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Author Topic: Crystal Armor vs White Robe  (Read 2330 times)

Deathlike2

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Crystal Armor vs White Robe
« on: January 20, 2010, 06:23:42 PM »
Hopefully this brings me back to modding the game, but I doubt it... but it's worth a discussion.

I did try this once before, and I forget if it worked out (I did this on the real console), but I never looked into it deeply.

Here's some baseline stats for your reference:
Quote from: My FAQ
Crystal Armor/Crystal Mail
--------------------------
Defense Power: 25
Evade Rate: 0
Magic Defense: 10
Magic Evasion: 6
Stat Modifiers: +3 Will
Elemental: n/a
Status Immunity: Toad, Mini, Piggy, Silence/Mute, Blind/Silence, Berserk
Resistant Against: Undead
Metallic: No
Equipped By: Paladin Cecil
Value: 10
Notes: This is found in a treasure chest filled with monsters in the Lunar
Subterrane.

White Robe
----------
Defense Power: 18
Evade Rate: 10
Magic Defense: 10
Magic Evasion: 6
Stat Modifiers: +15 Will
Elemental: n/a
Status Immunity: Blind/Darkness
Resistant Against: Spirits/Ghouls, Undead
Metallic: No
Equipped By: Young Rydia, Tellah, Rosa, Porom, Paladin Cecil, FuSoYa
Value: 10
Notes: This is not really a great upgrade for Rosa, particularly when it comes
to Magic Evasion.

I have long argued that the Minerva/Heroine Robe was better for Rosa than the White Robe.

I've long held the belief that evasion in this game is far more important than raw defense (not that having both is a bad thing), so when it comes to heavy armor like the Diamond Armor (defense) vs the Sorcerer/Light Robe (evasion, magic defense, magic evasion, stats), it's not as bad as one would think.

I believe Cecil is best served with this armor... not only will he have the ability to do better healing early on, he will be more effective at evading AND the most important aspect is that he is not immune to Berserk status. The other resistances can easily be covered with a Ribbon anyhow.
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bond697

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Re: Crystal Armor vs White Robe
« Reply #1 on: January 20, 2010, 06:42:16 PM »
looking at it like this, it makes a ton of sense.  i've never played through the game without equipping everyone with the "expected" armor upgrades.  i really should play through again and experiment.  you're right, though. the difference in defense isn't all that great, and the extra healing ability(and evasion) is a nice bonus. 
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Dragonsbrethren

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Re: Crystal Armor vs White Robe
« Reply #2 on: January 21, 2010, 04:56:59 AM »
First off, noticed a minor mistake on the crystal armor:

Quote
Blind/Silence

You wanted darkness there, not silence. Anyway, it does seem like the robe would be a good fit for him. I'm not so sure that making him into a better healer is actually worth anything, but the evasion would probably help.

I went with the lightly armored Cecil strategy the last time I played the DS version, then gave him draw attacks (all single target attacks hit him) and the added evasion definitely seemed to have an effect. When I did that on my previous playthroughs wearing heavy armor, I had to heal him constantly. I especially like that that version shows you all stat changes when equipping a piece of armor. It's so much easier to evaluate this stuff when you don't have to memorize the stats or check the status menu after equipping each piece.

Deathlike2

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Re: Crystal Armor vs White Robe
« Reply #3 on: January 21, 2010, 09:25:04 AM »
Bleh @ the error... it's hard to get it all perfectly correct the first time around.  :tongue:

Here's something to think about, there's a portion of the game where you get access to the Black Belt. Imagine how much better you are defensively against monsters you face at the time... where most of them don't attack you with anything elemental while you have lots of elemental armor available (Fire/Ice/Diamond Armor).
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