Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=764.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaceb.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=5.160e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/indexaceb.html.zxVh^OKtext/htmlISO-8859-1gzip8:Tue, 10 Mar 2020 22:56:46 GMT0 0PVh^ FF3/6 - Uses MP for Critical Hits Tied To A Magic Command

Author Topic: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command  (Read 2692 times)

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« on: August 25, 2008, 11:03:06 AM »
I'm not sure if it is properly documented (using the Bugs Guide and Algo Guide and couldn't find them).. but here it goes..

If you wield a weapon that has the MP for Critical Hits property, the MP consumption is based on a character that has a Magic command (Lore is the only other command that is considered a Magic command) and spell. Gogo's the exception to the rule since you are not forced to have him connected with said command.

The test (use the FF3USHT 1.3g beta patch to see what's happening):

Proof - http://rapidshare.com/files/140017228/FF3Hack3.7z.html

See how Gogo isn't able to critical hit? Well, it has everything to do with him/her/it not having the Magic/Lore command.

Note: This is the same issue Banon has, and most likely has nothing to do with the cosmetic MP hiding that the game enforces. If Banon had a Magic command and a spell, his default Punisher weapon would be able to dish critical hits.

If Gogo has a Magic command, but no spells (he's alone in other words), the MP consumption for critical hits won't occur.

Note: In the Tower of Fanatics, the Fight command (which gets auto-converted to Magic) is what is required to trigger the MP for Critical Hits property.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Lenophis

  • Forum Overlord
  • *
  • Posts: 1,688
  • Gender: Male
  • I sad
    • View Profile
    • Slick Productions
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #1 on: August 25, 2008, 12:55:34 PM »
See how Gogo isn't able to critical hit? Well, it has everything to do with him/her/it not having the Magic/Lore command.
Ahhhh, this old problem. As you have no doubt deduced, MP isn't copied to the battle buffer when the battle starts if those commands aren't present. Their MP is set to 0.

119 bugs fixed and counting.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #2 on: August 25, 2008, 01:14:45 PM »
Is there a fix for that?

The only reason why I bring this up is because the FF3USHT uses it a bit.. so it needs to be fixed or change for some of the existing set of weapons.
« Last Edit: August 25, 2008, 01:21:11 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Lenophis

  • Forum Overlord
  • *
  • Posts: 1,688
  • Gender: Male
  • I sad
    • View Profile
    • Slick Productions
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #3 on: August 25, 2008, 02:06:24 PM »
Is there a fix for that?

The game is very specific with this behavior, so the only "fix" to the problem would be to either extend the commands necessary to include MP, or break it altogether. My Summon This patch addresses the issue by adding Summon to the list of MP-including commands.

Quote
The only reason why I bring this up is because the FF3USHT uses it a bit.. so it needs to be fixed or change for some of the existing set of weapons.
Methinks you're putting this thread in the wrong location then... :hmm:

119 bugs fixed and counting.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #4 on: August 25, 2008, 02:12:17 PM »
Well, not really, since I didn't like this behavior before (regardless of the hack). I wanted to find a way to effectively make Gogo a tad more useful.. which was give him the Magic command outside of battle to heal, and switch it out, and Mimic Osmose when the chance comes up.

 :bah: to retaining this behavior in FF6A.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #5 on: August 26, 2008, 01:06:40 PM »
Leno, from the readme of the hack, it doesn't sound like you've enabled Gogo's Esper option.. since the Summon command will be added onto Gogo's command list.... obviously Gogo can mime the summon, but if Gogo wanted to use the Summon command, it would be impossible to use in the first place.
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Lenophis

  • Forum Overlord
  • *
  • Posts: 1,688
  • Gender: Male
  • I sad
    • View Profile
    • Slick Productions
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #6 on: August 26, 2008, 01:18:06 PM »
It's because Gogo doesn't have a spell block in the SRAM. Espers will relentlessly try to teach magic even if they shouldn't. I'd rather not mess with the engine in that regard.

119 bugs fixed and counting.

Deathlike2

  • FF4 R&D Master
  • *
  • Posts: 3,538
  • I'm looking at you, bitch!
    • View Profile
Re: FF3/6 - Uses MP for Critical Hits Tied To A Magic Command
« Reply #7 on: August 26, 2008, 01:21:27 PM »
I don't think that affects Gogo, unless there's also specialized code that disables armor+relics from allowing Gogo to learn magic... (I'm not sure if they are tied together or if they are separate code).
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3