Thanks for the comments, everyone. :)
magitek: Yep, it definitely helped ease things. The heavily optimized disassembly, which I prefer to regard as an optimization repository now, certainly came in handy as well. By the way, feel free to ask if you still need help with what you mentioned in your previous post.
Desjogelmo (did I get it right?

): You're welcome. You actually deserve some credit for originally expressing your interest in a standalone patch. I immediately dismissed that as impossible without sacrificing a lot of space, but eventually took my own words as a challenge to prove myself wrong. :P
13375K31C43R: Not a bad idea, but changing the scholar dialogue (and the recurring tutorial about switching parties with Y) would likely require implementing control codes for the button names, which seems like more trouble than it's worth.
I took a small break from the restoration process to address something that has always bothered me about the game. Suppose that Mog is equipped with a Moogle Charm and a Merit Award, and you decide to replace the former with something more useful for a boss fight, such as a Ribbon. You then try to exit the menu... but you can't, because the darn Reequip function activates, forcing you to review the rest of his equipment.
As it stands, reequipping occurs whenever equipment is changed, and any of the original or current relics is a Gauntlet, Genji Glove, or Merit Award. The attached patch fixes that by analyzing both the gained and the lost relic effects instead. I've included an alternative patch that triggers Reequip only when mandatory. In other words, it removes Gauntlet entirely from the equation, and will only activate following the loss, but not the gain, of the Genji Glove or Merit Award effect.
Ports for the SFC version, and possibly the GBA versions as well, will be added later.