øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=123;area=showposts;start=225e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexac2b-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=123e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexac2b-3.html.zx òg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ P,1OKtext/htmlISO-8859-1gzip0|Ö1ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:17:36 GMT0ó°° ®0®P®€§²ð®òg^ÿÿÿÿÿÿÿÿ¼s1 Show Posts - Grimoire LD

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Messages - Grimoire LD

226
So I've been thinking about some of the nuances of the story lately... As I am working on a sequel, some of this is actually kind of important to what I'm doing, but also it's just fun to geek out and ask the questions nobody's asking because it involves reading into the story more than a normal person ever would.

So...

What's the deal with Golbez's backstory?
This thought was kind of inspired by what Pinkpuff and Grimoire were just discussing on the Unprecedented Crisis thread.
So, OK, I know Square established later that his mind was initially affected by Zemus when his parents died, but... Where did he go? How is it that he was able to work on becoming a super powerful sorcerer and a general of all of earth's evil over a period of seventeen years or so without anybody noticing? And he started out as just a kid. So did he just sit in a cave somewhere working on his dark magic and just stewing in his evil broth for a decade or so?

Of special note it seems that KluYa lived close to the village of Mist and it may have been those residents that actually had him killed (all that is mentioned is that a rival clan of magic users that disagreed with KluYa's teachings on using magic peacefully, but instead wanted to use magic to conquer killed him). In that respect it would make sense that Golbez would strike swiftly at those that killed his father.

It's fan speculated that Zemus sent the Four Fiends to watch over and guide the young Theodor into the dark sorcerer he eventually becomes since they do say that "Master Zemus" revived them (not unlike Chaos, now that I think about it) hinting that Zemus is held in great esteem by them. Their original title may also be a hint to their celestial origins "Four Heavenly Kings". From there time worked its way on Theodor that the constant pressuring voices from Zemus he renamed himself Golbez (mistranslation, blah, blah we all know the rest).

It is likely he took up residence in the Tower of Babil, which was likely of Lunarian creation before humans had a written history (or had evolved significantly enough) and used that as an anchoring point to keep the moon stabilized in orbit. The Lunarians had a dangerous weapon on the moon with them called the Giant of Babil that... for some reason could be called with interplanetary elevator down to the Tower of Babil (may have been originally purposed for the mass movement of the Lunarians down to the Blue Planet) that Zemus wished to use to wipe out the humans but FuSoYa stopped him and sealed him in a deep sleep.

I do feel though that the effects of Zemus' growing power was causing previously peaceful monsters to become restless and lash out, many not necessarily under the direct control of Golbez.

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What's the significance of Eblan?
Out of all the societies sieged by Golbez's forces, they seem least likely to offer any real resistance in the early stages of his plot - they have no crystal, and are very isolated from the rest of civilization - yet they're the only one that is already completely obliterated when you first get there, and presumably for some time before the beginning of the game. I guess they were maybe viewed as a threat because of their proximity to Bab-il? But that doesn't add up, because when they were forced out of their stronghold, they went into hiding closer to the tower's entrance! Furthermore, threat my foot! They don't stand a chance against Rubicante, and the king and queen are abducted and turned into Lugae's science experiments.

I think you hit the nail on the head. If Golbez is to start conquering the world his first step should be his next door neighbor. Regardless of the threat they may pose, it likely seemed like a good testing ground to see if his forces were ready for domination (likely if something should go amiss with the Baron takeover plan) It is also owing to their isolation why they were completely destroyed, there would be no outside interference. I do not think Golbez or Rubicante anticipated that they would be able to maintain as much of a presence as they ended up doing, when a cave that burrowed into Babil itself was built.

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And how about Lugae?
He's one of only two doctors ever seen in the game... How did he learn his trade? He's another one who it doesn't seem likely he could build all of that stuff up without anybody noticing. And where did he come from? He's not (originally) a monster, he's a human. So what kingdom do we presume he hails from? Maybe Troia, and that's how he learned to be a doctor?

He seems familiar with Cecil and Kain, which leads me to think he may have been working out of Baron for some time. I believe the "Dr" epithet is probably just another name for a doctor of science, because he's clearly a scientist of some sort and not a medical doctor. It is also interesting that Dr. Lugae in the DS remake mentions that he was made "Golbez's chief strategist". In The After Years as well Golbez laments that Lugae had so much potential and how his fate would have turned out had he taken another path. This in itself leads to another question, we know that Golbez has humans working alongside his monsters, whether it be knights with flame magic, dark knights, girls wielding both swords and magic, so clearly he is attracting more than just your typical evil monsters to his side, but also humans of various professions.

I hold that Lugae was probably some sort of scientist working out of Baron who was enticed by Golbez to join him on his quest and that he was Golbez's chief strategist it goes to show how much trust was placed in him.

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How about KluYa?
If I have this story straight, he came to earth to help this savage little planet evolve and develop technology so that it could eventually be a place inhabitable by both earthlings and lunarians. And he's Cecil and Golbez's dad. So... Either Lunarians live REALLY LONG lives, or earthly civilization is only a few decades old.

Oh he's old. Really old. The Lunar Whale is just a legend by the time of FFIV, but it was the vehicle that KluYa used to get here. FuSoYa is similarly old as he was the one to seal Zemus in a long removed time. KluYa did not only develop technology, but also the basic arts of magic (seeming to retcon the God of Magic, Minwu out of the game's lore. It is a little difficult to say, but the original game itself did mention that KluYa taught men magic) to the people of the Blue Planet. According to the Scenario Book, the civilization of FFIV is around 800 years old because the world itself is "fairly new".

It may also be that according to the Scenario Book magic had two phases. The first was initiated by the Sage Minwu and the second was where magic learning began "anew". Since the old methods no longer worked that took place anywhere from 100-150 years ago and may be the time that KluYa started to teach magic in Myisida. It seems the best way to reconcile the two almost contradictory set ups of who taught who magic.

Another thing I really like about the Scenario Book is that it says that Cid is the pure brain behind the airship, using Baronian Legend (possibly books left behind by KluYa from an earlier time?) he deciphered ancient manuscripts and took the original flotation theory and made it into an aviation theory.

