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Topics - Deathlike2

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301
Final Fantasy IV Research & Development / Dark Wave Command
« on: January 09, 2008, 10:49:43 PM »
If someone could verify the numbers, that would be appreciated.

HP Loss: MaxHP/8
Damage: Attack Power*Attack Multiplier/2
Does not factor against defense/magic defense
Non-elemental based attack

Edit: Revised formula, damage has variation, but it becomes less obvious as you have a higher damage and attack multipliers.

302
Gaming Discussion / FF2/4 Asura - Unpowered, Overpowered, or Perfect?
« on: January 08, 2008, 10:24:03 PM »
Perhaps it may spur a debate, but I doubt it...

Asura in her various summoning incarnations seems to be either overpowered or underpowered. The only consistant thing she does is multitargeted Life1 in a 1/3 possibility (which is kinda fair, although I'm not even sure if this is rigged)...

FF2 - She has a 2/3 chance of healing.... you have a chance to heal with something 2x more powerful than Cure4, or a 3x version of Cure4
FF4/4A - She has a 1/3 chance of healing, which is 2x more powerful than Cure4, and the other 1/3 is a multitarget Protect (which seems very expensive...)
FF4ET - She has a 1/3 chance of healing, which is 2x more powerful than Cure4, but the other 1/3 chance doesn't seem to do anything.. it does the same visual effect that FF2 does (a Cure3 image), but it doesn't seem to do anything... (someone please look into what this does)

So, in FF2, she's technically an overpowered Rosa when it comes to healing, and in FF4 (any version), you would be freaking lucky if you get healed. To properly balance her out in FF4.. she should at least apply a dual Protect and Shell..

What do you guys think?

303
Gaming Discussion / SOM Hard Mode Hack
« on: January 08, 2008, 09:57:40 PM »
Has anyone tried it? I have yet to complete it, but it does a pretty good job of making the game not so easy. Doing the Pure Land at the moment.

304
This isn't really for romhacking.. rather this is for documenting behavior as a supplement to the BSiron FAQ that lacks quite a bit of info.

Is anyone wanting to pitch in here or am I alone on this? There's still probably more to document though...

305
As far as I can tell, there are a number of counter scripts that are executed by various monsters... please let me know if any of this is wrong or if anything else is missing:

1) React vs HP damage?
2) React vs Physical Attacks (Lamia for example)
3) React vs Magical Attacks (Queen Lamia for example)
4) React vs Elemental (Behemoth, Rubicante for examples)
5) React vs Summon (The boss guarding the Ragnarok/Crystal Sword)

306
Only the ones in the area Fusoya is sitting around are removed from FF4ET (anyone want to guess why?)

All the other hidden treasures are still there though.

307
Final Fantasy IV Research & Development / FF4A Equipment Additions
« on: December 26, 2007, 11:47:54 PM »
If someone could provide complete attribute data in FF4A's new equipment (both weapons and armor), it would be very appreciated.

I'll try to compile a list of known stuff, but there are bits and pieces that are still unknown... mainly in the armor department.

There IS one change to existing data in FF4A.. the Ribbon now protects against Charm and Berserk.

308
Final Fantasy IV Research & Development / Meteo WTF?!
« on: December 25, 2007, 09:46:27 PM »
Someone please explain to me the following:

How does Meteo seems to be 9999 for Tellah (I don't remember him doing less, but I could be wrong though)...

Yet...



Occasionally W-Meteo doesn't do it..



Golbez can't? What is this false ultimate power we thought he had?



Another old man that can't do it...

On the other hand, I don't recall Zeromus failing to do any less than 9999 damage on both of them.

Someone please explain the hyprocrisy of this spell!  :bah:

Yes, I do know that Golbez+Fusoya's spell power go down because of leveling up.. but tell me how much Wisdom could go down the hole to produce those numbers?

309
Final Fantasy IV Research & Development / FF4A Minor Stat Changes
« on: December 25, 2007, 01:07:51 PM »
Fundamentally, the game behaves the same between both SNES and GBA versions in regards to stat math.

However, there is one minor difference.

In FF4, for any stat the goes below 0 (Cursed Ring can make this happen), will be calculated as 1. The exception is that the stat can be 0 if the stat additions+losses equal 0.

In FF4A, for any stat that goes below 0, the game will display 0 for that stat. However, internally, the value is still negative when doing the stat calculations. There is probably a lower limit where a stat can be negative. For instance, if you manage to have negative vitality, the lowest defense rating you could get is 0, and not a negative number.

310
Final Fantasy IV Research & Development / FF4A Magic Behavior Changes
« on: December 25, 2007, 11:52:12 AM »
There has been some tweaks magicwise in FF4A, that may have gone unnoticed...

Some spells tend to either succeed if all targets succeed in being hit by the spell. These spells include Size, Toad, Piggy, and Stone/Break. This doesn't matter whether or not the targets are resistant to said spell (of course, if you are resistant, you won't be affected).

In FF4A, these spells don't behave in an "all or nothing" scenario. Any target succeeds in being hit by the spell gets hit by the spell (if resistant, then no change will occur).

