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Messages - Dragonsbrethren

466
 :bump:

Haste and Slow affect this status' timer in The After Years. I have no doubt that this was the original intended behavior.

467
Final Fantasy IV Research & Development / Re: 1GP Sell Price Bit
« on: September 09, 2009, 12:18:04 PM »
I wouldn't call it silly; that's exactly how I would've done it. It's three items, no sense in dedicating a piece of item data to them (of course, there are a few unused/seemingly useless used bits that could be repurposed), it's not like this code is bogging down the shop or anything. There should be something for key items around there too; probably everything below the Gysahl Whistle, plus the Legend (probably its own exception). Key items might have a table somewhere, but I still doubt it; they are a bit more involved than the ethers though (yellow in the treasure/shop menu).

468
Final Fantasy IV Research & Development / Re: 1GP Sell Price Bit
« on: September 08, 2009, 10:12:57 PM »
I don't have a decent hacking setup here, but try running Geiger's tracer when you try to sell one of those items in the shop. Open the output file and look for CMP, CPX, or CPY instructions comparing to the value of any of the items that sell for 1 gil. As Phoenix said, that's likely how they're stored.

469
Gaming Discussion / Re: Gaming Progress Thread
« on: September 07, 2009, 07:31:53 PM »
Final Fantasy IV: The After Years (Wii)

[spoiler]The last tale came out today, and I nearly forgot about it. :isuck:

Anyway, I played up to the moon. The beginning was kind of interesting: You get free reign of the world for the first time, and need to visit every place on the map. The goal of this is never really stated, but it turns out you need to get Rydia's Eidolons back...or kill them, it actually doesn't seem to make any difference. (I killed Ramuh and Shiva before I realized you didn't actually need to kill them, just weaken them. It's kind of like the Rubicante fight in the original; if you want to see his final words, you need to fight very carefully so you don't over damage him. Same thing here, but with a much more reasonable amount of remaining HP.) After this, you get access to Baron castle, and then fly to the moon on the Lunar Whale.

Once on the moon, you have access to everyone except for the useless nameless characters (surprise, surprise! all of that wasted EXP...), and can form your own party. Amusingly, Cecil is basically wheelchair Cloud at this point, yet you can still drag him into battle and have full control over him. The moon's surface is completely different than before, and is actually a dungeon; you can't save anywhere, and can dash with the B button. Very strange. You have access to the subterrane through a crater rather than the crystal palace. The subterrane itself is actually mirrored for some reason, with some minor edits that weren't there when Golbez and FuSoYa last ran through. You fight bosses from the original game, released from crystals. I killed Baigan, but then got killed by the magus sisters, who are much more brutal than originally. It probably doesn't help that I chose to take my weaker characters, rather than tearing through with my best.

I hope I'm not too close to the end, but I have a feeling this will be the last dungeon...[/spoiler]

:edit:

[spoiler]This moon never ends. I gave up on using my weaker characters, and just took my best in with me. Killed all of the revived bosses (magus sisters, Lugae + Barnabas, CPU + Nodes, Scarmiglione, Cagnazzo, Barbariccia, Rubicante), then reached a new area with a new tileset. Much like some of the new monsters, this tileset doesn't match the rest of the graphics at all, and I swear I've seen it before somewhere. Anyway, in here you fight a lot of enemies that were previously in the Lunar Ruins, which was a bit of a surprise, and you also get a lot of the GBA version exclusive equipment. Te bosses here, so far, have been from FF1, FF2, FF3, and FF5, so I'm guessing FF6 is up next. The translation has kind of fallen apart here, though, with well-established enemies/bosses being named differently than normal (Beelzebul, Lord Dragon (Shinryu), Coeurl Legina), and I now have the Excalipar (they seem to have settle on "poor" lately, "pur" was used frequently, but never "par"). The dialogue itself has held up well, thankfully.

For the bosses, there's not much to say. They replicated some of their behavior, while FF4-izing it. Ahriman (the FF3 one, not the common enemy) was particularly fun. It's a ripoff of Plague; it casts Doom on the party, then starts Hasting everyone (which actually speeds up the timer in this version). The thing is, you don't have nearly enough time to kill it in one go, you need to actually kill off two or more of your characters, so you can revive your others for the next "round." Every time Doom status expires it casts it again, but it doesn't use any other attacks - once you get this down it's really simple, but still, a fun battle due to the unconventional strategy.

I got killed by Lord Dragon; one tidal wave and I was gone. I didn't try fighting Omega, but Gilgamesh was pretty pathetic. One thing I wish they did was import the boss music from these games for these battles, that would've been awesome. I think I need to do some leveling/ I haven't had any real trouble with the other bosses, but the random encounters are really wearing me down.  My party averages about level 60 now.[/spoiler]

 :edit:

[spoiler]Lord Dragon and Omega are optional, thankfully. I had a feeling that they would be, since they aren't found in crystals, but I wasn't sure. Only Gilgamesh and Atmos (yes, Atmos) had to be killed. Atmos was pretty pathetic, all he did was cast Meteor every turn, which wasn't enough to cause any real concern. I went down to the FF6 bosses and killed Ghost Train. They imported its Wheel attack (which makes the character it hit spin backwards, hilariously), and it can use Shiva's Diamond Dust for some reason. Not a difficult fight, but not as easy as FF6, since you can't kill it in one hit with a Phoenix Down.