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Anyway, what are your thoughts?

Any other poorly a explained plot points you can think of? I'm sure there are lots...

Hmm... Rydia is far from the "Last Summoner" as the Summoners in the Feymarch itself would attest. Plus there's an old man in the Village of Mist who says "we" in regards to Summoners when referring to where the Summons come from.

Why did Leviathan attack the boat on the way to Baron and kill everyone on board (that wasn't a main character?) that is never adequately explained or brought up again.

That's all that comes to mind at the moment. Great topic idea though!

227
I tried to explain in the dialogue but maybe it doesn't come across... basically Golbez was just really power hungry. He clung to it to the bitter end and only when he was completely and utterly defeated did he realize what he had done.

Zeromus wasn't controlling Golbez; more like Golbez's greed and everyone else's hatred for him and thirst for revenge gave form to Zeromus.

I did understand that part, I was under the impression that Golbez received power from Zeromus and felt obliged to do his bidding, my mistake. Alright so Zeromus didn't bestow any powers upon Golbez, just the hate that people bore for Golbez and Golbez's own destructive measures drew Zeromus into existence.

That's all well and good, but what was Golbez's end goal? Was it to rule the land? If so, why would he want to? What would make him think that he was a better caretaker of the world than the rest of the nations? You've noted that he repents what he has done after he is utterly defeated which means there must have been a spark of good to turn into a flame as such which leads me to think the old adage of "The road to hell is paved with good intentions" may apply here. You did mention something about Fabul in that is where Ricard died, hinting that Odin and his countrymen fought *something* else sometime ago and if that was another kingdom it may stand to reason that Golbez saw a cycle of repeating war unless something was done?


228
http://timecave.net/ff4kster/crisis/Unprecedented%20Crisis%200.6%20Alpha.zip

I forgot to mention, I got rid of FuSoYa completely; he serves no purpose now that Tellah survives, and felt a little tacked on, even in the original. I also needed actors ^_^;

Anyway, yes FF4kster tells you how much map space is left in the map editor ("Room"; though now that I think about it that could be an ambiguous label). What I was getting at with my comment though was more the fact that map space is the more relevant resource for me than number of free maps. I may also run into space limitations with triggers. I've already had to hijack a couple of overworld ones to get the serpent road working.

Anyway the above patch won't fix Yang but it should fix the rest of the stuff, including undummying what I have done of the ending. It will stop abruptly during the Baron throne room sequence, so that's not a bug that's just me not having it finished yet. I got some good plans. Also there will be more leading up to it that I still haven't written.
So that's what "Room" is. I thought it was some sort of incomplete feature that told the user what room number they were currently editing (which would be a bit redundant because of the numerical index) nice touch!

Triggers are fairly tricky, Event Triggers can be a bit of trouble all in all, there is a bit of free space for them though which I don't think the editor can utilize at the moment that could easily let you add more in. Normal triggers shouldn't be too much of an issue, especially since these would be Underworld Maps so space for them should be rather abundant.

That's reasonable, though don't forget the only thing special about Golbez and Anna's actors are what they link to. They can be easily assigned normal character's levels, commands, and the like, at least to my knowledge. Maybe you know a bit more about that then I do.

Back to the game, looking forward to seeing the (half-complete) ending!

Ah! So Golbez becomes a Paladin instead, going to Mt. Ordeals to take Cecil's place. That makes a great deal of sense! When I was testing I knew Golbez appeared, but didn't read anything past that.

Big Bang did not seem that powerful. Only dealing 200 damage to Tellah, and 900 to Cecil, shockingly.

Oh. Oh that second one did a number on me.

He was a little tricky, but wasn't that difficult to take out. Flare couldn't outright kill any character at full HP and with 31 Elixirs lined up I could throw them around like candy.

I love Zeromus' new closing lines, a lot more powerful than the basic "as long as there is evil..." and stopping there. Here he expresses what he means and it has much more impact.

Your idea for Zeromus makes a little more sense than FFIV's... what was Zeromus in the normal FFIV anyhow? Was he Zemus' spirit? A completely different entity of hate? I mean, it's just so strange. Yours it is made clear was a dark being that made a pact with Golbez but eventually corrupted Golbez's heart and the methods of his revival correspond to things that have been talked about in the game.

Tellah's line is fantastic, and also "obsession" is spelled wrong there. I think the game believes that the Yang Event Flag is triggered since he said his line as well.

Strangely enough though, Golbez did not appear. The sprite of the Paladin I mean. I know he had done so in my original testing.

From what you've completed of the ending, it is wonderful. You can see the decisions that were made taking effect (at least I'm assuming so that Kain wouldn't be with Bahamut in the ending had he not been left with Bahamut) and all the damage that Golbez had wrought was being undone. One small little glitch though when Edward and Tellah are leaving the throne room, Tellah is still in his waving animation instead of his walking animation. Also the idea to make Titan's sprite into a recolored Fabul Fighter was brilliant!

Well it's been a really fun ride and as you can guess I will look forward to completing it again when the ending is finished and then I'll start a run where Cecil becomes a Paladin with a completely different party.

Now for some suggestions...

Golbez's 180 turn comes across as him being very desperate. He had been defeated completely, but before then we don't know why he has chosen this path or caused all of this damage, or in the end why he would choose to truthfully repent. Judging from the ending it seemed he had good intentions that were subverted in some way. Were there any thoughts to address this deeper backstory for Golbez, since he wasn't just evil for evil's sake or brain-washed this time around?


Long time lurker, first time poster.

Been playing through your hack and absolutely love it! I just got Palom and Porom.

I really, really like that it's taking awhile to get the airship, and that you're required to use the black chocobo for more than just the magnetic cave.

Love that Edward is actually useful. He made my final team in FF4A and TAY (yay Android remake! Sure, they just reused the FF4 engine, but hey, it's FF4!). He and Golbez are my two favorite characters. I can't wait to get him back! (I read through Grimoire's let's play and got very excited to play it, so I've got an idea of what's coming up next).

I chuckled at the Captain Planet reference.

Gave me the drive to make a hack that won't end up as a spoof! ... we'll see how long those good intentions last.

