that the party swap for me is a huge feature. I like it a lot, and it was one of my favorite features of FF6. Actually I wished there was more of it. In fact I think the original SFC game probably intended to use it but it didn't get done. I missed it in the DS game and I also didn't particularly care for the augment system in that game as a workaround.

Well, if the original FF4 had the final party options, you would still have to figure out what Cid's best weapon would be (Ogre Axe+Dragon Shield, or Poison/Rune Axe or Gaia's Hammer) and figure if a naked Bard would be that much different than one with armor.

What would've been nice in this port... a FF6-type multi-party dungeon crawl extra. It would make that Proto-Babil bonus feel reasonable.

349
I guess it should be said that I have some plans on finding a way to *cough* play this. It's either this (the PSP port) or that (the DS port) that I will look into next...

So, let me know what I should be aiming for.

I sincerely hope they fixed the Back Row bugs... because it quite possibly could be the only thing that fails me consistently.

350
 :bump:
Neither the doll or the muddy water were used in the GBA port. My guess is that there was meant to be some variation of that mini-puzzle with the doors (which tbh was very boring).

351
 :bump:

I doubt you would still be reading this, but considering that there's a delay in some of the commands, like Jump, there's usually a "hidden" followup sequence.
For instance, the second "Jump" version is very likely the command to "land" while in air.
Think of it as the "second part" of a 2-part command. That's very likely what is happening.

352
General Discussion / Re: NFL season (2012-2013) week 11
« on: November 15, 2012, 06:33:27 PM »
Week 11 schedule:

Yay?
I would like to  :laugh: @ the tie game.

I forgot to put down the scores for the previous week, so here we go.

Week 9 Results:
Leno: 13-1
Me: 11-3

Week 10 Results:
Leno: 7-7
Me: 9-5

Quote
Dolphins @ Bills (division, Thursday)

Bills

Quote
Cardinals @ Falcons

Falcons

Quote
Browns @ Cowboys

Cowboys - Well, they could embarrass themselves for all to see.

Quote
Packers @ Lions (division)

Packers

Quote
Bengals @ Chiefs

Bengals

Quote
Eagles @ Redskins (division)

Redskins

Quote
Buccaneers @ Panthers (division)

Bucs

Quote
Jaguars @ Texans (division)

Texans

Quote
Jets @ Rams

Rams

Quote
Saints @ Raiders

Saints

Quote
Chargers @ Broncos (division)

Broncos

Quote
Colts @ Patriots

Pats - This game already scares me.

Quote
Ravens @ Steelers (division)

Ravens

Quote
Bears @ 49'ers (Monday)

49ers

353
I forgot to mention that the fists would cause something similar in terms of the graphics.

354
When a monster is set to having 255 magic defense, they are given magic immunity.

This includes Shell boosted magic defense to monsters with 254 (or lower) magic defense.

This behavior is limited to the SNES versions of the game.
Having 255 magic defense for the characters does not cause this... which really sucks.

I just found this out through Charm/Confuse testing...

355
I found this out during testing Charm status.

It's was amusing how MP was consumed while under Silence status.

Go figure.

This started in the WSC port and continued to occur in the GBA ports unfixed.

356
Final Fantasy IV Research & Development / Re: Aim Command
« on: November 14, 2012, 10:48:56 PM »
The WSC port confirmed my worst fears about the back row bugs.

Considering that the Bow+Arrow do not work correctly with the back row bit... and the fact that there are still rows in the WSC port,
Aim is crippled to a low 63% accuracy (255 * 1/2 * 1/2 [remember to truncate after each operation]), making it literally possible to miss a back row target with Aim.

357
Final Fantasy IV Research & Development / FF4A - A "Charmed" Life
« on: November 14, 2012, 10:34:10 PM »
This is very similar to the Berserk thread...

While under Charm/Confuse, the character may execute their last command before actually doing stuff in Confuse status.

This occurs in the WSC port and GBA Jap 1.0 and US ports. This was fixed in the GBA Jap 1.1 and Euro port.

A notable behavior occurs between the two ports (WSC and GBA).

In the GBA port, most black magic can be used when available, except for Meteor (I dunno if its the RNG or intentional, but more likely the latter).
When Quake is used, it targets the monsters... why that occurs I don't have any idea why.

In the WSC port, most black magic can be used when available, except for Quake (similar to above).
When Meteor is used, it targets the monsters. Go figure.

 :edit:
Also, White Magic in the GBA port does not select Holy. Anything goes in the SNES and WSC port.

358
Final Fantasy IV Research & Development / Re: Need a White Mage Portrait
« on: November 14, 2012, 06:06:45 PM »
Where did this come from?

359
Final Fantasy IV Research & Development / FF4 WSC Save Files
« on: November 13, 2012, 10:18:01 PM »
For those of you interested in testing or something, that's all the save files I've created for the purposes of being able to go back to stuff if I need to.

Unlike most saves you find around the Internets, I like stat maxing (messed up a little with Cecil) and having the good stuff. Enjoy!  :tongue:

Final Equipment:
Cecil: Ragnarok, Dragon Shield, Ribbon, White Robe, Crystal Ring
Kain: Wyvern Spear, Aegis Shield, Ribbon, Dragon Armor, Crystal Ring
Edge: Masamune, Murasame, Ribbon, Dark Gear, Protect Ring
Rosa: Artemis Arrows, Elven Bow, Gold Hairband, Minerva Robe, Protect Ring
Rydia: Dragon Whip, Ribbon, Light Robe, Protect Ring


If there were cheats I could have used.. I would've used them... but there isn't.

360
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: November 13, 2012, 04:02:37 PM »
This is probably the very last post regarding the WSC version.

Zeromus does not cast Meteor when critical. This is fixed in FF4A.