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Print Page - How does the game signal "earth damage"
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Library of the Ancients => Final Fantasy IV Research & Development => Topic started by: Pinkpuff on August 16, 2013, 11:29:04 AM
Title: How does the game signal "earth damage"
Post by: Pinkpuff on August 16, 2013, 11:29:04 AM
Spells such as Quake and Titan will miss floating/airborne enemies. However, as far as I can tell from the spell data, there is nothing signalling that. Can you change, say, Fire 2 to miss floating enemies? How?
I'm assuming there is a check somewhere that says "spells with this index / these indexes miss floaters", but where are these checks?
Title: Re: How does the game signal "earth damage"
Post by: Dragonsbrethren on August 16, 2013, 11:40:27 AM
If an enemy is weak against the aerial/projectile element, they're immune to Quake. I don't think anyone's looked into it any farther than that yet.
Title: Re: How does the game signal "earth damage"
Post by: chillyfeez on August 16, 2013, 11:44:20 AM
I think I remember reading about a check in the damage subroutine for flying monsters that is associated specifically with earth spells...
Title: Re: How does the game signal "earth damage"
Post by: Pinkpuff on August 16, 2013, 11:50:22 AM
If an enemy is weak against the aerial/projectile element, they're immune to Quake. I don't think anyone's looked into it any farther than that yet.
I get that much. My question is more like, how does the game know what spells to make them immune to. Like, suppose I want to make the spell that used to be Fire 2 into an earthquake spell. How do I signal that now I want air-weak enemies to be immune to it?