Anyway, thanks to you and everyone for ff4kster and the awesome hack!

Welcome Elvind! Yes this is a tour de force of FFIV modification from start to end and it started out as an exhibition of the editor and has succeeded in that by ten fold!

You are in quite a transitiony part of the mod. Where things can get really difficult, really fast, if you're not adequately prepared.

I am looking forward to seeing more of your reactions as well and if you have any questions about the mod, or FFIV hacking, feel free to ask and we'll do our best to answer!


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The shadow mod was a self-imposed limitation. It's obvious the fun you can have if you hack the game to be able to remember everyone's stats, but I wanted to demonstrate that you can still make a great hack without it, and even one that lets you pick your final party!

I love the idea of an extended final dungeon. More chance to level your chosen team without feeling like grinding. I have lots of unused maps but I'm not sure how much  map space I have.

I agree, you did an amazing job with sticking to mostly already programmed setups and that you set up a final party without a Shadow Mod is also rather special!

Ah, Map Space... well. that should be able to be told from looking where your last actual map is and counting down from there, that would be a neat little addition to the editor to know how much map space is left or even how much space each map takes.

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I thought I fixed the 10 bow thing... I'll look into it tonight.

Yang shouldn't be there and he wasn't for me, but that might have to do with the fact that I picked him up whereas you skipped him. I'll look into it.

The Lunar Whale thing is what I was panicking about a few posts ago. I'll fix it tonight and upload.

Since you've basically seen more or less what I have done of the game, or what you could in a single pass, what is your overall take on it?

All in all I loved it! It was a neat take on the classic plot of FFIV and for the most part you used the basic tools of the very game itself (one or two ASM hacks not withstanding) to show that the original system still has its merits! I am surprised the Shadow Mod was not included though, I take it the project was just a little too far along to make good use of it at the time? If such were done you wouldn't have these almost odd "Don't embark on saving the King of Fabul if you don't want Yang on your team!" It's just a little strange, I will admit.

There's also a little bit of oddity in the story setup. Especially when you have Tellah in the party, I can't see him just going along with Cecil's naive "Go and ask the Elder for forgiveness" line after you've defeated Golbez. That part rang just a little bit strange, considering how dogged Golbez has been on the part in this version and his "I was being controlled!" quip may not convince some of the more hardliners in the party like Cid, Tellah, Kain, or even this version's Rosa. Zeromus also seems a little bit more out of nowhere than he did in the original, but I don't know of a way to fix that part.

Aside from that though I loved the changes to the story and they all worked out very well and despite being a veteran of FFIV I didn't know where the story was headed next and it kept me on my toes all throughout!

Now, I am curious to know how many spare maps you have left, because I really like the party choice, but the issue I find with it is that this party is only around for 3 or 4 dungeons. I was wondering if you may want to add an additional area before the final floors of the Lunar Subterrane, perhaps the "Zemus Zone" that seemed to be planned for the original? I'm thinking something along the lines of FFV's "Void" that had a large collection of different settings before you emerged in the end, this way it gives the final party choice that little extra "oomph!" which will really make the party acquiring dynamic stand out.

I have noticed that FuSoYa is nowhere to be seen. Does this mean that you're planning for a new party member somewhere down the line?

Another thing I really enjoyed was how the five treasures in the Lunar Subterrane were the Dark Knight's best equipment. Though I'm surprised you went with the names of the Level 2 Armor, instead of the Level 3 Demon Armor? In addition the Hades Shield kind of pales in comparison to the Dragon Shield, as far as I can make out, to the Dragon Shield, it only gives one or two more defense, the 5 Wisdom, but doesn't have the Elemental Resistances or Dragon Resistances which is Imperative at this late stage.


231
You've really changed up Plague, it is a surprisingly intense battle trying to keep everyone from being petrified and constantly using Remedy. He seemed weak to Ice, which was interesting. Wow! The Hades Helm gives Cecil, crazy defense! It does kill his magic defense though, compared to the Headband.

The Lunar Dragons take a Beating from the Apollo Harp! 6000 damage! Very impressive.

Their Reflect does eventually run out of steam though and they keep casting Ice-3 on themselves.

Then when one of them dies, the other doesn't do anything

Oh, the event itself gives the item now. Neat.

Unfortunately if I want Cecil to have x8 Attack Multipliers I can't give up the Gauntlet slot.

Did not expect the Ribbons to still be there actually...

Whoa! Was not expecting the Ribbons to give a +5 Stat Boost to All Stats!

...Did I just get super lucky? I just fought the Kary/Warlock encounter from a chest and got two items. One is the Masamune, which I already have, and the other is the Ninja suit... which I already have.

Oh well, it means that Porom can have another Attack Multiplier for the front row!

At Level 41 Tellah finally has enough MP to cast Meteo!

Um... from a Chest Behemoth Battle I just got 10 Artemis Bows. I take it a slight mix up in ranges?

You dealt with the Wyvern in a really smart way, even including a counter to Dispel! Very impressive work. My strategy was to Berserk Edward and Cecil and let those two have at him, while I kept the Reflect down with Dispel, despite the slight healing he was doing for himself. It was a rather intense fight, and again it shows your strength in building timing based battles.

And the Deathbringer sword is mine!

Wow!! Cecil's stats have skyrocketed! 15 to all stats, except for Will, this surprisingly boosts his Wisdom high enough that he has x2 Magic Defense multipliers!

Holy Spear from Chest, reasonable enough.

The Lord's Robe increases Wisdom and Will by 15 Each? That's a really great item!

Alright! Porom learned Arise!

And what's this? The Fiery Hammer?

It... provides no bonuses, probably Fire Elemental and judging from what you described of Thor's Hammer will fail to cast Ifrit. Granted a Fire Elemental Hammer does have its perks...

Or not! Wow! It casts Flare! As in Flare Sledgehammer, dealing 4000+ damage on use! Porom just became de facto damage dealer alongside Edward (now there's two things I thought I'd never say)

Oh awesome! The Loki Harp!

Looks like it still has x4 damage against all enemy types, awesome!

The Mirage Robe is a nice upgrade for Edward.