Some enemy special/magical attacks like the Panther's Bluster only shows itself when the attack succeeds. The attack itself fails if you are resistant to either/both status attributes. However in FF4A, the attack still continues, even if you are resistant to both attacks. A wasted animation occurs....


311
Final Fantasy IV Research & Development / Status Attribute Peculiarities
« on: December 25, 2007, 11:40:32 AM »
Charm - Arguably the most evil of status attributes.. inflicting this status has some caveats.

Occasionally, the targeted enemy will still make a final attack before doing their special "charmed attack". Unfortunately, sometimes they are even more evil (see Tinymage).

When used against you, you completely "stop what you are doing"... unless you are the Avenger Sword wielder or have Beserk status (FF2/4 only)... and you will get a final last attack on the enemy before retargeting occurs.

Charm counteracts Berserk status...

Magic casting time is ignored while under Charm status (enemies never worry about this to begin with, only your own characters). Only valid spells being cast are White or Black (Summon/Call spells or Ninja spells are never cast).

Special character commands are never used under this instance either.

HP Leak - Frequently, if the attack that inflicts HP Leak doesn't visually hit its target, the status is still inflicted.

Under no circumstance where Stop, Paralysis, and Sleep can be inflicted at the same time. All three provide the same effect, except that Stop cannot be counteracted and there's no protection against it.

Status afflicting weapons tend to not work as well when another status is afflicted on an enemy. Weapons that inflict death status tend to not work that well when a status such as Sleep has been previously inflicted.

312
General Discussion & Support / FF2us HardType Walkthrough by Deathlike2
« on: December 22, 2007, 02:46:43 PM »
I guess I could write parts of it out and you can copy+paste whatever you think is appropriate... I don't feel like writing it in one big post because I know I'm gonna forget.

Baron:

Like the original trial, don't fight your opponent, because he will own you.

You do actually battle on the airship. There is no silly auto-battle where the main character decides to use items that are obtained late game. :P

Minor strangeness:  After being "teleported out", you can run like the wind, and that kinda stops..

Pay attention to how enemies actually can rape you and can take some punishment. This means that you need to heal up (and save) early and often. Save money by using the Baron Chocobo forest instead of the Inn.

Level suggestion: James to level 8 or whenever Kain gains one level. I guess one could overlevel, but Cecil will never have decent enough Will to heal, so you're better off just buying potions for now.

Status lookout: Unlikely the original FF2/4, being devoid of a helmet, ring, or robe will provide no evade bonus, so it does you good to actually have something equipped. Also, Kain and Cecil's magic defense stats are... crap.

Boss: Mist Dragon behaves the same, so don't be retarded.

Post Mist disaster:

Try to save often and hold out long enough (try not to use items) before heading into Kaipo for Rydia's sequence. The levels will be beneficial when you have you level Rydia up.

Boss: They are stupidly easy, and fortunate for you, the leader of the pack don't run away... meaning free EXP!

Level suggestion: Rydia to level 10 (well, that's what I always do). Rydia's starting stats are a godsend, but she will still have to gain enough levels for a second attack because Cover only automatically works when less than 1/4 of a character's HP is remaining.. so you have to be really weary of her current HP.

Rydia's starting weapon is useless when the enemies HP is beefed.. so consider liberally using Chocobo so she isn't useless. Level 1 elementals not as useful  since you must take advantage of an elemental weakness, and they won't kill on the first go.

Wanderers drop a nice weapon upgrade, if you want a nice STR boost to increase your attack multiplier.

Kaipo's equipment is a god send for Cecil. Decide whether you prefer trading defense for magic defense (I'm usually pro magic defense over defense) or defense for evade.

Wooden Staff targets the enemy.. but doesn't do anything that I can tell...  :hmm:

Getting Tella is not a bonus, but just another body to take hits. The best thing he provides is a healing staff, which is definately worth using virtually every turn so Rydia can focus on casting magic. Tella's starting magic is still the same, but his tweaked MP makes him even more useless, not that it wasn't already the case. You only need him to do two things anyways.. heal, or do one major attack.

The elemental rods you pick up are still useless, but if you need the extra magic boost, then go for it. The Thunder Rod is the strongest of the bunch, but that's not saying very much.

Magic: Warp has become a nifty spell. Remember the Molbol (FF2)/Marlboro (FF4)? Well, this spell does exactly what their bad breath attack does. The only issue is if the targets are resistant to one status attribute, it is immune to the attack.

Also, Rydia learns Toad at level 13... removing the need for CureToad.

Realize now that Cecil will never be the healer you want him to be.. other options will present themselves so take advantage of them.

There is one enemy in the Watery Cavern that plays the boss music. You can certainly run away, but if you know what you're doing, you just treat the enemy like if you were facing a boss... go all out.

Fear The Monsters:  Minimages in huge groups are very annoying. The chance that someone will end up being paralyzed is pretty high, and that can prevent you from healing. Some of the attacks will include HP leakage, which can do a lot more damage than it normally does.

