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Author Topic: FF3USHT Bug Fixing?  (Read 63652 times)

bond697

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Re: FF3USHT Bug Fixing?
« Reply #135 on: August 13, 2008, 12:26:58 PM »
agreed, there.
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #136 on: August 13, 2008, 12:30:22 PM »
Even if that may be the case, removal of the dialog boxes would help.

Since it is intentional that there is no dialogue the windows do need to be removed.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #137 on: August 13, 2008, 12:34:18 PM »
Even if that may be the case, removal of the dialog boxes would help.

Since it is intentional that there is no dialogue the windows do need to be removed.

What about the dialog with Rachel's Dad?

By the way, I'd like to know what you thought about the magic/equipment questions I have?
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #138 on: August 13, 2008, 12:37:17 PM »
Which post again?

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #139 on: August 13, 2008, 12:41:56 PM »
I'm not sure which you were addressing... I'll mention both anyways

I'm trying to compile the list of spells learned by the non-spell casting members (it's not hard to do):
Exit (Warp) - only the magic users can use it...
Wall (Reflect) - though everyone can use it...
Imp - though, you get this late game...

It's interesting to note that all of the spells are pretty much built for the Tower of Fanatics...

Found the following while I was at it:
Gau seems to be able to use Learn Float (for whatever reason) instead of Gogo
Gog seems to not be able to use Learn Ice3 (even though the bulk of the Learn spells series includes Gogo and yet Gogo will never be able to benefit from "Learning")
Any reason why the Paladin's Ring can't be equipped on Locke (or Umaro for that matter)?
Any reason why the Elemental or Sniper Glove can't be equipped on Umaro?

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #140 on: August 13, 2008, 12:44:54 PM »


That textbox isn't going to get fixed if I can't even find the damn thing in the first place...

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #141 on: August 13, 2008, 12:52:22 PM »
* Deathlike2 shrugs.

Hmmm, apparently the Optimal menu isn't that bright. Apparently when you have already equipped a weapon (and probably armor as well) that has the 2-weapon property, selection the Optimal option may select weapons (and equipment) that don't have said property, and equip two weapons anyways. The subsequent selection of the Optimal option will remove the second weapon because no equipment has the bit set.

It would be a complex fix though.. since you have to check all the selected optimal equipment for the bit in addition to the first optimal weapon being selected...

There are a number of bugs with the check, but probably not worth dealing with because they are supposed to be controlled by the Relics by default.
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Lenophis

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Re: FF3USHT Bug Fixing?
« Reply #142 on: August 13, 2008, 12:53:53 PM »
That textbox isn't going to get fixed if I can't even find the damn thing in the first place...
Though I don't know what was to be said here, I believe the original was
"Rachel's Dad: Get out! blahblahblahblah
Locke: Wait! She said 'yes!' We were gonna..."

No, I don't know which index that is. :isuck:

119 bugs fixed and counting.

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #143 on: August 13, 2008, 01:06:03 PM »
That line is in the script already.

Speaking of the script, the entire ending is missing. I know it's in the game still, but it's not stored with the rest of the script and I've yet to find it.

 :edit:

Nevermind, just found it. Reinserting this is going to be a pain with it divided up like this though... :hmm:

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #144 on: August 13, 2008, 02:19:56 PM »
Edgeed?


Shock+Imp.. hmmm, Kappa the resurrected Leo!


Yea yea, it's Wind Slash:


Fuck you ebmid, it sucks:


WTF?


It's interesting how the Wind Katana works (Tempest). It may have something to do with a spell being attached to it, which seems to change the logic of how it operates.
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bond697

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Re: FF3USHT Bug Fixing?
« Reply #145 on: August 13, 2008, 02:30:22 PM »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #146 on: August 13, 2008, 03:25:14 PM »
More Moogle:


Sad Moogle:


Strangely enough, this is said after the airship goes down:


 :edit:

Majesty? Meh...


I don't understand this message after you're told to go to Albrook to meet up with Leo...

« Last Edit: August 13, 2008, 06:25:38 PM by Deathlike2 »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #147 on: August 13, 2008, 07:51:32 PM »
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #148 on: August 13, 2008, 09:41:53 PM »
http://rapidshare.com/files/137176272/FF3Hack3.7z.html - Will ya be my frrrrriend?

Some item continuity error here:


An extra space inserted...?


Angry Moogle:


C'mon Uncle Ulty, be her friend!


Yes, she's better than Gramps...

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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #149 on: August 13, 2008, 09:48:25 PM »
Just letting you know I haven't had a chance to watch the movies yet, I'll let you know how they play when I do.

:edit:

The Fireball movie desynced right after it cast Safe and Wall on itself.

I'm not sure if Ultros desynced or not. Did you sit in the menu for a while after selecting an X-Potion, then used it on Relm? The movie ended at the right time so I'm guessing it was fine.
« Last Edit: August 13, 2008, 10:50:53 PM by Dragonsbrethren »