Rune Axe, nice to keep in mind for Kain and Cid.

Now the dungeon up until the savepoint has been fully looted! It is time to finish this!

Porom learned Holy at 55! Better late, than never.

EvilMask's are jokes with Dispel! (The same applied to the DS version as well)

Level 58 Palom learns Flare! Alright!

Yet another Ribbon in the Lunar Subterrane! Normally this is a Fuma Shuriken as I recall.

Ogopogo was pretty simple. Not really much more to add than that.

A Berserked Porom dealt 9999 damage to an EvilMask and it was Glorious!!

Another Mirage Robe? Hmm, alright.

More Robe of Lords, fantastic!

Strength Gloves! Now that's pretty fantastic! While it does shoot Porom's speed, it does give her more attack multipliers!

I like the savepoint right before the final floors, it was good idea in EasyType, a good idea in Project II and it's a fine idea here.

Well, I think it's pretty easy to see what spell Harm replaced, as it is all Breath does instead of Scan.

And here I am in front of Zemus...

Dark Knight Cecil - Level 54
Tellah - Level 47
Palom - Level 59
Porom - Level 56
Edward - Level 59

Let's give it a go!

And Yang's sprite is standing where Cecil ends up, an NPC visibility mix up?

Oh that is neat! Because my Cecil is still a Dark Knight the "man of Darkness" plot point is passed onto him! That makes a lot of sense!

...I am then warped to the Lunar Whale. Which means something must have went terribly, terribly wrong.

...does this have something to do with the entire party being dead? If so I can do a quick check into the event and change it so that at least Cecil is alive when the next "IF" flag is checked.



232
And we're Finally back! I'll look to finish this after I get home from work tonight!

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Golbez starts off slow to give you a chance to recover from just having fought the elements and possibly the shadow dragon with no break.

Hmm, a better idea perhaps may be something like this... start of battle, a line from Golbez "I will let you pray before the end." Then after a certain amount of time has passed (to prevent players from spamming Protect/Shell) or "If Damaged and Condition Flag is 0", "Let us begin!" Change to the rest of his normal attack pattern. Since the amount of time where he's slow may be a bit too long.

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Everything past where you are is unfinished. You should be able to tackle the lunar subterran but some dialogs will outright lie to you and I can't guarantee that the final battles won't be floating imps. I might not get a chance to upload for a while and even longer before I get around to polishing off the final dungeon and finishing the ending, so if you want to plow ahead, by all means go ahead.

Haha! Sound amusing, I'll take a crack at it then, see what the ending holds.

Ah, the Seraphim Staff, very nice.

Oh, there's still a blade here, I was not expecting that.

Ah, Pale Dim is weak to Dark, while dealing tremendous amounts of counter-attack elemental damage otherwise. I won only after figuring that out. It was close though.

And the Hades Armor, eh? Interesting... considering it was shown to be a blade and was mentioned As a blade, haha!

Looks like it gives +5 Wisdom, which currently gives Cecil just enough Wisdom/Will to gain x1 Magic Defense multiplier! (with the Chaos Blade equipped)

Hmm, well there's the Masamune.

Level 48 Porom learns Cure 4, quite important to keep in mind!

Wow! Thief's Gloves gives +15 Agility! Very impressive! That will do well with Front Row Porom's Agility and give her an extra Attack Multiplier to boot.

Well, ran into my first Behemoth and it seems they really do just stand there and wait for the Image Song to work.

Ah, the Stardust Rod! Fun fact, in FFIV DS this deals a guaranteed 9999 but it has a very long charge time.

Deals roughly 1000-1500 in this, not bad for a free cast!

My resources of MP were mostly out so I decided to avoid all chests from the second part of the dungeon to the save point, since I don't want to lose my progress. I have made it to the save point, completely healed up and good to go!

I'll head back up and grab the chests, then proceed onwards after I get home from work.




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I'm not the best at writing dialogue... the idea is that Odin and his wife raised Cecil; they're not his biological parents but he would still have called them "mother" and "father" and they would refer to themselves as such as well. Much like Superman would call Martha Kent his "mother".

Oh don't worry about it. For the most part your script has been spot on. Just a little bit confused there since the DS version has the King of Baron knowing Cecilia, canonically Cecil's mom, so I wasn't sure what the implication there was. That clears it up though, also an interesting idea to include a Queen of Baron, I never thought of that. Probably owing to the DS version of the game I always assumed the King let his slightly implied, but not really, love for Cecilia smolder until his death. Did she meet a natural end then?


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I think that's probably just where you didn't trigger it the first time, before going to the underworld. That's a simple trigger condition fix.

Oh, good point. I never did do that this run.

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Front row hammer Porom? POW, POW!
Sounds like a very healing-heavy party. Staying as a Dark Knight?

I am indeed staying a Dark Knight, Paladin Cecil will likely be the next test run as I'll likely take the normal final five to see how that party works in this version. (I have a savestate right before Lugae so it won't be too difficult re-reaching that point.) As for the front row... I have Palom there currently because of his higher HP, but maybe Porom would newly work. It's a little difficult to say, haha.

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Oh! Having Kain deal something with the Dragon Eidolon makes a great deal of sense! I also like that Cecil gets abruptly cut off by Bahamut.

Take Rydia in there sometime.

Duly noted.

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Also, I love the Shakespearean flair to Bahamut's text making him seem like he is an ancient being (FFXII does a similar thing with its gods speaking in Iambic Pentameter.)

Thanks! There's another reference in his dialogue which you may or may not get.

Hmm, I feel I missed the reference then, unless you meant the Test of Courage being a reference to Castle Ordeals and the Symbol of Courage (Rat's Tail)?



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I loved that battle in FF4A! This one doesn't let you can't cheat with lunar curtains either!

Unfortunately there seem to be some graphical oddities with his megaflare while you're in the air, like he just shakes instead of opening his wings. Having fought the battle you probably know what I'm talking about. It's not critical (the battle is completely functional, which is my main concern) but would be nice to have it look correct as well.