Boss: The 8-legged monster is still weak against the "Dark Knight's" weapory, so 2x damage is a good thing. However, those weapons are still useless against the Zombie that roam around the area.

The Berserk spell is still useful, but at a tradeoff... not that it should matter.

313
Gaming Discussion / FF2/4 Rosa's Best Armor->Weapon Combo
« on: December 22, 2007, 01:36:12 AM »
Similar to the previously posted question.. I wonder which is a better combo... I'll list pros and cons to be fair. Assume here that Rosa has a Protect Ring and Ribbon to get a better idea at what I'm getting at...

White/Holy Robe + Artemis Bow:

Pros:
Strongest Bow
Probably the best robe for Rosa for magic defense
Stat boosts are great (+10 STR, AGI, VIT), and most of is countered (-10 WIS, WILL is countered by +15 WILL)

Cons:
It doesn't get the best attack multiplier as it possibly could
Darkness resistance (resistance or elemental or both???) is useless in the Lunar Subterrain.. unless someone can find a good excuse or example
No dragon bonus for the bow...

Heroine/Minerva Robe + Any other weapon combo not named Artemis Bow (Elven or Samurai/Yoichi Bow or Silence Staff)

Pros:
Great stat boosts and in turn good stat multipliers (+15 STR, AGI, VIT)
Great defense and best evade
Immune to paralysis (pretty much good against King-Ryu aka Thunder Dragon)
Rosa is finally decently fast

Cons:
Awful magic defense and subsequently a slightly retarded magic defense multiplier (-15 WIS, WILL, virtually ensures a 1x loss to the magic defense multiplier)
Paralysis is harmless, compared to say Charm

Heroine/Minerva  Robe + Artemis Bow:

Pros:
Offensively and defense, she will kick ass and take names because of strong attack+defense multipliers (+25 STR, AGI, VIT)
Defense is maxed out and she will have great evade
Immune to paralysis
Rosa is the fastest she could ever be

Cons:
Worst magic defense in that combo.. as it means -25 to WIS and WILL == "What magic defense?"
Paralysis is still harmless
Defense is way too saturated, especially when the Protect Ring already provides +15 Vit

So, what do you think? In the end, I've essentially figured out that Rosa is the best candidate for the Adamant Armor... and that's not saying much. With that said, some thoughts on the subject would be nice.

Edit: Updated the numbers for the reference.

314
Gaming Discussion / FF2/4 Rosa's Ultimate Weaponry
« on: December 22, 2007, 12:56:15 AM »
I spend too much wondering how Rosa seems to get the shaft for the best equipment of the game. Her stat growth sucks and that never helps the decision here. Here's a couple of choices and some pros/cons to keep to keep it balanced...

Silence Staff (and Silver/Mythril Shield if you prefer using the Sneak trick)
Pros:
No need to pay for Arrows
Mage killer+Shuts them up if needed
+10 Will to counteract the Heroine/Minerva Robe penalties
(If using the Sneak trick, she gets awesome defense to the point where you don't have to worry)

Cons:
Requires some luck for a Silence Staff drop, but it isn't as hard to get than other drops
Is not "back row" friendly, therefore maximum potential not usually realized

Elven Bow + Your pick of arrows
Pros:
Mage killer
+5 Wis if Rosa needs the extra magic defense multiplier and somewhat counteracts the Heroine/Minerva Robe
Back row friendly
Arrows easily acquirable
Hit rate is maxed

Cons:
Item list sucks with arrows in FF4... much less an issue in FF2/FF4ET
Damage increase may not be too substantial over the Silence Staff (depending on your pick of arrows), even though it is back row friendly
Aim is essentially useless

Samurai/Yoichi Bow + Your pick of arrows
Pros:
+10 Str most likely to tip the multiplier favorably
Back row friendly
Arrows easily acquirable

Cons:
Item list blah blah blah.. then again, Whistles and Big Chocobo are an option
It is kinda mediocre?

Artemis Bow + Your pick of arrows
Pros:
Strongest of all the bows
+10, STR, AGI, VIT are awesome bonuses with a chance to increase some good attack multipliers
Back row friendly
Arrows easily acquirable

Cons:
-10 WIS, WILL hurts a lot for magic defense, especially with Rosa's stat growth... it gets worse when the Minerva/Heroine Robe is involved
Weapon does not live up to its name... nothing special vs Dragons by default

Which version would you prefer?

I don't mention FF4A because there are obviously better options (and Aim actually increases damage output, even when hit rate is 99%). FF4ET makes the Artemis Bow+Heroine Robe combo really really awesome and simply is a superior solution (too bad it isn't used anywhere else).

I'll post a follow up question later...

315
General Discussion & Support / FF2USHT bug fixing?
« on: December 21, 2007, 11:41:41 PM »
I was thinking about replaying the hack again.. it was this or playing J2e's translation again (just to redo the game for stat maxing/equip maxing fun). I was planning to do this mostly for one last bugfix version as I recall there were few cosmetic bugs (mostly item names that got borked somewhere along the line).. but nothing serious IIRC.

Is this worth it or no?

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