Now Ultros, Ultros is a bastard. He starts out really weak, he has his tentacle attack, but that's of no real concern. He retains his fire weakness, so getting 9999 against him is easy enough. The problem is, after you get him weaken enough, he'll absorb all elements, start healing himself, and using Tidal Wave. Tidal Wave is non-elemental, and gets stronger the more HP he has. He can deal about 4000 damage with it if he's healed up, which he almost always is. There's no way I can survive that at this point.

I got bored with dying, and decided to use the interdimensional elevator to teleport out and bring my weaker characters through. I have a feeling Calca and Brina will be my strongest characters, they're out-performing level 50 characters at level 30. Their HP growth sucks though, so they die really easily. Their special skills aren't that great either, but stat-wise, they're pretty good.[/spoiler]

470
Gaming Discussion / Re: Gaming Progress Thread
« on: September 05, 2009, 04:19:01 PM »
Yeah, that's where I am. I finished off the judges, I had to switch the battle mode over to wait so I could get some spells cast without worrying about my characters stupidly draining all of their MP. Now I've got to get to this place halfway across the world, and can't figure out how. I thought I found a direct route there, but the boat is missing.

471
Gaming Discussion / Re: Gaming Progress Thread
« on: September 05, 2009, 04:38:54 AM »
Final Fantasy XII (PS2)

Felt like playing this again, but I've left it sit for far too long, and I don't remember what's going on in terms of story. I just got the sword of kings, which is a pretty crappy sword in battle, considering it's supposed to be a legendary weapon and all. I returned to the temple on top of the mountain and got my ass handed to me by some judges. Yay.

I'd start a new game, but I've already put nearly 40 hours into this. I'm not looking forward to doing all of that again, even if I can't remember the majority of it.

472
Game Modification Station / Re: FF6 Improvement Project
« on: September 04, 2009, 10:19:28 AM »
Atlas is smart enough to insert TERRA as the control code (but not Terra, terra, or any other variation). I often find myself typing the name instead of the control code, so I set it up that the name would be dumped and inserted normally.

473
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: September 03, 2009, 11:33:06 AM »
That's the same problem I was having; the tiles are too big for your resolution. See the 20x20 pulldown menu? Switch that to 16x16 and you should be able to make use of it.

474
Game Modification Station / Re: FF6 Improvement Project
« on: September 02, 2009, 05:55:33 PM »
Here's my text dumping package:

http://slickproductions.org/forum/index.php?topic=1016.msg10490#msg10490

I never got around to making the insertion package, but it's not too hard to set up an Atlas header. I wouldn't bother using this for editing any of the fixed length text though; that's easy enough to do in a hex editor, easier than keeping track of spaces.

475
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: September 02, 2009, 05:29:49 PM »
No, not that header, this header. :yabin:

For shifting the map, I do mean adding/remove columns and rows, essentially. Say, move it one column right and three rows down, to make space to add a new area. It can be pretty annoying when you think you've left yourself enough room for everything, only to find you haven't and you don't have enough space to cram it in.

476
General Discussion / Re: Boot issues - any ideas?
« on: September 02, 2009, 04:28:47 PM »
Well, my friend stopped by today and we pretty much confirmed it's the motherboard. He brought a PSU over, but it didn't have the right connector for the HDD, so we couldn't try that. I haven't used the computer at all in about a week now, and when he went to see the problem for himself, it won't boot at all. The fans spin, but the light on the front panel doesn't turn on, there are no beeps, there is nothing sent to the monitor, and the power cable needs to be pulled to turn it off. I'm going to buy that $30 mobo later on tonight.

By the way, we did try a few things with no success; tried a different HDD, and reseated the RAM.

477
Game Modification Station / Re: FF6 Improvement Project
« on: September 02, 2009, 01:03:10 PM »
There should only be those two SwdTech strings; one for the menu, and one for the battle command list.

478
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: September 02, 2009, 10:22:44 AM »
After using the map editor for a large part of yesterday, and not finding any more bugs, I have one feature suggestion: A way to quickly shift the map. Let's say I started drawing at the top left corner, but later realized I needed an extra tile or two on that side. I would need to redraw the entire map to get those two tiles available (or edit the data manually in hex, which is actually easier in this case). This is the only feature the editor is really missing, outside of maybe a way to quickly erase the existing map (which is just as easily done by blanking out the hex data box).

 :edit:

Also, have you considered adding sprite/event position editing to this? I'm not sure how hard it would be, but that's about the only thing (and header editing, which is already handled by JCE's ME) keeping this from being a fully-featured map editor.

479
Final Fantasy IV Research & Development / Re: Announcing: FF4Tools
« on: September 01, 2009, 03:05:08 PM »
This is worth installing another browser for, trust me. It doesn't sound like the event/map editor issues with Opera are that bad, anyway.

480
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: September 01, 2009, 02:56:56 PM »
I accidentally approved his review at RHDN; we normally don't allow the review system to be used to dispel other reviews in that way (if you write a positive review, that's fine, if you mention the negative reviews, that's also fine, but you can't call out a specific review in the way he did), but I misclicked and approved it isn't of hitting the reject button. It's gone now, thanks to Nightcrawler.

There's really not much we can do about an influx of positive reviews from his video; there's nothing wrong with them, provided they actually write about the hack and not another review.