It is strange. I noticed that if you Jump sometimes the game will just skip partial counting. as if because there is no one there, the text box didn't play. I imagine its a similar case with Megaflare. It is my bet that his position is only changed for as long as the Megaflare is occurring, but because it doesn't he just slightly shakes.

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Though I do have to say, I think there should be some sort of tangible reward for giving up party members instead of just freeing up their slots. It seems rather strange to undertake a sidequest to Get Rid of party members with nothing to show for it. (Though maybe I'm talking a little too quick, maybe there are rewards down the line?)

I'm open to suggestions!

Incidentally, doing it this way allows you to ditch your entire party and go SOLO CECIL if you're super brave!! I've actually been thinking of having certain special things happen in certain events if you're alone, once I get the party size tracking flags implemented.

That sounds awesome! I always like the idea of trying to solo in FF games, as for suggestion... maybe some gear for Cecil depending on whether he's a Dark Knight or Paladin?
For instance the Twins leaving (or being unpetrified... if that is actually an event) may yield a special accessory for Cecil that gives him 15 Wisdom and Will, allowing him to have Magical Defense Multipliers? I noticed that in FFIV the Twins seems to have some sort of pendants on their battle sprites, but nothing has ever explained what that is about.

Edge could give Cecil some kind of Shield that he says he obtained while chasing Lugae that is weaker than the Diamond Shield, but gives several status resistances and resists Machines called the "Babil Shield"? Maybe raise Vitality as well?

I think in Kain's case the prize should come from Bahamut. Since Kain wouldn't have anything to give Cecil, possibly a Dragon Sword? Would not be as powerful as many of the current swords, but would deal x4 damage to Dragons and cast Osmose at a pretty good tick if used as an item. Bahamut could say something like "I see the loss of thy friend wounds you. I can only offer thou this in exchange for his period away."

Again, these are all just ideas.

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Ah, an interesting idea with a fake Anna spirit keeping Edward enthralled there. I do think the lines may need a little work, Edward saying that "he misses Anna so much" and then her appearing 20 seconds later seems a bit odd.

Well she appears but she's still just a spirit and not a physical person that he can have a real relationship with.

True, I wonder if maybe the text can be guided a little more to show that something is wrong with Edward, maybe something like, "Cecil: Why now? Did you not fight by our side to prevent others from her fate? What changed?" Then the issue of Anna's spirit could be made.

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Also Tellah should really have a couple of lines (or an NPC?) here since his entire arc revolved around Anna.

He should and will! There is an NPC for him there, I just haven't written that branch yet.

That is great to hear.

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Hmm, going back to Bahamut, Kain is gone, and Bahamut only says "T", slightly unfinished scenario then?

The plan is to have Kain with hair blowing in the wind there and have him say something like "busy training" or whatever.

That works.


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...I hope Dirge isn't casting Count on foes though, Count doesn't work properly on more than two foes and the game will lock up not knowing how to deal with more than two foes killed by Count during a battle... but it does not appear to be Count. Is it Curse? That would make a good deal of sense.

It's undead damage. Inspired from FF5's song whose name I forgot.

Heh, It's called Requiem in FFV. I can see why you wouldn't want to use that name twice. A Dirge is similar as well. The Death graphic though seems a little misleading for that sort of effect.

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Image Song takes a Long time, but it's worth it! Blink on the entire party? Sign me up!

That's ok, the Behemoths will just sit there and listen to you sing...  :wink:

I have yet to meet Behemoths, I wonder how rough they're going to be with this party...

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Onto the Lunar Palace now that Tellah is Level 30.

Yikes, so he's like 20 levels behind Ed?

Aye, he is. But it should be fine... I hope, if not I can always grind a bit more.

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And with that I am in front of the Lunar Palace, which I will approach later.

I have a feeling you know what you're in for when you enter...  :wink:

I do indeed... let's do this!

Wh-wha? Scarmiglione absorbs Holy?

I was not expecting Bio to deal 9999 damage to Draghinazzo! Powerful stuff there!

And I lost to Malacoda, Alichino kind of threw me for a loop and his Reflect carried over onto Malacoda, I know now I need to kill Alicino with non-targeted magics ASAP!

Killed by Ciriatto this time, an unlucky Dark Holy on Porom after Angel Song.

Lost to Malacoda again, this time because I hit her with an Elemental Heal which caused her to revert back to Valvalis and then Alicino and I handled it all rather poorly forgetting Reflect (again!)

It's finally over! It was a little odd though, I had defeated Malacoda and it reverted back to Barbariccia, then all the way until Alicino, though when he died the second time, that was it. A bit strange.

Oh hey! Kain to the rescue again! Also great in-story use of the Jump command! Even though he's left the party he is still playing his part! I love it!

Character dependent lines, awesome!

Hmm, he's just standing there, he'll counter normal attacks and some magic...

Oh now he's fighting.

Gah! Dark Wave?! That was painful.

Well that wasn't so bad. He seemed really slow. Only attacking a couple of times, which was strange, considering he Is Golbez, all in all more fulfilling than the original's battle.

So Golbez goes to Mysidia to atone, an interesting twist of events though, Golbez seems to just be a powerful sorcerer who also is a decent wordsmith, I liked the bit about "no monsters, no followers" as it really does show him in a rather pathetic state.

When I walk up to the Lunarian Throne the music changes to the Red Wings, the screen goes black, then I'm put right back there. Part of an unfinished event?

Well those Crystal titles sure have them out to be quite powerful creations indeed! But this is where you told me to stop so I shall, it's been great so far!

 :edit: I had realized I forgot to see what weapon Kokkol had for me after giving him the Adamant and he still says "come back later!" unless there's a part after the ?first trip? through the Lunar Subterrane there isn't really a later to refer to. Or is this what you meant by his sidequest being unfinished?

Hmm, the Elder still says to go to the Moon to stop Golbez, maybe Golbez just hasn't made it to Mysidia yet then?



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Er come to think of it, OctoSoul might be Formation 255 D:

Rosa will explain after the fight what happened, but I'll probably have a dwarf in the castle mention something like "Heard there was a monster attacking Bahamut's Shrine; Rosa took off on her own to go slay it"

To get rid of Kain, go the one place you still haven't been  :wink:

Anyway I'll fix up that battle and post an update once I get home.

