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Author Topic: Spell Learning List  (Read 6652 times)

Deathlike2

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Re: Spell Learning List
« Reply #15 on: February 09, 2009, 01:20:28 PM »
I'll have the readme updated as some point today or tomorrow for restoring Tellah's spell list:

Yay!


This patch assumes that no modifications to the event data have been made.
« Last Edit: February 09, 2009, 08:27:12 PM by Deathlike2 »
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Deathlike2

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Re: Spell Learning List
« Reply #16 on: February 20, 2011, 11:34:09 AM »
 :bump:
Some awesome revelations!

The was tested for Ninja magic, but it can be extended for Black magic (I think, someone would have to test).

Apparently other magic can be added onto that list... including monster magic! Casting any summon magic (the actual damage part of the summon magic) will cause the game to freeze in the animation sequence, so meh (not that it matters).

I have so many ideas that may come from this....
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Zozma

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Re: Spell Learning List
« Reply #17 on: February 20, 2011, 05:35:11 PM »
what if i want white AND black magic to go into the first list, and then turn the second list into "skill" for everything that has the "summon" icon (i use the summon icon for "skills" and white and black for both forms of magic. and summons having no icon get sent to the third list...)

i was attempting to consolidate white and black list into the white slot, making each character able to learn 24 spells in different combinations but i had learning problems.

eh, what do I care...

Deathlike2

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Re: Spell Learning List
« Reply #18 on: February 20, 2011, 05:57:11 PM »
IIRC, Phoenix had a patch for this purpose. All you had to do was use the specific icon so that the game knew what list to put it in...

http://www.romhacking.net/hacks/448/
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

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Zozma

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Re: Spell Learning List
« Reply #19 on: February 20, 2011, 08:37:14 PM »
Oh thanks. I remember that now.

my only problem is that i want to make it specify that both white and black magic icons send it to the top menu, and the summon icon sends it to the second menu... I also would have to paste the changed portion in with the hex editor manually since my 1.1 version has been editted in several other ways already...

i suppose ill give it another try
eh, what do I care...