øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=180e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaaa5.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaaa5.html.zx‰âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK^OKtext/htmlISO-8859-1gzip8:Ö^ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:28 GMT0ó°° ®0®P®€§²ð®ˆâg^ÿÿÿÿÿÿÿÿq ^ Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

181
I don't want to go into the whole tabs vs. spaces argument here, but you mentioned cleaning up the document, and you've made it look worse on my end. Phoenix's wasn't perfect, but the text is even more off now. While you can use Notepad++ to replace tabs with spaces, it's just not going to give decent results in this document. What you can do is use its option to insert spaces instead of tabs:

Settings -> Preferences -> Language Menu/Tab Settings
Tab Size: 8 (or whatever)
Replace tabs by space.

When you hit the tab key, it'll insert the correct number of spaces, working exactly like a normal tab (unlike the replace option, which always inserts X spaces, rather than up to X). It'll take a little work converting manually, but it'll be worth it for ensuring the document looks the same to everyone. Unfortunately, the replace option can't automate this for some reason (you'd think if you told it to replace all tabs with tabs when you had this setting enabled, it would do spaces instead, but it doesn't.)

182
Looks horrid in Notepad++ because I have tabs set to four spaces. I really recommend using spaces instead of tabs, that'll ensure everyone sees it the same way. (Also consider this a plug for Notepad++; it can automate this.)

183
F9 is the overworld. I didn't check what the underword/moon end at.

184
It looks like there are separate indices for the Underworld. They restart from zero at Kokkol's Smith entrance, same as the map indices. The last Overworld entry is F9, so we can probably add a few more chests without removing any. I'm not about to do it unless Pinkpuff can get inc/decrementing these indices automated in the editor; you'd have to be insane to do these by hand.

185
Yeah, I edited that bit into my first post about this, but I guess you didn't see it. Now what I didn't test was changing, say, the second teleport and setting Mist's index to $09.

186
Yeah, I'll check that out in a bit. Can't say I've ever counted the chests/treasures in this game. What's interesting is this means parts of the Sealed Cave, Crystal Palace, and Subterrain (or rather, the maps that follow them) have their index set too high, which is why you can get treasures from other triggers in those maps. The system seems to have been put into place to specifically prevent false positive chests from happening (otherwise, why use an index at all? If you're going to step through this data every time anyway, you could just determine it automatically).

187
Nah, I had a save. One of the treasures in Mist can't be collected with this change in place. So if you add treasures, you need to update every map's index. Kind of sucks, but it works for what I want to do, it's better than not being able to change them at all.

188
I haven't made my way over to Mist to test yet (yeah, it was Mist, not Kaipo, got my internal order mixed up); hopefully I have a save without those treasures collected.

189
Just from a quick glance, the treasure index may indicate how many chests to skip ahead. Baron is $00, Kaipo Mist is $07. Baron has seven treasures. I haven't tested this yet, but maybe changing Kaipo Mist to $08 will allow Baron to have an additional working chest? It would certainly be an odd way of handling it, but this is an odd game internally.

Edit: Yep, that seems to have done it.



The chests do all have to be in the beginning, before the other events. I changed that door into a treasue with Kaipo Mist's index set to $08. It didn't work. I swapped its position with Baron's Inn door (so I wouldn't have to edit the map to make it accessible as a treasure), made the Inn door into a treasure, and it worked perfectly. Changed Kaipo Mist's index back to $07, just to prove we're not idiots, and it stopped working again.

190
So wait, it is that simple? I could've sworn I had tested placing all of the chests in the beginning.

191
It seems to me that Index 0 is the only one that's messed up. Are there any others you noticed?
Only had a quick glance at them, but no, I think the others are fine.

Statuses on healing items are inverted. This is because that's how it's stored in the ROM. So an item that only heals Mute will have all status flags on except Mute.
I never really had any need or desire to edit these, so I was actually completely unaware of that fact. It would be less confusing if you inverted the highlighting in the editor for these. Helps from a usability standpoint.

192
For something on-topic, some of the equip displays in the editor seem to be off. Index 0 shows it equipped by no one, for example (it's what the Cursed ring uses, so it should be everyone). Statuses are similar, the Heal potion is shown not healing a lot of statuses it does (and healing ones it doesn't).

Edit: You can't turn off zombie race resistance in the armor editor, either.

193
No, I've tested with chest tiles/other trigger tiles used for chests (like tall grass), and nothing. I thought maybe I was entirely incompetent with coordinates, so I just copied an existing teleport over a chest and chest over a teleport, so they were in the exact same places as they had been on the map, just in a different order in the ROM, and the chest didn't work.

(Sorry to go off topic in your thread, Pinkpuff. I can split these posts out if you want.)

194
For location triggers/chests, has anyone worked out how the game knows which ones are valid chests? I haven't seen that anywhere. I wanted to turn a few unneeded teleport tiles into chests, but they don't work unless they were a chest originally. I figure there has to be more data somewhere. (Which makes the teleport/other event tiles that can be "opened" as chests even more confusing).

195
EDIT also why am I a wing raptor? is there a rank guide somewhere?
Nope, and no easy way to dump them to text. Ranks alternate between bosses of the three SNES FF games, they go up in increments of 5 at first, then 10, 15, etc. There are a few special ranks thrown in for special post counts, too. Highest rank is Kefka at 8410 posts; no one's even close to hitting it.