Ah, that could be the issue there, haha.

Well, that seems to hint that I need to head for the Moon, so let's get to it, after a few pit stops...

Oh yes, a slight oversight, you can still ascend and descend the Misty Mountains and... well actually no. I was going to say you'd have no way back, but that's not true because you can take a Chocobo to get the Black Chocobo and take that near the Airship, so nevermind.

Well! I defeated Odin, still has very little HP, since Palom's Bolt-3 and a couple Jumps and Attacks from Cecil and Kain managed to take him out. I wanted to do that with Kain in the party to see if there were any other special lines for him.

Oh, it's Excalibur, *grumble, grumble*....

Though now I'm confused, since Odin's wife was also a Paladin and the Excalibur apparently belonged to Cecil's Mother wouldn't that imply that Odin was his biological father in this? If such is the case, why is he referred to as just "raising" Cecil, and why isn't Cecil a proper Prince, if his actual father is the King? Unless there's a piece there that I'm not seeing.

When you defeat Odin and try to leave you get stopped by the "go to the land of Summoned Monsters" trigger (only happens once). I hope that's just an event flag mix up and nothing wrong with the Conditional partch...

Oh, oh Mysidia sells X-Potions, fantastic! It also sells DryEthers and Elixirs for those who are bleeding cash.

And we are off! Well prepared in every way.

I decided that my final party (if I can get rid of Kain...) will be Palom/Porom/Tellah/Edward very lightly clothed party, but it should work well enough.

Ah... umm... talking to the Hummingways warps me in front of Eblan.

That shop seems relatively the same. Whistles are as expensive as always.

Very well then, let's see what Bahamut is up to...

The Moon enemies are slightly tough, but we can handle them well enough now.

No spiked encounters with Behemoths and a Save Point in a dungeon that has superior equipment to what it had in the original? I dare say that the Lair of the Father is easier in this mod than the original!

Oh! Having Kain deal something with the Dragon Eidolon makes a great deal of sense! I also like that Cecil gets abruptly cut off by Bahamut.

Also, I love the Shakespearean flair to Bahamut's text making him seem like he is an ancient being (FFXII does a similar thing with its gods speaking in Iambic Pentameter.)

Ah, a reference to FFIVA! Time to get killed by Bahamut, quite likely.

Well, that took a few tries, but I finally got the timing right.

Though I do have to say, I think there should be some sort of tangible reward for giving up party members instead of just freeing up their slots. It seems rather strange to undertake a sidequest to Get Rid of party members with nothing to show for it. (Though maybe I'm talking a little too quick, maybe there are rewards down the line?)

Alright, now that Kain is gone it is time to grab Edward and continue on!

Ah, an interesting idea with a fake Anna spirit keeping Edward enthralled there. I do think the lines may need a little work, Edward saying that "he misses Anna so much" and then her appearing 20 seconds later seems a bit odd. Also Tellah should really have a couple of lines (or an NPC?) here since his entire arc revolved around Anna.

Oh.. she's Undead, thought she was a Spirit (note to self: don't use the Blood Sword.)

So she wasn't fake. Interesting... but that was a pretty intense boss fight! Her physical attacks deal some hefty damage and her status magics can't be bypassed like in the original. Harm deals nearly 7000 damage to her and again Porom was the star of the show.

The Bard rejoins us at Level 49! I imagine a lot of that is from Palom soloing the CPU.

Now with the party prepared I am ready for the Moon!

...Only now do I realize my folly. I have no other proper person for the front row... whoops.

Hmm, going back to Bahamut, Kain is gone, and Bahamut only says "T", slightly unfinished scenario then?

Porom learns Float at 43... good to know.


Edward's new songs are pretty interesting!

...I hope Dirge isn't casting Count on foes though, Count doesn't work properly on more than two foes and the game will lock up not knowing how to deal with more than two foes killed by Count during a battle... but it does not appear to be Count. Is it Curse? That would make a good deal of sense.

Magic Song is incredible and makes him a great partner to Tellah who won't have to constantly Osmose to get back his MP with Edward in the party.

Image Song takes a Long time, but it's worth it! Blink on the entire party? Sign me up!

I see Reaction was removed from Grenades. Good.

Onto the Lunar Palace now that Tellah is Level 30.

The Apollo Harp! Very nice!

Murasame for Edge, important to bear in mind...

And the Holy Spear... I was wondering where that got to...

And with that I am in front of the Lunar Palace, which I will approach later.

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I don't have much time before work today, but I did want to find some things...

Well, I did find Rosa. It was in the one place I hadn't searched, Bahamut's Lagoon. Yes, that definitely needs a bit of clearing up on why she went there in the first place.

And OctoSoul murders my entire party before I even get an attack in... very similar to what was happening with Zeromus before I found that fix. What formation did you change that to, out of curiosity?

Now how to get rid of Kain...

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Thor's hammer and Triton's dagger are trying to cast Ramuh and Leviathan respectively. I have yet to debug them.

I'm not sure that it will be a simple matter. I could be wrong though, and it would be nice, but I don't think the Item Magic Pointer (which is a bit further down the normal Magic Pointer) actually includes the "Is it Black/White/Summon?" Changing it to do so, if even just for Summons, would be a rather simple task though if you'd like that done.

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Slasher is ice for now. In an ideal world I'd give it a large crit rate or something instead but I don't think that's a thing in this game is it?
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Bows get x3 Critical Hit Rate and base Critical Hit Rate is Innate+Level/?8+Weapon(x2)/Bow/(x3). It would require custom coding, but having a way for equipment to add to Critical Hit Rate doesn't seem improbable.

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Glad you're enjoying this part of the game! It's definitely the highlight of the hack IMO; it's almost like FF6's world of ruin, or like the part in Chrono Trigger where the world opens up and you can do anything in any order. Unfortunately the Serpent Road is not 100% working but that should be the only thing.

I do love the World of Ruin along with the cadre of sidequests that open up after the Seaside Palace.

And we are back to it, next place to check will be Kokkol's to give him the Adamant Ore, then to the Magnes Cave.

