øA slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=printpage;topic=1539.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexacb4.html slickproductions.org /forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1539.0 e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexacb4.html.z x ¿h^ ÿÿÿÿ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ 0@£ Ý OK text/html ISO-8859-1 gzip @øÕ Ý ÿÿÿÿÿÿÿÿ Tue, 10 Mar 2020 21:37:27 GMT 0ó° °® 0® P® €§² ð® ¿h^ ½ Ý
All this patch does is gets rid of the experience bias based on how many party members you have. There are two versions of this patch: One divides experience by 4 (as if you have 4 people in your party at all times) and the other divides experience by 1 (as if you have 1 person in your party at all times).
Why is it called "Party Hard"? Well, I couldn't think of a better name for it, so leave me alone. :P
This patch doesn't save any space, and it doesn't optimize the code in any way - all it does is change three bytes in C2/5DEA. I'm sure it could be better coded to save space, but that's beyond my capabilities at this point. I only briefly tested this, but I highly doubt it'll cause any errors.