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Author Topic: Jump Induced Bugs  (Read 2056 times)

Deathlike2

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Jump Induced Bugs
« on: November 09, 2008, 05:31:26 AM »
This probably applies to Hide as well, but it will have to be tested further.

When spells are cast on a target with the Jump status, it usually missed automatically. However, there are some faulty checks at work.

When fighting an EvilMask (solo only), the game freezes up when it attempts to cast Haste on your party, Kain is under Jump status, and everyone else is dead.
Note: When the EvilMask is fought in a pair, apparently the Haste is retargeted to themselves... so it's probably a targeting issue.

This bug is fixed in FF4ET and FF4A.


There are also a few cosmetic bugs that exist here (when the party is dead and Kain's under Jump status)...
Spells are not being reflected off the EvilMask's reflect while in the air. (This always happens).
Some monsters don't bother to even cast the spell they normally cast in their battle script (see Warlock's Tornado, Zeromus's Flare, Kary's Embrace).
Some sounds are missing altogether (see Zeromus's Big Bang).
Some messages don't get posted (Pinkpuff's dance message).

The bulk of these are corrected in FF4A...
The spells are always reflected even though it auto-misses.
The spells are always displayed even though it auto-misses.
Zeromus's Big Bang graphics doesn't display (unlike the SNES version)...
Messages do get posted (like the Pinkpuff's Dance).
« Last Edit: November 09, 2008, 06:45:19 AM by Deathlike2 »
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Deathlike2

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Re: Jump Induced Bugs
« Reply #1 on: November 11, 2008, 03:00:54 AM »
Some pics as a followup.. it's hard to get some when it's hard to visualize some of these bugs...

Big Bang... nothing:


It's a nice Tsunami, but eh...

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Deathlike2

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Re: Jump Induced Bugs
« Reply #2 on: November 11, 2008, 03:42:13 AM »
Odin cutting... nobody:


If you Jump before his stance change, he will use his normal attack stance before he slices and dices you.

Demon Wall's targeting is odd:


Heh:


Note that this is the prime reason why the move and attack was decoupled in FF4A... as they are seperate actions.
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Deathlike2

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Re: Jump Induced Bugs
« Reply #3 on: November 11, 2008, 03:56:27 AM »
Some more bugs..

Looks a little different right?


Here's a reference image...


Another...


This was unaffected...


Oh well...
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Deathlike2

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Re: Jump Induced Bugs
« Reply #4 on: November 11, 2008, 08:36:06 AM »
Mist Dragon's message goes away with a solo Jump
Barbariccia doesn't go into her tornado pose...

Dr. Lugae doesn't go into his transformation sequence:


Rubicante is not rigged:


Jump causing bugs again:


Leviathan facing the wrong way:


Again:


This is Bahamut, not the other guy:


Looking freaky:


It looks like Asura is not affected, but that's because the spells she cast are directed at herself, which is always successful...
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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