Well, I've got a "Magnificent Greatsword" in the works.

Oh, Tellah's in the Magnes Cave, well now I know where to go to get him! So let's see... Edward/Tellah/Yang... Cid and Rosa are apparently still in the airship at the moment. Palom and Porom, Rydia's still in the Feymarch... alright then. That leaves one other location where it could be.

MacGiant in Eblan Cave, ouch...

Looks like there are a lot of Giant of Babil foes in Eblan Cave.

Oh...! That would explain it.

The Giant seems mostly the same, as mentioned before the Treasures are changed around quite a bit.

I was not expecting Edge to learn Quake... that could be some powerful stuff.

I'll remember to unequip Edge for the upcoming boss fight...

And down falls the CPU! And... since Palom was the only one left he gained 250000 Exp... hah. In one battle he learned all of the Level 3 spells.

Truth be told, I thought that would somehow get me the Floater Stone, since I recalled that Edge leaves right after it is done and I had thought this was part of the main plot?

Is the purpose of that purely to free up an optional slot?

Hm, let me think...

Oh, Cid was in the Dwarf Castle basement, so does that mean Rosa is somewhere in Baron...?

No, no it does not... is she still in the Dwarf Castle somewhere then?

Ah well, I'll find her eventually. With a free slot to the party, I'll go and get Tellah.

Tellah joins back at Level 20, but with some decent equipment at least.

Hah... I see that's the point of the Wooden Shield.

Heh, Wooden Hammer... it does make Porom usable here, and possibly in the front row.

Ah, so this is where the Break Blade was... I recalled it being in an earlier video.

Oh, oh wow! The Break Blade turns immediately to Stone! That's quite incredible!

Venom Axe is still metallic... but I just noticed that the Flame Spear (or probably any Elemental Weapon) is not!

Nice change from the Crystal Chamber. Looks like the Dark Elf still holds the place.

And I lost to the Dark Elf... hrm...

Bad luck there, a lot of too-late Item uses.

I noticed he was Very vulnerable to Comet, which means, as traditional, he is weak to Holy.

Much better done that time. Berserked Cecil, Hasted Porom, slowed the Dark Elf, I managed to get him before he cast Quake and Meteo. I do have to mention I like the reference that he has all of this powerful magic because of the tome. Nice touch.

And now Tellah has every spell! Well, only place I haven't really searched is Mt. Ordeals, but I don't think the game pushes for Cecil to become a Paladin? Otherwise all of those "If Dark Knight" at the Zeromus fight would be rather silly.

Off to Mt. Ordeals then!

Or... not. Hah, where have I not searched...?

It would complete the FFI Reference, but I can't think of any place there I didn't search...

Haha! I should have known, as mention it completes the reference. Also let me know if you'd like me to edit out anything pertaining to the Floater Stone's Location, just in case you don't want it given away. I tried to be vague about it, though maybe it's a little too vague especially for those who didn't get the reference, I think someone, somewhere should mention something about it.

You did mention that the Serpent Road is still a little incomplete though the Elder did mention it as a location now, somehow making "Travel easier".

...Oh... The Serpent Road is Evil Wall, did not see that one coming.

Nice Holy for 5600 damage Tellah!

Ah... it was a way to get rid of the Twins from the party. As you mentioned the Serpent Road isn't complete yet. I suppose I will leave things there alone as I reload my save, dequip the Twins, and then re-get rid of them... or not... hmm, maybe this playthrough I'll use the Twins and Tellah. But how do I get rid of Kain? Maybe something around Baron will help with that.

Well for now I'll ascend Mt. Ordeals, I won't go through with the Class Change obviously though.

Haha! "This is your trial Cecil..." (Avenger makes it impossible to deal more than 1 Damage to Undead or to change equipment.)

"How can darkness overcome darkness..." With Ice-Balls and Lit-Bolts of course!

While I'm going to reset after this "But I don't wanna be a Paladin, Daddy!" It was a really neat sequence, I do think you may want to throw more enemy formations in there, but the Zombie one is pretty cleverly made, "IF Formation is X than use Bio" Nice touch!

While I love the use of music in this fight, it does cut out eventually and restarts rather abruptly.

Well, I did win the fight with just Kain, and a vastly underleveled Tellah, but I do need to suggest that there's a Yes/No Option for this as well. Since losing access to the Dark Swords without much prior warning for instance a normal player, if they didn't want to become a Paladin would go there to loot the place and then find themselves being turned into a Paladin against their will.

The Sage Staff is on the Mountain... I'll keep that in mind.

Ah right, the Dwarves in the Dwarven Hospital say "He shouldn't have done such thing" (Not a typo), clearly unchanged text I believe.

And this is where I'll call it for now. Still no idea where Rosa is or Kain's departure point, but I'll keep looking, though some hints for those might be nice...

Also I noticed the entire point of Agart's conversations is Gone since they now have no plot relevance compared to the "puzzle" they originally had, perhaps they should mention the sidequest areas? The original Agart (as in the proper translations) had a lot of "Rumor has it..." so it would fit quite perfectly, in my opinion.


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I've been working on making the Dwarf Tank a driveable vehicle.
It'll still be a while before the game takes the player underground, but when it finally happens, it will be by way of an abandoned Bab-il. At the base of the tower, the heroes will find a disused tank from the original conflict. I've got it working, but there are still some details to iron out. Essentially, I'm trying to decide where the tank will be able to travel. The way I see it, it should have mobility that the player does not have on foot. I'm considering making it capable of traveling over the plateau tiles. Only problem with that is that it looks kind of silly, because the tank just rolls flatly onto what should be a separate elevation. I might be able to make the elevation increase slightly on a conditional basis but it would be a lot of work... I'm also toying with the idea of not having any extra mobility, but making "no encounters" the only benefit of driving the tank. I had this cool idea that the monsters on the Underworld map could be near impossible to defeat without weapons purchased/found underground (which could be accomplished by way of creature types, higher defense, and the "immunity" element).
Anyway, that's what I've been working on. I am picking away at the foundation for chapter 3, but it's slow going. There's a fundamental change I had to make to Baron castle for the purpose of the story. That's done now. Still lots to do, though...

The Dwarf Tank idea is rather awesome all around. I would suggest taking one of the town tiles in the Underworld and turning that into a new sort of rough tile that's not quite stairs, but could be enough to show the player that a Tank could drive up it while feet could not scale it. Getting to the Underground through Babil is also a neat change of pace.

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Heh, yes I am glad to see that you remembered that conditional branch. I imagine that could cause some consternation had that not been recalled.

Alright then! I will download this and get right back to the game. As I mentioned I am in the next save point from where I originally lost my file and feeling much more secure, despite being a level or two lower.

There's Dr. Lugae! The trip through the Giant sort of spoiled that one for me.

Wow, you used the Change Character Graphic to Not be Cecil! First time that's been done, I know FFIV never does that.

Heh, I see you changed the fight a bit, Dr. Lugae seems to have tons of HP preventing you from killing him before he becomes Balnab-Z (well I'm sure if you attacked him enough he'd still fall, but still...)

Hacking Balnab's ROM file, eh? Haha!

Wow, that's a great reference to MP Underflow! Very illustrative.

upt Co worked exactly as one would expect, Reaction'ed out the enemy team. Now that was some great humor!

Wow, um... Laser is certainly more powerful than it originally was.

But he went down all the same. A little more difficult than original.

Ah, the Crystal Chamber, and it looks to be in its actual location now that I think on it.

Golbez just non-chalantly puts a crystal in the Altar and then slowly walks up to fight us, intimidating, heh.

Oh, oh wow... it's not a scripted battle any longer, thankfully Kain was in the air and the Shadow Dragon isn't using Demolish bit-by-bit.

Or... yes he is. I guess there's at first a window of chance before crushing it.

Expelled us from the Tower? I would wonder why Golbez didn't just kill us. Unless he pushed us off the tower but we were saved by Rosa? A little unclear what is happening there.

But that's the Tower of Babil down!

Since Cecil has mentioned "finding our friends" maybe I should check up on Rydia?

I forgot about the Blizzard Spear... maybe that would have been useful on the ascent.

Giott now says to go to Mysidia... since I noticed Cid and Rosa are nowhere to be found that party regrouping section may not have actually come yet. Besides crossing the Feymarch without Float is easier than Bahamut's Lagoon but still not an easy time.

Back to the surface! (Legitimately!)

I really enjoyed Porom lightly coaxing Cecil to go with her to see the Elder, it was very much in character and Cecil's guilt seems more pronounced which also works well, considering he likely would have felt the same trepidation had his circumstances not been forced in the original FFIV.

Ah? Is this the Paladin sidequest? Hmm, should I have stumbled in here?

Looks like it, can't get to the Moon without the Lunar Whale after all. Also nice use of the Floater Stone, I used a similar concept in Combat Boost with the Airship going down when you first reach the Underworld.

Serpent Road is overrun with spirits, hmm?

Holy Arrows only... interesting choice, and the Paladin gear, reasonable.

I have a suspicion on where the Floater Stone is, Magnes Cave, possibly?

In Troia the people in the hospital are acting like Tellah is still here... but both Edward and Tellah are missing.

Maybe Damcyan?

I can now loot the basement at least!

Another stairway...?

30000 GP is nice!

Hey, an Air Knife and more Yoichi Arrows! Always welcome!

Judging by its name I assume the Air Knife is Wind Elemental.

Oh, so that scene earlier with Edward meeting Anna one last time was removed for story purposes.

That is a good warning! I will take that into consideration.

So, it seems I should find the Floater Stone before I go about searching for my scattered team.

I guess I'll go see if Odin is available yet.

TARDIS, I at least know that's a Dr. Who reference, heh. I must say I was not actually expecting to get the other Airship.


Alright, now let's see if Odin is available...

Aww, a reference to Ricard that's very nice.

...Is this a prequel plug? Because I'm liking it!

Whew, a successful steal first try, was just a Potion.

Massacred! Also, that is probably the most expressive animation an enemy ever does in the game, I wonder why they didn't utilize that more?

Let's see what's going on in the Adamant Grotto...

Oh! It's a dungeon now! Neat!

I like the looks of this area quite a bit, and the entrance of splashing into water was well thought out!

Enemy's here don't seem too much of a threat.

Thor's Hammer! Awesome.

More powerful, doesn't provide any bonuses. I'll have to try it out though.

Well it seems like Thor's Hammer should cast a spell, but it never succeeds. Is the Item's Spell Power still set to 00?

Did not expect to find the Muramasa in a chest!

Seems as if Edge now deals more damage with weapons than Shurikens. I'll have him in the front row then.

Hmm, is Muramasa Dark Elemental? Looks to be, but I can't quite tell for certain.

The Blood Harp? I will hold onto that...

Very nice use of a Save Point there.

Whelp! There's the Adamant!

Oh hey! It's Yang! I'll leave that be though.

Triton's Dagger! Great!

And FFT's Slasher! Always a welcome reference.

Oddly enough the Triton Dagger, despite being Palom's de facto final weapon (In FFIVA) doesn't give a Wisdom Boost and like all Daggers only gives a +3 as far as I can tell.

Like Thor's Hammer the Triton's Dagger's Weapon Magic appears to do nothing.

I was curious to see the refusal message from Yang, it makes a good deal of sense. The Sea Ruby from the Antlion, haha. It works well enough.

Ah? Is the Slasher Ice Elemental? The sound and graphic sort of lead me to feel such.

That was a wonderful dungeon! Completely custom as far as I can tell. With some great rewards as well (the Triton's Dagger and Thor's Hammer may not be working as intended though).

I'll call it here for now, but I am enjoying all of the new side content in the overworld thus far!

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Another question. Are the old accessories completely overwritten or could one, say, convert them to work in another slot? Perhaps allowing bracers to be used in the hand slots or some such like that?

I'm afraid they're all gone 20 Accessory slots for the 20 Job Classes that characters can switch into. But what you are describing is Exactly what FFIV:Unprecedented Crisis does and I may borrow that concept as well to add more "shields" at the expense of a couple of hats and have those be the old Accessories (well "old" as in Combat Boost-wise). Good idea there!